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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 03-04-2019 , 21:51   Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]
Reply With Quote #491

Quote:
Originally Posted by Mi.Cura View Post
Hi Crasher, do you know what this is? could you give me a tip?

When a Tank was born the server crashed, I received this message on the screen:
"Buffer overflow in net message"

Then I looked in the LOG and had this:

KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons \ sourcemod \ data \ super_tanks ++ \ super_tanks ++. Cfg
Super Tanks ++, (* Tank # 114 *), (* Spam Ability *),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons \ sourcemod \ data \ super_tanks ++ \ super_tanks ++. Cfg
Super Tanks ++, (* Tank # 114 *), (* Spam Ability *),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons \ sourcemod \ data \ super_tanks ++ \ super_tanks ++. Cfg
Super Tanks ++, (* Tank # 114 *), (* Spam Ability *),
You're missing a bracket or a quotation mark.
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 03-05-2019 , 14:09   Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]
Reply With Quote #492

Quote:
Originally Posted by Crasher_3637 View Post
You're missing a bracket or a quotation mark.

You're right, damn, it lacked a "}" at the end to close the general configuration.
The plugin worked but it showed problems.

Thanks Crasher
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DreadedGhoul575
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Join Date: Apr 2016
Old 03-14-2019 , 00:21   Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]
Reply With Quote #493

Tried, doesn't work.
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Psyk0tik
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Old 03-14-2019 , 00:35   Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]
Reply With Quote #494

Quote:
Originally Posted by DreadedGhoul575 View Post
Tried, doesn't work.
Great detailed report. 10/10 *clap clap*
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DreadedGhoul575
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Join Date: Apr 2016
Old 03-14-2019 , 07:57   Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]
Reply With Quote #495

Quote:
Originally Posted by Crasher_3637 View Post
Great detailed report. 10/10 *clap clap*
Well, what else is there to say? I installed sourcemod and metamod with this and it doesn't work.
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KasperH
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Join Date: Apr 2016
Location: Hungary
Old 03-14-2019 , 11:38   Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]
Reply With Quote #496

Quote:
Originally Posted by DreadedGhoul575 View Post
Well, what else is there to say? I installed sourcemod and metamod with this and it doesn't work.
Hope you are joking...(Or maybe trolling?) Do you have the requirements? Edited the config file for your taste? Crasher is just trying to help, but without any detailed report, what he can do? Even the community can't help in this case.
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Last edited by KasperH; 03-14-2019 at 11:38.
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DreadedGhoul575
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Join Date: Apr 2016
Old 03-14-2019 , 16:00   Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]
Reply With Quote #497

Sorry for being rude, I screwed up due to a bad day. I basically installed source and metamod and followed the installation section; copied data, plugins and scripting and moved to the originals, but it didn't add the special tanks, even when spawned with console 'z_spawn tank'; I tried mutant zombies and that didn't work either unfortunately, but I tried psychotic witch and it did work.

In short: I'm trying to install mods, that I'm seeing a lot on campaign maps I'm joining recently, like random mobs, more survivors, special tanks, special infected, different witch types, different commons etc.

Last edited by DreadedGhoul575; 03-14-2019 at 16:02.
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Psyk0tik
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Old 03-14-2019 , 16:03   Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]
Reply With Quote #498

Quote:
Originally Posted by DreadedGhoul575 View Post
Sorry for being rude, I screwed up. I basically installed source and metamod and followed the installation section; copied data, plugins and scripting and moved to the originals, but it didn't add the special tanks, even when spawned with console 'z_spawn tank'; I tried mutant zombies and that didn't work either unfortunately, but I tried psychotic witch and it did work.

In short: I'm trying to install mods, that I'm seeing a lot on campaign maps I'm joining recently, like random mobs, more survivors, special tanks, special infected, different witch types, different commons etc.
1. Do you meet all the requirements, including SM 1.10.6352?
2. Are there any error logs in your addons/sourcemod/logs folder?
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DreadedGhoul575
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Join Date: Apr 2016
Old 03-14-2019 , 17:57   Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]
Reply With Quote #499

Quote:
Originally Posted by Crasher_3637 View Post
1. Do you meet all the requirements, including SM 1.10.6352?
2. Are there any error logs in your addons/sourcemod/logs folder?
I just downloaded the stable build of sourcemod and clicked the windows icon, yeah it was the latest.

I didn't check unfortunately; I reinstalled and downloaded my previous mods.
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KasperH
Senior Member
Join Date: Apr 2016
Location: Hungary
Old 03-15-2019 , 04:31   Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]
Reply With Quote #500

Quote:
Originally Posted by DreadedGhoul575 View Post
Sorry for being rude, I screwed up due to a bad day. I basically installed source and metamod and followed the installation section; copied data, plugins and scripting and moved to the originals, but it didn't add the special tanks, even when spawned with console 'z_spawn tank'; I tried mutant zombies and that didn't work either unfortunately, but I tried psychotic witch and it did work.

In short: I'm trying to install mods, that I'm seeing a lot on campaign maps I'm joining recently, like random mobs, more survivors, special tanks, special infected, different witch types, different commons etc.
Okay its alright, happens sometimes. For supertank++ you actually need the sm dev build, the latest is 1.10 - build 6387.
I'm using it to, and it's totally working fine.
And you need to configure the cfg, example: Spawn supertanks on finale only, or random tanks to?

I tried mutant zombies to in the past, works fine. Just need to config it.
Btw every plugin is different, sometimes it's copy-paste, sometimes you need to read the installation info or config it for your needs.
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Last edited by KasperH; 03-15-2019 at 04:39.
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