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[L4D2] Tank By Threat


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user2000
Junior Member
Join Date: Nov 2015
Location: Peru - Lima
Old 02-18-2020 , 12:09   Re: [L4D2] Tank By Threat
Reply With Quote #21

this error comes out

Quote:
L 02/18/2020 - 10:20:20: [SM] Exception reported: Invalid Handle 0 (error 4)
L 02/18/2020 - 10:20:20: [SM] Blaming: l4d2_boss_flow_control.smx
L 02/18/2020 - 10:20:20: [SM] Call stack trace:
L 02/18/2020 - 10:20:20: [SM] [0] SDKCall
L 02/18/2020 - 10:20:20: [SM] [1] Line 133, D:\My\sp\l4d2_boss_flow_control.sp::OnGameFra me
L 02/18/2020 - 10:20:20: [SM] Exception reported: Invalid Handle 0 (error 4)
L 02/18/2020 - 10:20:20: [SM] Blaming: l4d2_boss_flow_control.smx
L 02/18/2020 - 10:20:20: [SM] Call stack trace:
L 02/18/2020 - 10:20:20: [SM] [0] SDKCall
L 02/18/2020 - 10:20:20: [SM] [1] Line 133, D:\My\sp\l4d2_boss_flow_control.sp::OnGameFra me
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SpiritBob
Member
Join Date: Jul 2011
Old 02-23-2020 , 05:02   Re: [L4D2] Tank By Threat
Reply With Quote #22

Add a command to disable this on finales? Or add a command to set a different number of tanks for finales?
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Dominatez
Member
Join Date: Oct 2009
Location: Birmingham, UK
Old 02-23-2020 , 09:30   Re: [L4D2] Tank By Threat
Reply With Quote #23

How later is later ?

L4d1 still gives this error.

14:231 L 02/23/2020 - 09:23:29: [SM] Exception reported: Address cannot be null
14:231 L 02/23/2020 - 09:23:29: [SM] Blaming: l4d_tank_by_threat.smx
14:231 L 02/23/2020 - 09:23:29: [SM] Call stack trace:
14:231 L 02/23/2020 - 09:23:29: [SM] [0] LoadFromAddress
14:231 L 02/23/2020 - 09:23:29: [SM] [1] Line 43, l4d_tank_by_threat.sp::OnMapStart
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Location: Methamphetamine
Old 02-23-2020 , 17:18   Re: [L4D2] Tank By Threat
Reply With Quote #24

Quote:
Originally Posted by user2000 View Post
this error comes out
Do you have installed newest gamedata?

Quote:
Originally Posted by Dominatez View Post
How later is later ?

L4d1 still gives this error.

14:231 L 02/23/2020 - 09:23:29: [SM] Exception reported: Address cannot be null
14:231 L 02/23/2020 - 09:23:29: [SM] Blaming: l4d_tank_by_threat.smx
14:231 L 02/23/2020 - 09:23:29: [SM] Call stack trace:
14:231 L 02/23/2020 - 09:23:29: [SM] [0] LoadFromAddress
14:231 L 02/23/2020 - 09:23:29: [SM] [1] Line 43, l4d_tank_by_threat.sp::OnMapStart
With l4d1 everything is much more complicated than with l4d2 because I need to look for offsets that are responsible for flow, in l4d2 these offsets can be easily found through the pseudo code of functions, so at the moment I build a TheNavMesh structure to find all offsets associated with this variable by using Cheat Engine.
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