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[CS:GO] Deathmatch 1.5


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Snip3rUK
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Join Date: Jul 2012
Old 09-21-2012 , 18:23   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #211

I'll be sure to sort that out ocwoody.
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speratus
Junior Member
Join Date: Aug 2012
Old 09-21-2012 , 18:57   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #212

Quote:
Originally Posted by Snip3rUK View Post
I'll be sure to sort that out ocwoody.
Could you add a command to remove all weapons on warmups? or add knife rounds?

cheers
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cyberdeath
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Join Date: Sep 2012
Location: 127.0.0.1, Virginia, USA
Old 09-22-2012 , 01:36   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #213

Quote:
Originally Posted by Snip3rUK View Post
I'll be sure to sort that out ocwoody.
I have seen the same thing on our server.

Snip3rUK,

I'm hoping that a numerical value will be available in 1.4 for grenades?

See my code snippet for how I did it...I'm guessing you could do a for loop of sorts in the plugin...

Thanks for making an excellent plugin (not bloated...but functional...perfection).
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jldrake
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Join Date: Oct 2007
Old 09-22-2012 , 16:40   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #214

Can you add to the cfg ability to turn on/off gun menu. So this can be used with the gungame plugin.
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punica
New Member
Join Date: Apr 2012
Old 09-23-2012 , 15:48   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #215

Hi.
can exhibit the menu?
so
only the deathmatch runs?
Cvars or something?

mfg
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sadistic Penguin
New Member
Join Date: Sep 2012
Old 09-25-2012 , 14:15   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #216

Hey guys, I was just wondering if anybody else is encountering this problem.

When I try to start a server, it gets stuck at the team select menu. There is no cursor or anything, it just shows the background image with no options to pick T, CT, Spectate, or even disconnect. I have went through all of my sourcemod plugins to verify that this is the one causing the bug. I have discovered that it will work if I select "play offline with bots" from the main menu, but it sticks me in spectate mode until i take control of a bot, from there I either have to die or use the kill command to actually spawn as myself.

I am a huge fan of all the work being put into this mod and would love to start enjoying it with some friends.

I am using the latest snapshot of sourcemod, 1.5.0-hg3656 on windows.
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Snip3rUK
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Join Date: Jul 2012
Old 09-26-2012 , 10:42   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #217

Version 1.4 is currently in testing.
It will support FFA, multiple grenades, armour option, HP per knife kill option, starting HP and max HP options, and ragdoll removal on client disconnect.

Last edited by Snip3rUK; 09-26-2012 at 10:45.
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sadistic Penguin
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Join Date: Sep 2012
Old 09-26-2012 , 14:08   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #218

Cool, hopefully I'll have some luck getting 1.4 to work when it's released. Looking forward to FFA!
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cyberdeath
Member
Join Date: Sep 2012
Location: 127.0.0.1, Virginia, USA
Old 09-27-2012 , 22:37   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #219

Quote:
Originally Posted by Snip3rUK View Post
Version 1.4 is currently in testing.
It will support FFA, multiple grenades, armour option, HP per knife kill option, starting HP and max HP options, and ragdoll removal on client disconnect.
Awesome! I look forward to it . If you ever need anything, just let me know.

Thanks!!!
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Snip3rUK
Member
Join Date: Jul 2012
Old 09-27-2012 , 22:50   Re: [CS:GO] Deathmatch 1.4
Reply With Quote #220

V1.4 is now released.
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