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[CSGO] Player Connect Log Fix


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Wacci
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Old 11-17-2017 , 05:55   Re: [CSGO] Player Connect Log Fix
Reply With Quote #91

Quote:
Originally Posted by Squallkins View Post
Windows binary compiled against October 2016 hl2sdk-csgo changes
It's working at now ?
I tried, but didn't load this extenstion after restart too.
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komashchenko
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Old 11-26-2017 , 06:31   Re: [CSGO] Player Connect Log Fix
Reply With Quote #92

linux
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File Type: zip connect-log-fix.zip (47.0 KB, 30 views)
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Headline
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Old 11-27-2017 , 23:18   Re: [CSGO] Player Connect Log Fix
Reply With Quote #93

Oh. I forgot to mention this but I keep a webpage with latest builds here.


Here's the repository that psychonic has access to push to.

Last edited by Headline; 11-27-2017 at 23:20.
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Byte
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Old 12-07-2017 , 04:31   Re: [CSGO] Player Connect Log Fix
Reply With Quote #94

Just a question, does using this extension make it so that player IP's are recorded to demo files?
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psychonic

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Old 12-07-2017 , 10:48   Re: [CSGO] Player Connect Log Fix
Reply With Quote #95

Quote:
Originally Posted by Byte View Post
Just a question, does using this extension make it so that player IP's are recorded to demo files?
Probably.
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Byte
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Old 12-07-2017 , 12:20   Re: [CSGO] Player Connect Log Fix
Reply With Quote #96

Quote:
Originally Posted by psychonic View Post
Probably.
For CSGO I started a demo, reconnected (to fire player_connect) and searched the hex dump of the demo. Didn't find my IP in plain text or as a long (ip2long). I'm guessing this is not conclusive, how can I make sure its not including the IP?
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psychonic

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Old 12-07-2017 , 15:24   Re: [CSGO] Player Connect Log Fix
Reply With Quote #97

Quote:
Originally Posted by Byte View Post
For CSGO I started a demo, reconnected (to fire player_connect) and searched the hex dump of the demo. Didn't find my IP in plain text or as a long (ip2long). I'm guessing this is not conclusive, how can I make sure its not including the IP?
Easiest would probably be with net_showevents enabled on the client. If you see it there, it's being networked (and recorded to demo).
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Byte
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Old 12-08-2017 , 12:14   Re: [CSGO] Player Connect Log Fix
Reply With Quote #98

Quote:
Originally Posted by psychonic View Post
Easiest would probably be with net_showevents enabled on the client. If you see it there, it's being networked (and recorded to demo).
I made a server demo of me reconnecting to a server twice in a row.

From my limited testing, the address or even the player_connect event wasn't recorded in the demo.

I only had two instances of:
Code:
player_connect_full
{
 userid: Byte (id:13)
 index: 1 
}
This is using the csgo demoinfo tool.

Not sure if that is conclusive.

EDIT:

Furthermore, watti used https://github.com/saul/demofile to check my test demo and the address field was empty in the player_connect event.

Code:
player_connect {"name":"Byte","index":1,"userid":13,"networkid":"STEAM_1:1:74070914","address":""}
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Last edited by Byte; 12-08-2017 at 12:43.
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