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SourceMod 1.7.1 Released


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psychonic

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Join Date: May 2008
Old 04-18-2015 , 16:06   SourceMod 1.7.1 Released
#1

I'm pleased to announce that SourceMod 1.7.1 has been released.

As usual for our minor releases, they primarily contain updates to game compatibility and bug fixes.

Due to some logic errors, for any plugins that were compiled with the 1.7.0 SourcePawn compiler, it is highly recommended to recompile them with the new 1.7.1 compiler.

Some highlights include:
  • Updated sm_rename command to work with CS:S and CS:GO, adding new SetClientName native.
  • Fixed some core.cfg values being ignored (some a regression from 1.7.0, some from earlier).
  • Fixed some compiler issues that causing incorrect code generation.
  • Fixed some crash issues.
See the release notes for the full SourceMod changelog.

You can get SourceMod 1.7.1 from the downloads page. Some support links:
Thanks to all community members that contributed, as well as the rest of the SM Dev Team.

Last edited by psychonic; 04-18-2015 at 17:00.
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Dr. Greg House
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Join Date: Jun 2010
Old 04-18-2015 , 16:37   Re: SourceMod 1.7.1 Released
#3

Psychonic: Being pleased to announce stuff since 08.
You need to freak out when there's good news like this.
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Last edited by Dr. Greg House; 04-18-2015 at 17:30.
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Franc1sco
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Location: Spain (Madrid)
Old 04-18-2015 , 23:33   Re: SourceMod 1.7.1 Released
#4

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CenT
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Join Date: Aug 2009
Location: FRANCE
Old 04-19-2015 , 03:47   Re: SourceMod 1.7.1 Released
#5

Hello,
I get an error with this new version of sourcemod:

Quote:
L 04/19/2015 - 09:43:11: SourceMod error session started
L 04/19/2015 - 09:43:11: Info (map "de_dust2") (file "errors_20150419.log")
L 04/19/2015 - 09:43:11: [UPDATER] --- BEGIN ERRORS FROM AUTOMATIC UPDATER ---
L 04/19/2015 - 09:43:11: [UPDATER] Unsupported SourceMod version. Please upgrade.
L 04/19/2015 - 09:43:11: [UPDATER] --- END ERRORS FROM AUTOMATIC UPDATER ---
L 04/19/2015 - 09:43:11: Error log file session closed.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 04-19-2015 , 04:30   Re: SourceMod 1.7.1 Released
#6

Thank you!
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RoboCop
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Join Date: Dec 2010
Location: Dundee, Scotland
Old 04-19-2015 , 05:07   Re: SourceMod 1.7.1 Released
#7

Nice work!
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Lucky_luck
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Join Date: May 2011
Location: Germany
Old 04-19-2015 , 06:27   Re: SourceMod 1.7.1 Released
#8

Quote:
Originally Posted by CenT View Post
Hello,
I get an error with this new version of sourcemod:
Me too
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psychonic

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Join Date: May 2008
Old 04-19-2015 , 08:55   Re: SourceMod 1.7.1 Released
#9

Quote:
Originally Posted by CenT View Post
Hello,
I get an error with this new version of sourcemod:
I'll fix that on the updated backed shortly. It can be safely ignored for now as there are currently no gamedata updates needed for 1.7.1.
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Electr000999
Senior Member
Join Date: Aug 2011
Old 04-20-2015 , 01:58   Re: SourceMod 1.7.1 Released
#10

i am put line "#pragma newdecls required" after include's and after experiments get error..
  • why we cannot create custom native with type not a int type, may be beacuse by this in .inc files
    Code:
    native CreateNative(const String:name[], NativeCall:func); 
    typedef NativeCall = function int (Handle plugin, int numParams)
    for example how get error
    Code:
    error 100: function prototypes do not match
    example code:
    Code:
    #include <sourcemod>
    
    #pragma	semicolon 1
    #pragma newdecls required
    
    public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
    {
         CreateNative("TestNative", _TestNative);
         return APLRes_Success;
    }
    
    public bool _TestNative(Handle plugin, int numParams)
    {
    	return GetSpawnAccess();  
    }
    
    bool GetSpawnAccess()
    {
       return true;
    }
  • line public void OnEntityCreated(int entity, const char[] classname) get error:
    Code:
    error 180: function return type differs from prototype. expected 'int', but got 'void'
    example code:
    Code:
    #include <sourcemod>
    #include <sdkhooks>
    
    #pragma	semicolon 1
    #pragma newdecls required
    
    public void OnEntityCreated(int entity, const char[] classname)
    {
    	if (IsServerProcessing())
    	{				
    		
    	}
    }
    in sdkhooks.inc
    Code:
    /**
     * @brief When an entity is created
     *
     * @param		entity		Entity index
     * @param		classname	Class name
     */
    forward void OnEntityCreated(int entity, const char[] classname);

Last edited by Electr000999; 04-20-2015 at 03:11.
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