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Originally Posted by deadbeat
When I was testing piggyback on CSGO last night I can almost guarantee I was still the same size. So I dont think it resizes the players on CSGO.
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Because the rescale bit in the CSGO plugin is commented out, like I said before. My question was whether or not players could be actively rescaled in CSGO like they can in TF2. For all I know, players actually can be resized in CSGO)
Quote:
Originally Posted by deadbeat
If piggyback were to be limited to 1 players on CSGO why would it be required to resize the player.
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Because depending on rider position, the rider's feet can block the view of the player being ridden. Plus, the effect looks neater if the riders are resized and doesn't look like one player just happened to jump ontop of another. I believe I have already successfully added in a max riders convar to the version I'm messing about with. The ideal fix here is the aforementioned max riders convar.
Quote:
Originally Posted by deadbeat
I just know being stuck in mid air sucked. I had to be killed and then my body would fall to the ground.
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In the TF2 version, when someone dies, the piggyback'd teammate just automatically gets unpiggyback'd. The only time I've seen floating players upon death is when you unload the plugin while people are piggyback'd and reload it. Then anyone who is floating loses the set integers from the plugin thus causing them to be stuck. The ideal fix here being adding in OnPluginEnd, and clearing all integers/depiggying all clients.
Quote:
Originally Posted by deadbeat
Look into always having the player crouched while piggybacking in CSGO maybe that will resolve the player getting stuck/player height issue?
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I believe the issue here is collisiongroups. Again, everything works fine on TF2 (because TF2 != CSGO and therefore does not have 1000 incompatibilities with various random things because reasons, like CSGO does), so forcing crouching isn't necessary. The fix should be to either adjust the height of the riders so they're out of the player's hitbox while riding, or to fix the collisiongroup stuff in CSGO if it's not working correctly. Either that, or you've been riding players and unloading the plugin while riding which is a no-no.