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FF2 4 second control delay rage?


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Chdata
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Old 01-09-2014 , 23:57   4 second control delay rage?
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Before I go making something that makes a timer for every control that's used by every player or something, is there some easier way to recreate this rage?

http://youtu.be/ZkQ4LhyL_Qc?t=2m17s
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friagram
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Old 01-10-2014 , 10:39   Re: 4 second control delay rage?
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looks like goomba stomp? Or am i missing something?
Oh right, coupled with the stock ninjaspy rage... minus the runcmd teleport.
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Last edited by friagram; 01-10-2014 at 10:39.
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Chdata
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Old 01-11-2014 , 06:20   Re: 4 second control delay rage?
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Erm, the rage makes players controls have a 4 second delay before registering to the server (effect lasts for 10-15 seconds).
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friagram
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Old 01-11-2014 , 23:02   Re: 4 second control delay rage?
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Its a host timescale thing, ninja spy rage does it. You can even hear the replay stop/speedup sfx. Makes the clients slow down, but the boss moves normally.
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Chdata
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Old 01-12-2014 , 00:05   Re: 4 second control delay rage?
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No, it's a different thing. host timescale literally lags everyone, including the boss, while the boss has other stuff giving him a speed bonus like aya.

It doesn't directly affect your controls at all like the one on Ozzy Furocity.

Edit: I guess it only affects WASD. I don't know cause I don't think they even still run that boss.

Anyway, after some thinking, I think it's not aaaas complicated as I thought.

I hope

Edit: Actually, after looking at him using the rage again, I wonder if they actually did just host_timescale lol. Meh.
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Last edited by Chdata; 01-13-2014 at 00:48.
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xXDeathreusXx
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Old 01-13-2014 , 01:07   Re: 4 second control delay rage?
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Every control has a relative native to it, for instance, ctrl, or crouch, would be "IN_DUCK", rmb is "IN_ATTACK2", etc.

I don't know what the ones for walking are, I'd imagine same as the console commands, forward, back, etc.

You can probably test if each player if using said button and dissallow them from using that button while creating a timer which then let's them use it, creating another timer when they let go of the button to have them keep going, and stop moving after that timer expires.

Don't ask me exactly how to do this, but that's the general idea. Should also have a check if it's the boss team or not, so he's not affected.
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Last edited by xXDeathreusXx; 01-13-2014 at 01:10.
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Chdata
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Old 01-13-2014 , 16:43   Re: 4 second control delay rage?
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That does sound like a plan, cause runcmd definitely won't work at all for it.

tf2.inc or tf2_stocks has the whole list of them.

Also actually I don't know if it'll work, because OnPlayerRunCMD didn't because a lot of the controls seemed to be registering client side too much to be able to block them, I dunno if directly hooking stuff like that would help.
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Last edited by Chdata; 01-13-2014 at 16:45.
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friagram
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Old 01-14-2014 , 07:08   Re: 4 second control delay rage?
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There will always be client side prediction using runcmd.
It's host timescale.
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