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[L4D] Director Controller (All4Dead)


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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 12-21-2021 , 02:05   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #511

Quote:
Originally Posted by HarryPotter View Post
download latest Left 4 DHooks Direct and override files
Yes I'm using latest DHooks version: 1.82 [14-Dec-2021].
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HarryPotter
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Old 12-21-2021 , 02:31   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #512

Quote:
Originally Posted by thewintersoldier97 View Post
Yes I'm using latest DHooks version: 1.82 [14-Dec-2021].
which sourcemod v1.11 dev version you use?
I don't have this error
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 12-21-2021 , 03:02   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #513

Quote:
Originally Posted by HarryPotter View Post
which sourcemod v1.11 dev version you use?
Code:
 SourceMod Version Information:
    SourceMod Version: 1.11.0.6775
    SourcePawn Engine: 1.11.0.6775, jit-x86 (build 1.11.0.6775)
    SourcePawn API: v1 = 5, v2 = 14
    Compiled on: Oct 13 2021 17:02:03
    Built from: https://github.com/alliedmodders/sourcemod/commit/97383028
    Build ID: 6775:97383028
    http://www.sourcemod.net/
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HarryPotter
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Join Date: Sep 2017
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Old 12-21-2021 , 04:52   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #514

Quote:
Originally Posted by thewintersoldier97 View Post
Code:
 SourceMod Version Information:
    SourceMod Version: 1.11.0.6775
    SourcePawn Engine: 1.11.0.6775, jit-x86 (build 1.11.0.6775)
    SourcePawn API: v1 = 5, v2 = 14
    Compiled on: Oct 13 2021 17:02:03
    Built from: https://github.com/alliedmodders/sourcemod/commit/97383028
    Build ID: 6775:97383028
    http://www.sourcemod.net/
no errors here, make sure you put latest left4dhooks .inc files in scripting/incude
PHP Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// all4dead2.sp
//
// Code size:            60372 bytes
// Data size:            25476 bytes
// Stack/heap size:      16384 bytes
// Total requirements:  102232 bytes
//
// Compilation Time: 0.39 sec
// ----------------------------------------

Press enter to exit ... 
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thewintersoldier97
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Location: Vietnam
Old 12-21-2021 , 05:00   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #515

Weird, I checked and they're all there, nothing missing...
Spoiler
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HarryPotter
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Old 12-21-2021 , 08:36   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #516

Quote:
Originally Posted by thewintersoldier97 View Post
Weird, I checked and they're all there, nothing missing...
I suggest you just take all4dad2.smx because the error doesn't matter....
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Last edited by HarryPotter; 12-21-2021 at 21:52.
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thewintersoldier97
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Location: Vietnam
Old 12-21-2021 , 09:46   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #517

Yea, will do I just want to report those.
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wyxls
Junior Member
Join Date: Jul 2010
Location: China
Old 01-26-2023 , 09:35   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #518

Quote:
Originally Posted by HarryPotter View Post
All4Dead2 Improved Version 3.5 (2023/1/27)
You can download from original post above.

Hello guys. I add and modify some part of sourcecode for my own reason. But I think I should share this version for some players who want translation function.

Main changes (base on v3.4):
1. Add translation file for notification and menu. It's already translated into Simplified Chinese and Traditional Chinese by me. (Must place "all4dead2.phrases.txt" file in "translations folder")

2. Modify NotifyPlayers(). Mainly changed to CPrintToChat for colorful chat notification (hard coded in sourcecode)

Update 1: Fix translations typos. Include is changed to "multicolors.inc" (Thanks to HarryPotter). It's also been merged into HarryPotter's version 3.5

Last edited by wyxls; 01-27-2023 at 21:06.
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 05-21-2023 , 15:52   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #519

Quote:
Originally Posted by HarryPotter View Post
All4Dead2 Improved Version 3.6 (2023/3/11)
Any chance of adding a stop/start director function, please?
Very much lacks the ability to disable it without using sv_cheats and reloading the map.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-21-2023 , 15:56   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #520

Quote:
Originally Posted by Mika Misori View Post
Any chance of adding a stop/start director function, please?
Very much lacks the ability to disable it without using sv_cheats and reloading the map.
Dev Cmds plugin has sm_director command.
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