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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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vanhoanganh
Junior Member
Join Date: Jun 2020
Old 06-25-2020 , 09:05   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1691

Quote:
Originally Posted by versatile_bfg View Post
Updated first post with the include files from my bit bucket - These ones will work with SM1.10
i was update SM to 1.10 but i can't compile
PHP Code:
//// warmod.sp
//
// warmod.sp(9105) : error 021: symbol already defined: "Math_GetRandomInt"
// warmod.sp(9121) : error 181: function argument named 'team' differs from prototype
// warmod.sp(9121) : error 021: symbol already defined: "Client_Get"
// warmod.sp(9143) : error 181: function argument named 'team' differs from prototype
// warmod.sp(9143) : error 021: symbol already defined: "Client_GetRandom"
//
// 5 Errors.
//
// Compilation Time: 0.78 sec 
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 06-25-2020 , 19:05   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1692

Quote:
Originally Posted by vanhoanganh View Post
i was update SM to 1.10 but i can't compile
PHP Code:
//// warmod.sp
//
// warmod.sp(9105) : error 021: symbol already defined: "Math_GetRandomInt"
// warmod.sp(9121) : error 181: function argument named 'team' differs from prototype
// warmod.sp(9121) : error 021: symbol already defined: "Client_Get"
// warmod.sp(9143) : error 181: function argument named 'team' differs from prototype
// warmod.sp(9143) : error 021: symbol already defined: "Client_GetRandom"
//
// 5 Errors.
//
// Compilation Time: 0.78 sec 
Have you modified the files? I'm not getting this error on my builds.

Check the files and see if Math_GetRandomInt, Client_Get & Client_GetRandom are not defined in 2 places.
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hid0r
New Member
Join Date: May 2017
Old 07-04-2020 , 04:50   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1693

Hey

we are using your great plugin for our LAN-Servers for some years now and its great!

Now we are getting problems and im not into programming in this deep.
At match-, half- and overtime-startround some players are getting this screens.





They can move and shoot but the screen never changes, if the cursor is activated the can only shoot.
After the first round is played every thing is normal.

Whats wrong and what can i do?

Thanks for your great work and help

Nils from Ulm

PS sorry for my bad english its a long time from school now
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 07-04-2020 , 20:48   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1694

Quote:
Originally Posted by hid0r View Post
Hey

we are using your great plugin for our LAN-Servers for some years now and its great!

Now we are getting problems and im not into programming in this deep.
At match-, half- and overtime-startround some players are getting this screens.





They can move and shoot but the screen never changes, if the cursor is activated the can only shoot.
After the first round is played every thing is normal.

Whats wrong and what can i do?

Thanks for your great work and help

Nils from Ulm

PS sorry for my bad english its a long time from school now
That would be an old BUG, ​​so I believe... An alternative to fix this is to change the cvar:
- mp_win_panel_display_time "3"

See if it works for you, I use it on my servers and I didn't notice this BUG anymore.

I also noticed in some tests on my server that this BUG happens when the server is configured to run Competitive mode, try changing it to Casual mode and see if the BUG happens too, just to be sure.

Last edited by paulo_crash; 07-04-2020 at 20:49.
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Jeannas
New Member
Join Date: Apr 2020
Old 07-06-2020 , 12:26   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1695

How can I make the bo3 veto ban, ban, pick, pick, ban, ban instead of ban, ban, ban, ban, pick, pick
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 07-06-2020 , 16:32   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1696

Quote:
Originally Posted by Jeannas View Post
How can I make the bo3 veto ban, ban, pick, pick, ban, ban instead of ban, ban, ban, ban, pick, pick
try wm_veto_bo3 1 or wm_veto_bo3 0
will look into it when i have sometime.
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kito0t
Member
Join Date: Apr 2019
Old 07-06-2020 , 16:51   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1697

Quote:
Originally Posted by hid0r View Post
Hey

we are using your great plugin for our LAN-Servers for some years now and its great!

Now we are getting problems and im not into programming in this deep.
At match-, half- and overtime-startround some players are getting this screens.





They can move and shoot but the screen never changes, if the cursor is activated the can only shoot.
After the first round is played every thing is normal.

Whats wrong and what can i do?

Thanks for your great work and help

Nils from Ulm

PS sorry for my bad english its a long time from school now
I started to have this problem after updating to the latest metamod and sourcemod... I have a server with an older version which doesn't have any problems at all.
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Jeannas
New Member
Join Date: Apr 2020
Old 07-07-2020 , 12:00   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1698

Quote:
Originally Posted by versatile_bfg View Post
try wm_veto_bo3 1 or wm_veto_bo3 0
will look into it when i have sometime.
Hey, have you figured it out?
Thanks a lot for helping me out btw
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 07-07-2020 , 13:48   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1699

Quote:
Originally Posted by Jeannas View Post
Hey, have you figured it out?
Thanks a lot for helping me out btw
Did you try the cvars he passed?

wm_veto_bo3 1 or wm_veto_bo3 0

It is located in the csgo/cfg/warmod folder, file ruleset_global.cfg:
PHP Code:
// Warmod Veto
wm_veto                        "0"    //Veto Style: 0 = off, 1 = Bo1, 2 = Bo2, 3 = Bo3, 5 = Bo5
wm_veto_knife                    "1"    //Requires a knife round to determine who votes first: 0 = off, 1 = on
wm_veto_bo3                    "0"    //Veto Style: 0 = Normal, 1 = New
wm_veto_random                    "0"    //After the vetoing is done, will a map be picked at random?
wm_veto_select                    "1"    //On last two maps of Veto Bo1 will it be select map to play: 0 = No, 1 = Yes
wm_captain_from_file            "0"    //Get team captains from file? 0 = No, 1 = Yes
wm_pugsetup_maplist_file        "warmod/veto_maps_list.txt"    //Veto Map List to read from. Located in cfg folder
wm_pugsetup_randomize_maps        "1"    //When maps are shown in the map vote/veto, should their order be randomized? 

Last edited by paulo_crash; 07-07-2020 at 13:49.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 07-07-2020 , 20:50   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1700

Pretty sure it is wm_veto_bo3 1
I can't get into csgo at the moment, as my graphics card is dead.
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