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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Mi.Cura
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Old 02-22-2019 , 00:06   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #481

Hi Crasher,

But the problem is that it changes the gravity of the players, even if this ability is disabled.

And then she does not return to normal, even after the tank dies.
The players get zero gravity and not back to normal,
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Psyk0tik
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Old 02-22-2019 , 00:37   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #482

Quote:
Originally Posted by Mi.Cura View Post
Hi Crasher,

But the problem is that it changes the gravity of the players, even if this ability is disabled.

And then she does not return to normal, even after the tank dies.
The players get zero gravity and not back to normal,
If "Gravity Hit" is set to 1, then the Tank can still change players' gravity because that's the melee attack.

Test with:

"Ability Enabled" "2"
"Gravity Hit" "0"
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Mi.Cura
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Old 02-22-2019 , 01:23   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #483

OK, Crasher will change as per your instruction.

But one last question:
Should gravity be back to normal after the tank dies?
The player has the gravity changed until the end of the match, understand?
Gravity does not return to normal.
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Psyk0tik
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Old 02-22-2019 , 02:47   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #484

Quote:
Originally Posted by Mi.Cura View Post
OK, Crasher will change as per your instruction.

But one last question:
Should gravity be back to normal after the tank dies?
The player has the gravity changed until the end of the match, understand?
Gravity does not return to normal.
Yeah I'll look into that.
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Mi.Cura
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Old 02-28-2019 , 13:38   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #485

Hi Crasher

Just to report:
Version 8.57

The Clone ability has a problem in this version, clones are generated uncontrollably. Generated more than 15 Tanks at the same time and did not stop until the server crashed, lol.

This happened in previous versions, remember?

"Clone Ability"
{
"Human Ability" "0"
"Human Ammo" "2"
"Human Cooldown" "120.0"
"Ability Enabled" "1"
"Ability Message" "0"
"Clone Amount" "1"
"Clone Chance" "90.0"
"Clone Health" "1000"
"Clone Mode" "0"
"Clone Replace" "1"
}
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Psyk0tik
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Old 02-28-2019 , 14:43   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #486

Quote:
Originally Posted by Mi.Cura View Post
Hi Crasher

Just to report:
Version 8.57

The Clone ability has a problem in this version, clones are generated uncontrollably. Generated more than 15 Tanks at the same time and did not stop until the server crashed, lol.

This happened in previous versions, remember?

"Clone Ability"
{
"Human Ability" "0"
"Human Ammo" "2"
"Human Cooldown" "120.0"
"Ability Enabled" "1"
"Ability Message" "0"
"Clone Amount" "1"
"Clone Chance" "90.0"
"Clone Health" "1000"
"Clone Mode" "0"
"Clone Replace" "1"
}
Yeah I already fixed this in v8.58. I'll be releasing it maybe tomorrow.
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Psyk0tik
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Old 03-01-2019 , 10:16   Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]
Reply With Quote #487

Version 8.58 is out!

Download | Changelog
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Last edited by Psyk0tik; 10-11-2020 at 19:21.
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Mi.Cura
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Old 03-01-2019 , 13:20   Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]
Reply With Quote #488

Thanks Crasher for share your hard work.
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Last edited by Mi.Cura; 03-01-2019 at 21:17.
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FatalOE71
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Join Date: Jun 2018
Old 03-01-2019 , 19:41   Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]
Reply With Quote #489

Crasher_3637 much thanks for all your hard work!
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Mi.Cura
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Old 03-04-2019 , 19:52   Re: [L4D & L4D2] Super Tanks++ (v8.58, 3-1-2019) [Human/AI Tanks Supported]
Reply With Quote #490

Hi Crasher, do you know what this is? could you give me a tip?

When a Tank was born the server crashed, I received this message on the screen:
"Buffer overflow in net message"

Then I looked in the LOG and had this:

KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons \ sourcemod \ data \ super_tanks ++ \ super_tanks ++. Cfg
Super Tanks ++, (* Tank # 114 *), (* Spam Ability *),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons \ sourcemod \ data \ super_tanks ++ \ super_tanks ++. Cfg
Super Tanks ++, (* Tank # 114 *), (* Spam Ability *),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons \ sourcemod \ data \ super_tanks ++ \ super_tanks ++. Cfg
Super Tanks ++, (* Tank # 114 *), (* Spam Ability *),
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