hi guys. im interested, is there a possibility to change entity's render color but with MINS and MAXS?
im having big rectangle blocks, with 'info_target' and when using for example:
Code:
entity_set_int( ent, EV_INT_rendermode, kRenderTransAdd )
entity_set_float( ent, EV_FL_renderamt, 255.0 )
only the info_target without mins & maxs is shown...any help here? thanks in advance (ps: i know there is a way of doing TE_BEAMPOINTS around the mins and maxs, but thats not the same, cuz 'inner' color is empty)
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