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Recent CS:GO "GSLT" bans and SourceMod


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ImACow
AlliedModders Donor
Join Date: Feb 2015
Old 03-03-2016 , 20:09   Re: Recent CS:GO "GSLT" bans and SourceMod
#11

Thanks for this!
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Core.tCM
Junior Member
Join Date: Oct 2015
Old 03-04-2016 , 03:24   Re: Recent CS:GO "GSLT" bans and SourceMod
#12

Quote:
Originally Posted by psychonic View Post
A brief test suggests that this is indeed okay, at least for using the defindex of a stock weapon. I will conduct more testing when time permits.
I guess using index 500 - 516 (the knives) will trigger a ban (and even if they don't, I would block everything above 64, since then the knife/other cosmetic ids begin like coins and stuff).
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 03-04-2016 , 20:15   Re: Recent CS:GO "GSLT" bans and SourceMod
#13

This was much needed. Thanks for the work investigating the bancauses and safeguards put in here.
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TheWho
AlliedModders Donor
Join Date: Jul 2012
Old 03-05-2016 , 03:58   Re: Recent CS:GO "GSLT" bans and SourceMod
#14

As I told I did use until 2 weeks ago this:
Quote:
SetEntProp(weapon, Prop_Send, "m_iItemIDLow", 0);
SetEntProp(weapon, Prop_Send, "m_iItemIDHigh", 0);
But removed it and use arrays now instead.
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poel
Veteran Member
Join Date: Mar 2013
Old 03-07-2016 , 05:31   Re: Recent CS:GO "GSLT" bans and SourceMod
#15

Hi,

Can we use this plugin or not ?

https://forums.alliedmods.net/showthread.php?t=233685

Thks for help !
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samsah
AlliedModders Donor
Join Date: Mar 2008
Location: Finland
Old 03-07-2016 , 07:15   Re: Recent CS:GO "GSLT" bans and SourceMod
#16

Quote:
Originally Posted by poel View Post
Hi,

Can we use this plugin or not ?

https://forums.alliedmods.net/showthread.php?t=233685

Thks for help !
We've been using it months now and no bans. Though I applied newest SM to block possible triggers.
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poel
Veteran Member
Join Date: Mar 2013
Old 03-07-2016 , 07:26   Re: Recent CS:GO "GSLT" bans and SourceMod
#17

Quote:
Originally Posted by samsah View Post
We've been using it months now and no bans. Though I applied newest SM to block possible triggers.
Well, im using it, but, author is banned by valve, and some people are warning with latest sm. Maybe some stuff are not legal anymore ?

So, I don't know if I have to use it or not anymore ^^"
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 03-07-2016 , 09:29   Re: Recent CS:GO "GSLT" bans and SourceMod
#18

Quote:
Originally Posted by Franc1sco View Post
This will be very useful for know what is banned exactly.

So "m_nModelIndex" will not trigger the ban? Then if I remove this code of my plugin for custom models will be safe?
When you bypass the detection method it's still against their ToS, which will just result in an advanced detection.
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folycs
Junior Member
Join Date: Jan 2011
Old 03-07-2016 , 11:20   Re: Recent CS:GO "GSLT" bans and SourceMod
#19

Valve is shitting in communities
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 03-07-2016 , 11:24   Re: Recent CS:GO "GSLT" bans and SourceMod
#20

see it coming, some plugin devs try to bypass their detection method and valve ban sm completely soon. RIP

Last edited by asdfxD; 03-07-2016 at 11:24.
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