Raised This Month: $51 Target: $400
 12% 

[L4D & L4D2] Weather Control (1.17) [12-Mar-2024]


Post New Thread Reply   
 
Thread Tools Display Modes
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-07-2020 , 11:26   Re: [L4D2] Weather Control (1.9) [01-Apr-2020]
Reply With Quote #131

That's part of the game?
__________________
Silvers is offline
Dtor
Member
Join Date: Nov 2015
Old 04-08-2020 , 01:31   Re: [L4D2] Weather Control (1.9) [01-Apr-2020]
Reply With Quote #132

Quote:
Originally Posted by Silvers View Post
That's part of the game?
I don't think so, that's actually part of the addons which can be found at steamwork
https://steamcommunity.com/sharedfil...?id=1284881872
Dtor is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-08-2020 , 06:22   Re: [L4D2] Weather Control (1.9) [01-Apr-2020]
Reply With Quote #133

Quote:
Originally Posted by Dtor View Post
I don't think so, that's actually part of the addons which can be found at steamwork
https://steamcommunity.com/sharedfil...?id=1284881872
That looks really cool, but because it requires additional addons etc I won't be adding or providing support. Feel free to edit the plugin to enable that.
__________________
Silvers is offline
h24672002
Junior Member
Join Date: Jul 2020
Old 07-03-2020 , 05:58   Re: [L4D2] Weather Control (1.10) [10-May-2020]
Reply With Quote #134

hello everyone
im use this storm plugins made daylight and daynight

like this



but i found some issue

if i set

fog_storm 1
fog_idle 1

SI won't see the player but thay will keep close player and won't attack include tank

how can i fix it? or something

P.S
fog_storm 1
fog_idle 1

must be 1

Last edited by h24672002; 07-03-2020 at 06:14.
h24672002 is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-03-2020 , 13:51   Re: [L4D2] Weather Control (1.10) [10-May-2020]
Reply With Quote #135

Quote:
Originally Posted by h24672002 View Post
fog_storm 1
fog_idle 1

SI won't see the player but thay will keep close player and won't attack include tank

how can i fix it? or something

P.S
fog_storm 1
fog_idle 1

must be 1

This affects how far players can see, "1" is too small a value.
__________________
Silvers is offline
h24672002
Junior Member
Join Date: Jul 2020
Old 07-03-2020 , 14:39   Re: [L4D2] Weather Control (1.10) [10-May-2020]
Reply With Quote #136

To Silvers

but if i dont set to 1
the map will effect to this image


up red line is dark
down red line is too light

can i make fog dont affect SI?

---------------------------------------------------------

if i set
fog _storm 1500
fog_idle 1500

in 1500 range will too light
out of 1500 will dark

that will make map looks weird

like this


will make conspicuous so im set idle and storm fog to 300

Last edited by h24672002; 07-03-2020 at 14:50.
h24672002 is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-03-2020 , 14:42   Re: [L4D2] Weather Control (1.10) [10-May-2020]
Reply With Quote #137

Quote:
Originally Posted by h24672002 View Post
can i make fog dont affect SI?
No.
__________________
Silvers is offline
h24672002
Junior Member
Join Date: Jul 2020
Old 07-03-2020 , 14:52   Re: [L4D2] Weather Control (1.10) [10-May-2020]
Reply With Quote #138

Quote:
Originally Posted by Silvers View Post
No.
okay.... thanks
h24672002 is offline
AlexAlcala
Member
Join Date: May 2019
Location: Perú
Old 07-15-2020 , 11:21   Re: [L4D2] Weather Control (1.10) [10-May-2020]
Reply With Quote #139

all good, but on the C1M1 map in the background it looks like this.

How do i remove it?



sorry for the English
AlexAlcala is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-15-2020 , 16:41   Re: [L4D2] Weather Control (1.10) [10-May-2020]
Reply With Quote #140

I don't think it's possible thats why the default config provided doesn't change the skybox or make many additional changes. Not really looked into it.

Edit: that background is a prop_static, compiled into the map and unchangeable.

What you could try doing is spawn some smoke or maybe fog entity or something in the small world skybox thing (8072.282226 12853.265625 -987.754272) to block that model being visible.
__________________

Last edited by Silvers; 07-15-2020 at 16:58.
Silvers is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:31.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode