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Biohazard v2.00 Beta 3b (Zombie Mod)


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Unity
Junior Member
Join Date: Nov 2007
Old 07-29-2008 , 06:05   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2271

yups
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 07-29-2008 , 06:15   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2272

Quote:
Originally Posted by Gr33tz View Post
Dear all

I have 24 slots server with 2.00 beta 3b biohazard, but i got one problem.

On start round spawns 3-4 zombie, how change to 1?
bh_zombie_countmulti 0.15 change to bh_zombie_countmulti 0.0
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NeverMore
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Join Date: Jun 2008
Old 07-29-2008 , 09:02   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2273

can someone please tell me how to make the bio_smokeflare look like that in Zombie Plague and can i also make the flash grenade to freeze zombies not to flash them
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Dr. Jan Itor
Veteran Member
Join Date: Mar 2008
Location: there.
Old 07-29-2008 , 09:14   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2274

Quote:
Originally Posted by NeverMore View Post
can someone please tell me how to make the bio_smokeflare look like that in Zombie Plague and can i also make the flash grenade to freeze zombies not to flash them
search frostnades
its made by avalanche to freeze
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SweetiePie
Member
Join Date: Jul 2007
Location: Germany, Berlin
Old 07-29-2008 , 09:20   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2275

Quote:
Originally Posted by marcellus View Post
here is a version working with bh 2.0.

you can put it in plugins-bio.ini.
Perfect !

Quote:
Originally Posted by marcellus View Post
sorry .. it was quick made but not good

i tested it this time.
Tremendous !

Both compiled (climbing-Zombie with "Scary-Movie"-Model and "Bloodknife" ! ;)
Both run flawlessly.
Now I just try to get laser-tripmine working (by now it always spammed chat with status-messages).

Thx a lot, marcellus !!!

Greets
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Old 07-29-2008, 09:46
NeverMore
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NeverMore
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Join Date: Jun 2008
Old 07-29-2008 , 09:49   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2276

Quote:
Originally Posted by Dr. Jan Itor View Post
search frostnades
its made by avalanche to freeze
i can't understand what you mean ...
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Dr. Jan Itor
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Join Date: Mar 2008
Location: there.
Old 07-29-2008 , 10:19   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2277

avalanche has made a plugin that turns ur flash grende/smoke dunno you can easy change in .sma to frostnade
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 07-29-2008 , 11:50   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2278

Last 32 messages parsed.
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248476 0417 svc_sound
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248478 0013 svc_clientdata
248478 0036 svc_deltapacketentities
248478 0240 svc_sound
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248480 0008 FlashBat
248480 0010 ReqState
248480 0011 sXe-I
248480 0013 svc_setpause
BAD: 15:svc_bad
Host_Error: CL_ParseServerMessa
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 07-29-2008 , 12:24   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2279

Also i have some ideas

1.When the 1 player is infected only for him a special sound !
2.A menu like marcelus for classes
3.When infected and you choose a class a sound comes up ..
4.Special models for humans survive models
5.A poison He grenade
6.Sounds in the end of the round when zombies wins like the old one
7.The sound Join us from marcelues plugins... was very good players loved it ... it was like in resident evil isnt this the hole point to make it scarier?

by that you will give some "Live" in the game now it is boring you know ?
The fog is not good idea are we playing zombie mod or what ? by zombie mod i mean dark fear and hard killing zombies...

The CSDM was very good i love it !

Last edited by Swuifti; 07-29-2008 at 12:29.
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Gr33tz
Member
Join Date: Apr 2008
Old 07-29-2008 , 13:46   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2280

Quote:
Originally Posted by The_Thing View Post
That all are in biohazard.cfg
i have in biohazard.cfg put health 200, but zombies have 170 i paste bio.cfg to scripting, config, and plugins, but didn't work.
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