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[TF2] Weapon Restrictions


  
 
 
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Author
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Plugin ID:
4157
Plugin Version:
1.0.0
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Load a set of weapon restrictions
    Unapprover:
    Reason for Unapproving:
    no longer maintained by author
    Old 04-04-2014 , 17:26   [TF2] Weapon Restrictions
    Reply With Quote #1

    Description
    [TF2] Weapon Restrictions is a plugin to restrict weapons to only specific weapons and disallow all others.

    Weapon lists are loaded from configuration files in the sourcemod/configs/tf2-weapon-restrictions directory. Weapons can be specified either by class or by item definition index.

    Dependencies
    SourceMod 1.5.0 or newer
    TF2Items 1.6.0 or newer

    Features
    • Weapon Restriction Lists can be changed on the fly.
    • Has a forward that is called whenever weapon sets are changed:
      Code:
      public TF2WeaponRestrictions_RestrictionChanged(const String:restrictionName[])
    • Plugins can change weapon sets using the native
      Code:
      TF2WeaponRestrictions_SetRestriction(const String:restrictionName[]);
    • Has options to restrict buildings, wearables, action slot items, etc...
    • Has option to default to blacklist (allow nothing except listed items) or whitelist (allow everything except listed items)
    • Sample files included are: melee (melee only, all classes), medieval (Medieval mode), meleeplus (not finished, imitates the TF2 Melee plugin's melee_mode 0 restrictions)

    CVars/Commands
    CVars
    • tf2_weapon_restrictions_version - Displays the version number
    • tf2_weapon_restrictions_enable - Set to 0 to disable plugin.

    Commands
    • weaponrestrict [setname] - Loads a weapon restriction set. Set to "none" to unload all restrictions. Restricted to admin Kick flag by default.
    Changelog

    • 2014-04-02 (1.0.0)
      • Initial release
    Known Issues
    • If an Engineer is alive when weapon loadouts are changed, his buildings will all be destroyed due to Valve's wrench change mechanic.
    • Switching item sets will heal all currently alive players to full.

    Future Plans
    • Eventually, this plugin will support changing weapons when a player spawns. However, this has one major drawback: Doing it for Engineer melee weapons will cause their buildings to blow up when they respawn.
    • Subplugins for voting will eventually come around
    • A subplugin for sudden death will probably be around soon.
    Attached Files
    File Type: zip tf2-weapon-restrictions.zip (37.1 KB, 2983 views)
    File Type: txt equipwearable.txt (323 Bytes, 1662 views)
    __________________
    Not currently working on SourceMod plugin development.

    Last edited by Powerlord; 10-31-2014 at 11:12.
    Powerlord is offline
     



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