Quote:
Originally Posted by GoD-Tony
SMAC 0.7.5.1
Client Protection
- Fixed LAN clients being detected for connection spam on rare occasions.
Anti-Wallhack
- Added RadarHack/farESP blocking (CS:S).
- Fixed loadout changes causing visual glitches (TF2).
- Fixed sounds being duplicated on rare occasions.
- Improved lag prediction.
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People still seem to appear out of no where (for me occasionally, for some it appears to occur regularly). I think the lag prediction might be a bit screwy/messed up after reviewing a demo of myself playing (maybe it's due to me having 100ms lerp?). I'll try to play with anti-wallhack a bit more and upload a video to show you exactly what I mean.
The RadarHack/farESP blocking when viewed from a demo radar is sort of funny. I can't even imagine how much that'd irritate the hell out of anyone hacking.
Edit: Hmm.. This is something strange that I encountered after playing with it enabled for a bit. The demo is playing at 21.8% or about 1/5 the normal speed. I've recorded the same segment with and without r_drawothermodels 2.
The terrorist seemingly teleports from his actual location in the tunnels to in front of me, then suddenly slides back to where he actually is. I react by shooting the "ghost" in bewilderment, only to quickly realize that the anti-wallhack duped me. You should also make note of that there is another terrorist in the distance which suddenly appears with r_drawothermodels 2 and then just as swiftly disappears. (seems like a prediction problem)
http://www.mediafire.com/?5wc0gefs9y3kl66