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Code needs help_NewRound?


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laziboi72
Senior Member
Join Date: Aug 2009
Location: deathrun_temple
Old 01-03-2010 , 17:59   Code needs help_NewRound?
Reply With Quote #1

I hi i need help registering_event newround, i know how to write the code, the code below compiles and everthing but the issue is that during gameplay nothing happens when the new round starts.
I am using register_event( "HLTV", "newround", "a", "1=0", "2=0" ); but nothing happens at round start =(
could someone please help thanks!

PHP Code:
public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
gMOD register_menuid("GunMOD");
    
register_menucmd(gMOD1023"menuhandle");
    
register_clcmd("say /gunmod""GunMenu")
    
register_clcmd("say_team /gunmod""GunMenu")
    
    
cvar_enable register_cvar("gun_enable""1");
    
cvar_round register_cvar("gun_round""0");
    
CVAR_AKCOST register_cvar("gun_AKcost""10000"); 
    
CVAR_M4COST register_cvar("gun_M4cost""10000");
    
CVAR_M5COST register_cvar("gun_M5cost""10000");
    
CVAR_MGCOST register_cvar("gun_MGcost""10000");
    
CVAR_XMCOST register_cvar("gun_XMcost""10000");
    
CVAR_M3COST register_cvar("gun_M3cost""10000");
    
CVAR_P9COST register_cvar("gun_P9cost""10000");
    
cvar_dmgmultiplier register_cvar("gun_Damage""5")

    
register_event"HLTV""newround""a""1=0""2=0" );    
    
register_event("CurWeapon","event_curweapon","be""1=1");
    
RegisterHamHam_Killed"player""clear");
     
register_clcmd"drop""removeweapon" );
    for( new 
iweaponName[32]; sizeof gWeaponsi++) {
        
get_weaponname(gWeapons[i], weaponNamecharsmax(weaponName))
        
RegisterHam(Ham_Weapon_PrimaryAttackweaponName"Attack")
    }
    
//Damage Multiplier thanks to Zombiezzz
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
}

public 
newround(id){ 
    if(
get_pcvar_float(cvar_round) == 0) {
        if(
hasAK[id] == true) { 
            
set_pev(idpev_viewmodel2"models/v_ak47.mdl");
            
set_pev(idpev_weaponmodel2"models/p_ak47.mdl");
        }
        
clear(id);
    }
    if(
get_pcvar_float(cvar_round) != 0){
        
strip_user_weapons(id);
        if(
hasAK[id] == true)
            
SetAK(id);
        switch(
cs_get_user_team(id)){
            case 
CS_TEAM_T: {
                
give_item(id"weapon_knife");
                
give_item(id"weapon_glock18");
                
give_item(id"ammo_9mm");
                
give_item(id"ammo_9mm");
            }
            case 
CS_TEAM_CT: {
                
give_item(id"weapon_knife");
                
give_item(id"weapon_usp");
                
give_item(id"ammo_45acp");
                
give_item(id"ammo_45acp");
            }
            default: 
give_itemid"weapon_knife");
        }
    }
}

public 
clear(id){
    
set_entity_visibility(bwEnt[id], 0);
    
hasAK[id] = false;
    
hasM4[id] = false;
    
hasM5[id] = false;
    
hasMG[id] = false;
    
hasXM[id] = false;
    
hasM3[id] = false;
    
hasP9[id] = false;
    
hasANY[id] = false;

__________________
Taking a break from modding dunno when i will be back

FAIL, RIGHT HERE
laziboi72 is offline
Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 01-03-2010 , 18:06   Re: Code needs help_NewRound?
Reply With Quote #2

Try this

PHP Code:
public NewRound()
{
    new 
players[32], num
    get_players
(playersnum)
    
    new 
player
    
for(new 0numi++)
    {
        
player players[i]
        
        if(
get_pcvar_float(cvar_round) == 0
        {
            if(
hasAK[player] == true)
            { 
                
set_pev(playerpev_viewmodel2"models/v_ak47.mdl");
                
set_pev(playerpev_weaponmodel2"models/p_ak47.mdl");
            }
            
clear(player);
        }
        if(
get_pcvar_float(cvar_round) != 0)
        {
            
strip_user_weapons(player);
            if(
hasAK[player] == true)
                
SetAK(player);
            switch(
cs_get_user_team(player)){
                case 
CS_TEAM_T: {
                    
give_item(player"weapon_knife");
                    
give_item(player"weapon_glock18");
                    
give_item(player"ammo_9mm");
                    
give_item(player"ammo_9mm");
                }
                case 
CS_TEAM_CT: {
                    
give_item(player"weapon_knife");
                    
give_item(player"weapon_usp");
                    
give_item(player"ammo_45acp");
                    
give_item(player"ammo_45acp");
                }
                default: 
give_itemplayer"weapon_knife");
            }
        } 
    }

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