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[L4D2] Zed Time with Highlight Kill System v1.6.1 [13-January-2023]


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NoroHime
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Join Date: Aug 2016
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Old 11-13-2022 , 23:48   Re: [L4D2] Zed Time with Highlight Kill System v1.5.1 [1-November-2022]
Reply With Quote #41

Quote:
Originally Posted by MedicDTI View Post
Idk why but even with WH my Handling doesnt work, i cheked the console and i didnt find any errors about WH. Do you have any idea what could be?

I did some discovered and the only thing that the WH doesnt change its the Fire Rate
make sure is WH not work with Zed Time or WH just not work,
and boost just happen on next shoot under zedtime
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Mika Misori
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Join Date: Sep 2022
Old 11-27-2022 , 16:07   Re: [L4D2] Zed Time with Highlight Kill System v1.5.1 [1-November-2022]
Reply With Quote #42

I don't know if this is a bug or a feature but every zed time, the player speeds up while moving.
There is a "dash" if the player was moving at the moment of zed time.

And in general, it seems that the player moves much faster in zed time.
Tried to set zed_time_boost_actions to 31, did not help.
Video recording here.

Last edited by Mika Misori; 11-27-2022 at 16:07.
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NoroHime
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Old 11-27-2022 , 17:22   Re: [L4D2] Zed Time with Highlight Kill System v1.5.1 [1-November-2022]
Reply With Quote #43

Quote:
Originally Posted by Mika Misori View Post
I don't know if this is a bug or a feature but every zed time, the player speeds up while moving.
There is a "dash" if the player was moving at the moment of zed time.

And in general, it seems that the player moves much faster in zed time.
Tried to set zed_time_boost_actions to 31, did not help.
Video recording here.
ah you shocking me, looks you was set it to -1 or other, dont worry this convar change you just change the map to make plugin setting update, movement change not work perfect, so you can see i doesn't set it default yet, just provide to a option
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Last edited by NoroHime; 11-27-2022 at 17:22.
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Mika Misori
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Join Date: Sep 2022
Old 11-28-2022 , 04:19   Re: [L4D2] Zed Time with Highlight Kill System v1.5.1 [1-November-2022]
Reply With Quote #44

Quote:
Originally Posted by NoroHime View Post
ah you shocking me, looks you was set it to -1 or other, dont worry this convar change you just change the map to make plugin setting update, movement change not work perfect, so you can see i doesn't set it default yet, just provide to a option
So how do you turn it off? I want it to be just slow motion, with no acceleration of movement or action and no "dashes", like in the video.

Last edited by Mika Misori; 11-28-2022 at 09:01.
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NoroHime
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Old 11-28-2022 , 09:04   Re: [L4D2] Zed Time with Highlight Kill System v1.5.1 [1-November-2022]
Reply With Quote #45

Quote:
Originally Posted by Mika Misori View Post
So how do you turn it off? I want it to be just slow motion, with no acceleration of movement or action and no "dashes", like in the video.
just default 31 set on config file, then they wont include 32 "Movement" option, 31=1+2+4+8+16
Quote:
// which actions boost under ZedTime
// 1=Firing 2=Deploying 4=Reloading 8=MeleeSwinging 16=Throwing 32=Movement -1=All.
// add numbers together you want
zed_time_boost_actions "31"
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Last edited by NoroHime; 11-28-2022 at 09:05.
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Mika Misori
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Join Date: Sep 2022
Old 12-03-2022 , 07:27   Re: [L4D2] Zed Time with Highlight Kill System v1.5.1 [1-November-2022]
Reply With Quote #46

Quote:
Originally Posted by NoroHime View Post
just default 31 set on config file, then they wont include 32 "Movement" option, 31=1+2+4+8+16
Thank you so much for your help, zed_time_boost_actions 31 fixed everything.

The plugin is cool, but the players asked to remove it from the server, because they did not like to play with him :'(
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NoroHime
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Old 12-03-2022 , 09:55   Re: [L4D2] Zed Time with Highlight Kill System v1.5.1 [1-November-2022]
Reply With Quote #47

Quote:
Originally Posted by Mika Misori View Post
Thank you so much for your help, zed_time_boost_actions 31 fixed everything.

The plugin is cool, but the players asked to remove it from the server, because they did not like to play with him :'(
this issue you should modify config your self, in my server i only enable witch death, survivor death, and modify other plugin such as [L4D1 & L4D2] Add Prop Explosion, i made it zedtime every explosion, then player no longer dislike zedtime yet.
or another solution, change zed_time_threshold_needed_increase to higher, if player increases will hard to trigger zedtime.
these can easy to modify, just insert ServerCommand("sm_zedtime"); to you want
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Last edited by NoroHime; 12-03-2022 at 10:03.
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sonic155
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Join Date: Mar 2019
Old 12-05-2022 , 09:50   Re: [L4D2] Zed Time with Highlight Kill System v1.5.1 [1-November-2022]
Reply With Quote #48

Anyway of making a trigger to allow survivors to pick when its used?

if yes can it be a push/hold key ?

Last edited by sonic155; 12-05-2022 at 10:03.
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NoroHime
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Old 12-05-2022 , 17:58   Re: [L4D2] Zed Time with Highlight Kill System v1.5.1 [1-November-2022]
Reply With Quote #49

Quote:
Originally Posted by sonic155 View Post
Anyway of making a trigger to allow survivors to pick when its used?

if yes can it be a push/hold key ?
looks you didnt notice here have a command.
Quote:
sm_zedtime // Trigger ZedTime manually. Usage: sm_zedtime [duration] [timescale]
i knew you mean, just excute this on your autoexec.cfg.

PHP Code:
bind v +zedtime;
alias +zedtime "sm_zedtime 60";
alias -zedtime sm_zedstop
guy you this idea is really cool.
dont forgot set command permission
zed_time_access "f"
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Last edited by NoroHime; 12-05-2022 at 18:00.
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sonic155
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Join Date: Mar 2019
Old 12-19-2022 , 17:58   Re: [L4D2] Zed Time with Highlight Kill System v1.5.1 [1-November-2022]
Reply With Quote #50

sooo during the slowmo my bots do umm this?

https://www.youtube.com/watch?v=TQOO--MsFsw

https://www.youtube.com/watch?v=8w5Ft17dJeQ

sooo not sure

only thing i can think of is maybe this may have something to do with it
https://forums.alliedmods.net/showthread.php?t=336751
but im not sure
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