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Grenade damage


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Alexande
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Join Date: Feb 2020
Old 02-15-2020 , 13:18   Re: Grenade damage
Reply With Quote #11

Quote:
Originally Posted by Rohanlogs View Post
nademodes_damage_self 100 ?
It doesn't work.
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Rohanlogs
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Join Date: Nov 2015
Old 02-15-2020 , 13:41   Re: Grenade damage
Reply With Quote #12

Quote:
Originally Posted by Alexande View Post
It doesn't work.
Then like ocixcrom said, you have some other plugin blocking the damage since its a default game feature regardless of mp_friendlyfire or any other default cvars that I'm aware of.
If you don't know which plugin is blocking it, just try removing plugins until you start receiving HE damage.
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Alexande
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Join Date: Feb 2020
Old 02-15-2020 , 14:07   Re: Grenade damage
Reply With Quote #13

Quote:
Originally Posted by Rohanlogs View Post
Then like ocixcrom said, you have some other plugin blocking the damage since its a default game feature regardless of mp_friendlyfire or any other default cvars that I'm aware of.
If you don't know which plugin is blocking it, just try removing plugins until you start receiving HE damage.
I have done that and I received damage after I removed nademodes.
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Rohanlogs
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Join Date: Nov 2015
Old 02-15-2020 , 15:25   Re: Grenade damage
Reply With Quote #14

Quote:
Originally Posted by Alexande View Post
I have done that and I received damage after I removed nademodes.
I checked the plugin and it seems like that cvar just doesn't work.
And I don't care to find out why so if you just want normal damage, comment or remove line #3460 in fw_takedamage function then recompile:
PHP Code:
//damage *= (get_option_float(OPTION_DMG_SELF) / 100.0) 
Now you should receive HE damage normally from your own nade.
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Alexande
Member
Join Date: Feb 2020
Old 02-15-2020 , 16:05   Re: Grenade damage
Reply With Quote #15

Quote:
Originally Posted by Rohanlogs View Post
I checked the plugin and it seems like that cvar just doesn't work.
And I don't care to find out why so if you just want normal damage, comment or remove line #3460 in fw_takedamage function then recompile:
PHP Code:
//damage *= (get_option_float(OPTION_DMG_SELF) / 100.0) 
Now you should receive HE damage normally from your own nade.
It worked , thank you .
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