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[Any] Equipment Mod


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Afronanny
Veteran Member
Join Date: Aug 2009
Old 11-02-2011 , 18:19   Re: [Any] Equipment Mod
Reply With Quote #11

Quote:
Originally Posted by Supersuper2 View Post
working in tf2 to equip hats?
No. There are no plugins to equip hats, and there won't be any plugins to do that ever again.
ducks
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 11-04-2011 , 09:47   Re: [Any] Equipment Mod
Reply With Quote #12

I can't see your picture mbsoo.
But yeah, this needs a lot of fixing. This was a very hacky way of going around it.
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 11-08-2011 , 23:29   Re: [Any] Equipment Mod
Reply With Quote #13

I've fixed some of the code. Now the overlay will still work if some other plugin also prints on the screen, was just lazy of me not to do it this way aswell.
I've also improved the effect system a bit, stopped using the inefficient string of effects.
I've also added a new command, sm_inventory, which shows all the items you currently have by name at once, so you don't have to browse the sm_equip menu and then cancel it.

Last thing I'm doing before updating it here is changing the user interface, perhaps even making several versions.
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Get a lid on that zombie,
he's never gonna be alri-i-ight.
Oooh get a lid on that zombie,
or he's gonna feed all night.
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s4316958
New Member
Join Date: Aug 2012
Old 08-10-2012 , 03:45   Re: [Any] Equipment Mod
Reply With Quote #14

Invalid
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Moulijin
SourceMod Donor
Join Date: Sep 2010
Old 08-11-2012 , 02:51   Re: [Any] Equipment Mod
Reply With Quote #15

does this even work for CSS?
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godsmack787
New Member
Join Date: Jun 2010
Location: Moscow
Old 03-04-2013 , 14:20   Re: [Any] Equipment Mod
Reply With Quote #16

Hi. Zombie Panic Source. Zombie is losing more than half of hp. Zombie Have 200 hp.
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