I hi i need help registering_event newround, i know how to write the code, the code below compiles and everthing but the issue is that during gameplay nothing happens when the new round starts.
I am using
register_event( "HLTV", "newround", "a", "1=0", "2=0" ); but nothing happens at round start =(
could someone please help thanks!
PHP Code:
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
gMOD = register_menuid("GunMOD");
register_menucmd(gMOD, 1023, "menuhandle");
register_clcmd("say /gunmod", "GunMenu")
register_clcmd("say_team /gunmod", "GunMenu")
cvar_enable = register_cvar("gun_enable", "1");
cvar_round = register_cvar("gun_round", "0");
CVAR_AKCOST = register_cvar("gun_AKcost", "10000");
CVAR_M4COST = register_cvar("gun_M4cost", "10000");
CVAR_M5COST = register_cvar("gun_M5cost", "10000");
CVAR_MGCOST = register_cvar("gun_MGcost", "10000");
CVAR_XMCOST = register_cvar("gun_XMcost", "10000");
CVAR_M3COST = register_cvar("gun_M3cost", "10000");
CVAR_P9COST = register_cvar("gun_P9cost", "10000");
cvar_dmgmultiplier = register_cvar("gun_Damage", "5")
register_event( "HLTV", "newround", "a", "1=0", "2=0" );
register_event("CurWeapon","event_curweapon","be", "1=1");
RegisterHam( Ham_Killed, "player", "clear");
register_clcmd( "drop", "removeweapon" );
for( new i, weaponName[32]; i < sizeof gWeapons; i++) {
get_weaponname(gWeapons[i], weaponName, charsmax(weaponName))
RegisterHam(Ham_Weapon_PrimaryAttack, weaponName, "Attack")
}
//Damage Multiplier thanks to Zombiezzz
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
}
public newround(id){
if(get_pcvar_float(cvar_round) == 0) {
if(hasAK[id] == true) {
set_pev(id, pev_viewmodel2, "models/v_ak47.mdl");
set_pev(id, pev_weaponmodel2, "models/p_ak47.mdl");
}
clear(id);
}
if(get_pcvar_float(cvar_round) != 0){
strip_user_weapons(id);
if(hasAK[id] == true)
SetAK(id);
switch(cs_get_user_team(id)){
case CS_TEAM_T: {
give_item(id, "weapon_knife");
give_item(id, "weapon_glock18");
give_item(id, "ammo_9mm");
give_item(id, "ammo_9mm");
}
case CS_TEAM_CT: {
give_item(id, "weapon_knife");
give_item(id, "weapon_usp");
give_item(id, "ammo_45acp");
give_item(id, "ammo_45acp");
}
default: give_item( id, "weapon_knife");
}
}
}
public clear(id){
set_entity_visibility(bwEnt[id], 0);
hasAK[id] = false;
hasM4[id] = false;
hasM5[id] = false;
hasMG[id] = false;
hasXM[id] = false;
hasM3[id] = false;
hasP9[id] = false;
hasANY[id] = false;
}
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