Member
Join Date: Oct 2021
Location: Lima,Perú
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10-06-2021
, 19:06
L4D2 - With summoning a tank and a witch
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#1
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good based on
the sky stripper, I managed to create the c2m2_fairgrounds barricade but on the c14m1_junkyard map my question is how can I summon tank and witch after filling the entire barricade and it's on fire.
Could someone give me an example of how to do it so that I can locate the origins myself?
Due to time constraints, I have not yet been able to add the gasoline cans, but I can.
PHP Code:
; gas event ; ===================== Proceso para Quemar la Barricada. (NO MODIFICAR) add: { "classname" "logic_auto" "OnMultiNewRound" "@directorBeginScriptsky_scavenge_cans_cvars.nut0-1" "OnMapSpawn" "@directorBeginScriptsky_scavenge_cans_cvars.nut0-1" "OnMapSpawn" "sky_gascansTurnGlowsOff0-1" "OnMapSpawn" "sky_scavenge_carnivaladdoutputmins -25 -25 00-1" "OnMapSpawn" "sky_scavenge_carnivaladdoutputmaxs 300 300 1000-1" "OnMapSpawn" "sky_scavenge_carnivaladdoutputsolid 20-1" "OnMapSpawn" "sky_objects_glowingaddoutputmins -25 -25 00-1" "OnMapSpawn" "sky_objects_glowingaddoutputmaxs 300 300 1000-1" "OnMapSpawn" "sky_objects_glowingaddoutputsolid 20-1" "OnMapSpawn" "sky_ragdoll_stress_serveraddoutputmins -200 -200 00-1" "OnMapSpawn" "sky_ragdoll_stress_serveraddoutputmaxs 10 10 1000-1" "OnMapSpawn" "sky_ragdoll_stress_serveraddoutputsolid 20-1" } { "classname" "point_servercommand" "targetname" "sky_servercommander" } { "classname" "func_timescale" "minBlendRate" "2" "desiredTimescale" "0.2" "blendDeltaMultiplier" "3.0" "acceleration" "0.05" "targetname" "sky_timescale" } ; ===================== Bloque Invisible en la Barricada para que no pasen los supervivientes. { "origin" "-1651 -5013 -304" "angles" "0 4 0" "maxs" "0 132.618164 170" "mins" "-20 -0 -0" "boxmaxs" "0 132.618164 170" "boxmins" "-20 0 0" "initialstate" "1" "BlockType" "1" "classname" "env_physics_blocker" "targetname" "sky_invisible_block_surv" } { "origin" "-1651 -5013 -304" "angles" "0 4 0" "maxs" "0 132.618164 170" "mins" "0 0 0" "boxmaxs" "0 132.618164 170" "boxmins" "-20 -0 -0" "initialstate" "1" "BlockType" "1" "classname" "env_physics_blocker" "targetname" "sky_invisible_block_surv" } ; ===================== Bloque Invisible cerca a la Barricada para que no tiren las latas en sitios inalcanzables.
; ===================== Correcion de Colores { "classname" "color_correction" "fadeInDuration" "1.0" "fadeOutDuration" "2.0" "filename" "materials/correction/el_timescale.raw" "maxfalloff" "-1" "maxweight" "0.9" "minfalloff" "-1" "spawnflags" "0" "StartDisabled" "1" "targetname" "sky_bt_colorcorrect" } ; ===================== Evento Activador: Aparece Brillo de las Latas y Contador de Latas { "classname" "trigger_multiple" "targetname" "sky_objects_glowing" "filtername" "sky_filter_survs" "spawnflags" "1" "startdisabled" "0" "origin" "-2574 -5724 -360" "OnTrigger" "sky_cotton_candy_spawn,ForceSpawn,,0,1" "OnTrigger" "sky_cotton_candy_gate,startglowing,,0,1" "OnTrigger" "sky_cotton_candy_gate,stopglowing,,10,1" "OnTrigger" "!self,Kill,,20,1" } { "classname" "trigger_multiple" "targetname" "sky_scavenge_carnival" "filtername" "sky_filter_survs" "spawnflags" "1" "startdisabled" "0" "origin" "-2574 -5724 -360" "OnTrigger" "!Rochelle,speakresponseconcept,_c4m1Intro10,0,1" "OnTrigger" "sky_scavenge_display,TurnOn,,0,1" "OnTrigger" "sky_gascans,TurnGlowsOn,,0,1" "OnTrigger" "sky_burn_barricade,startglowing,,0,1" "OnTrigger" "!self,Kill,,20,1" } ; ===================== Evento Latas de Gasolina: Sitio donde podran ser llenadas, para colocarlo debes pegarte adelante de la barricada y colocar el origen ensima de la barricada y mirando afuera ahi. { "classname" "point_prop_use_target" "nozzle" "sky_burn_barricade" "origin" "-1666 -4981 -222" "angles" "990 4 0" "spawnflags" "1" "targetname" "sky_gas_target" "OnUseFinished" "sky_gas_counter,Add,1,0,-1" "OnUseFinished" "sky_servercommander,command,sm_add_canister_points 12,0,6" } ; ===================== Cantidad Maxima de Gasolinas en el Contador { "classname" "game_scavenge_progress_display" "targetname" "sky_scavenge_display" "max" "10" } { "classname" "math_counter" "max" "10" "targetname" "sky_gas_counter" "OnHitMax" "sky_relay_barricade,Trigger,,0,-1" } { "classname" "logic_relay" "targetname" "sky_relay_barricade" "OnTrigger" "!Rochelle,speakresponseconcept,PlayerMoveOn,70,-1" "OnTrigger" "director,PanicEvent,,2.5,-1" "OnTrigger" "sky_scavenge_display,TurnOff,,0,-1" "OnTrigger" "sky_burn_barricade,stopglowing,,0,-1" "OnTrigger" "sky_burn_barricade,DisableCollision,,0,-1" "OnTrigger" "sky_fire_barricade_1,Start,,0,-1" "OnTrigger" "sky_fire_barricade_2,Start,,38,-1" "OnTrigger" "sky_fire_barricade_1,Stop,,70,-1" "OnTrigger" "sky_fire_barricade_2,Stop,,70,-1" "OnTrigger" "sky_barricade_sound,PlaySound,,0,-1" "OnTrigger" "sky_barricade_sound,FadeOut,1,66,-1" "OnTrigger" "sky_phy_clip,kill,,0,-1" "OnTrigger" "sky_gas_target,Kill,,0,-1" "OnTrigger" "sky_invisible_block,kill,,0,-1" "OnTrigger" "sky_burn_barricade,kill,,25,-1" "OnTrigger" "sky_burn_barricade1,kill,,50,-1" "OnTrigger" "sky_burn_barricade2,kill,,70,-1" "OnTrigger" "sky_charger_block,Kill,,70,-1" "OnTrigger" "sky_invisible_block_surv,kill,,70,-1" } ; =====================Posicion de la Barricada (Todo lo demas debe tener la misma posicion) { "classname" "info_particle_system" "effect_name" "barricade_fire" "targetname" "sky_fire_barricade_1" "angles" "0 -88 0" "origin" "-1653 -4983 -295" } { "classname" "info_particle_system" "effect_name" "fire_medium_03" "targetname" "sky_fire_barricade_1" "origin" "-1653 -4983 -295" } { "classname" "info_particle_system" "effect_name" "barricade_fire" "targetname" "sky_fire_barricade_2" "angles" "0 -88 0" "origin" "-1653 -4983 -295" } { "classname" "ambient_generic" "health" "9" "message" "ambient/fire/fire_med_loop1.wav" "pitch" "100" "pitchstart" "100" "radius" "4000" "spawnflags" "48" "targetname" "sky_barricade_sound" "origin" "-1653 -4983 -295" } { "classname" "prop_dynamic" "targetname" "sky_burn_barricade" "glowcolor" "255 0 0" "glowstate" "0" "glowrange" "1500" "solid" "0" "model" "models/props_unique/wooden_barricade.mdl" "angles" "0 -88 0" "origin" "-1653 -4983 -295" "disableshadows" "1" } { "classname" "prop_dynamic" "targetname" "sky_burn_barricade1" "solid" "0" "model" "models/props_unique/wooden_barricade_break1.mdl" "angles" "0 -88 0" "origin" "-1653 -4983 -295" "disableshadows" "1" } { "classname" "prop_dynamic" "targetname" "sky_burn_barricade2" "solid" "0" "model" "models/props_unique/wooden_barricade_break2.mdl" "angles" "0 -88 0" "origin" "-1653 -4983 -295" "disableshadows" "1" } { "classname" "prop_dynamic" "targetname" "sky_burn_barricade3" "solid" "0" "model" "models/props_unique/wooden_barricade_break3.mdl" "angles" "0 -88 0" "origin" "-1653 -4983 -295" "disableshadows" "1" } ; ===================== No Modificar { "targetname" "sky_filter_survs" "classname" "filter_activator_team" "filterteam" "2" "Negated" "0" } modify: { match: { "hammerid" "86322" } replace: { "spawnflags" "526336" "spawnpos" "0" } insert: { "targetname" "sky_door" } }
Last edited by AsphyxiaJLSA; 10-06-2021 at 19:10.
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