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Biohazard v2.00 Beta 3b (Zombie Mod)


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SweetiePie
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Join Date: Jul 2007
Location: Germany, Berlin
Old 08-14-2008 , 10:57   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2491

Quote:
Originally Posted by mando127 View Post
I have ben running zombie mod servers for years starting with my old.. old mod zombieslayer . i know of only 2-3 plugins that crash my servers 1 of being "napalm nades" 2 being player skins mod "admin , ct skins" and 3 gun mdls mod but if you are 150% its not napalm nades go on and to you see what it is
Solved !
It wasn't the napalm-nades-Plugin, which crashed the server, but the frost-nades-plugin 0.12 b of Avalanche (one of the first versions).
I didn't realize, that this plugin collided with biohazard.

I know, that marcellus fitted the code of Avalanche's acutal frostnades-Plugin, like mentioned here:
Quote:
Originally Posted by marcellus View Post
bio_frostnades from the latest version of the plugin (http://forums.alliedmods.net/showthread.php?t=41126)

need to be tested

Attention : not compatible with bio_smokeflare plugin as they use both the smoke grenade. Remove bio_smokeflare in your plugins-bio.ini.

Dont forget to download resources.zip on the plugin main page.
But players of our Zombie-Servers don't want to mis bio_smokeflares instead of frost_nades.
So I just deactivated the "old" frost-nades-plugin.

Why am I posting this ?
Just to explain, that bio_napalm_nades.sma funtions flawlessly, at least on our server ! ;)
Indeed: Good Work, marcellus.
I wish I would be as smart as you to spend myself a little bit knowledge, but last one is too poor for coding !

Greets
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sapro
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Join Date: Aug 2008
Old 08-14-2008 , 12:05   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2492

Hello Cheap_Suit. I have a suggestion.. can you make another zombie class, one with leap (long jump) ?
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SweetiePie
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Old 08-14-2008 , 12:44   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2493

Quote:
Originally Posted by Cheap_Suit View Post
Yes! Use the native is_user_infected. But I believe that it would be better if it was a class.
This is only an example: http://www.cheapsuit.ampaste.net/m5103275
Quote:
Originally Posted by sapro View Post
Hello Cheap_Suit. I have a suggestion.. can you make another zombie class, one with leap (long jump) ?
Why should Cheap_Suit do sthg. again, what he's got already done ? ;)

Attachement just has to be compiled, otherwise just edit the code to your personal fit. ;)

Greets
Attached Files
File Type: sma Get Plugin or Get Source (bio_jumper.sma - 1159 views - 1,011 Bytes)
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crazyeffect
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Old 08-14-2008 , 12:58   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2494

Maybe it is the second time that a people ask this, but i dont want to read all 250 pages

When a zombie touch a survivor, then the survivor is dead
How can i make it so that the survivor changes in a zombie ?



I hope you know...
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BeasT
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Join Date: Apr 2007
Location: Lithuania
Old 08-14-2008 , 13:02   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2495

Quote:
Originally Posted by SweetiePie View Post
Why should Cheap_Suit do sthg. again, what he's got already done ? ;)

Attachement just has to be compiled, otherwise just edit the code to your personal fit. ;)

Greets
Will this appear be in /class menu?
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SweetiePie
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Old 08-14-2008 , 13:39   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2496

Quote:
Originally Posted by crazyeffect View Post
Maybe it is the second time that a people ask this, but i dont want to read all 250 pages

When a zombie touch a survivor, then the survivor is dead
How can i make it so that the survivor changes in a zombie ?


I hope you know...
bh_respawnaszombie 1

Quote:
Originally Posted by BeasT View Post
Will this appear be in /class menu?
Off course !

Greets
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crazyeffect
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Old 08-14-2008 , 15:07   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2497

It doesnt work???
(I test it out with bots... Can it do something with it?)

And i have another problem...
The First 10 second before the first zombie appeers can i shoot the other team... Is there a solution for it?
(I test it out with bots... Can it do something with it?)

Are there any good plugins who i should add?
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Last edited by crazyeffect; 08-14-2008 at 15:15.
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crazyeffect
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Old 08-14-2008 , 15:36   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2498

Quote:
Originally Posted by marcellus View Post
Here is an update to bio_climbingzombie.

someone asked me to remove damage by light. There is now a new CVAR bh_zm_damagebylight : if set to 0, damage by light is disabled (default is 1 - enable).
The Model Is missing... Can someone send it?
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crazyeffect
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Old 08-14-2008 , 15:38   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2499

Quote:
Originally Posted by SweetiePie View Post
Why should Cheap_Suit do sthg. again, what he's got already done ? ;)

Attachement just has to be compiled, otherwise just edit the code to your personal fit. ;)

Greets
This plugin doesnt work

There comes:
Plugin failed to compile! Please try contacting the author.
Welcome to the AMX Mod X 1.76-300 Compiler.Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team/home/groups/alliedmodders/forums/files/2/9/2/9/3/30192.attach(2) : fatal error 100: cannot read from file: "fakemeta_util"Compilation aborted.1 Error.

(Does there is a model with it? If it works )
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tuty
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Old 08-14-2008 , 18:04   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2500

dont use the webcompiler because is verry old.. and dont have much include's ...compile with your compiler!
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