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CS:GO Reserved slots?


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nickCR
Junior Member
Join Date: Sep 2012
Old 09-18-2012 , 10:59   Re: CS:GO Reserved slots?
Reply With Quote #51

Quote:
Originally Posted by paterinvictus View Post
You have to make it Visible 25 for it to work.

And no, it will NOT work on the main screen. You HAVE to type CONNECT IPORT to join.
Yeah trial and error, we have 27 slots, 26 visible and 6 reserved. Working perfect, but was trying those settings to see if we could get it to work from the main screen. Evidently it didn't work.
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Wizball
Junior Member
Join Date: Mar 2010
Old 09-20-2012 , 12:56   Re: CS:GO Reserved slots?
Reply With Quote #52

Quote:
Originally Posted by paterinvictus View Post
If you have a 31 player server, assume that Steam thinks its 32. So your Setup would be as follows:

-sourcemod.cfg
sm_reserve_type 1
sm_reserve_kicktype 2
sm_reserved_slots 2
sm_hide_slots 0

-server.cfg
sv_visiblemaxplayers 30 (<---remove this from gamemodes_server.txt)

-admin_levels.cfg
"sm_reskick_immunity" "o"

-admins_simple.ini (or admins.cfg)
//Playername
"Steam_1:0:XXXXX" "ao"

Make sure you change the Steam_0: to Steam_1: if it's not already. CS:GO uses the new SteamID format.

With this setup, anyone with admin or "ao" flag must use console and type connect you.re.ip.here:port to connect to your server. Anyone without the "o" flag has a chance of being booted.
We've tried this, but the reserved slot doesn't seem to work.
Also we get this error-log:
Code:
L 09/20/2012 - 18:42:16: [SM] Parse error(s) detected in file "/home/[...]/csgo/addons/sourcemod/configs/admin_levels.cfg":
L 09/20/2012 - 18:42:16: [SM] (Line 34): Unrecognized admin level "sm_reskick_immunity"
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Avo
Senior Member
Join Date: Apr 2012
Old 09-24-2012 , 13:01   Re: CS:GO Reserved slots?
Reply With Quote #53

Ok, after many trials I managed to configure this plugin. But indeed reserved slots need to be used by console connection, not very useful.

I tried another plugin (H-Reserved (Advanced Reserved Slots)), this one works perfectly, without using sv_visiblemaxplayer, and so without console connection, directly by main menu. If anyone needs...
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VJScope
Senior Member
Join Date: Jul 2012
Location: Finland
Old 09-24-2012 , 17:49   Re: CS:GO Reserved slots?
Reply With Quote #54

Quote:
Originally Posted by Avo View Post
Ok, after many trials I managed to configure this plugin. But indeed reserved slots need to be used by console connection, not very useful.

I tried another plugin (H-Reserved (Advanced Reserved Slots)), this one works perfectly, without using sv_visiblemaxplayer, and so without console connection, directly by main menu. If anyone needs...
We got mani-admin plugin working somehow. I tried h-reserved weeks ago and it didn't work in our server but maybe some update fixed it.
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alohl669
New Member
Join Date: Sep 2012
Old 09-29-2012 , 15:04   Re: CS:GO Reserved slots?
Reply With Quote #55

okok, but I´m not sure that you says.

I´ve a 12 slots servers and usually, its never full. We are a 20-30 community users but only 12 paid.
I would like that anyone can play in the server but are kicked according entering vip users.

How I made this??
maybe...
sm_reserve_type 1
sm_reserved_slots 20
sm_reserve_kicktype 2
sv_visiblemaxplayers 12

or...
sm_reserve_type 1
sm_reserved_slots 32
sm_reserve_kicktype 2
sv_visiblemaxplayers 12

¿?
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paterinvictus
Senior Member
Join Date: Aug 2012
Old 09-29-2012 , 20:01   Re: CS:GO Reserved slots?
Reply With Quote #56

Quote:
Originally Posted by Wizball View Post
We've tried this, but the reserved slot doesn't seem to work.
Also we get this error-log:
Code:
L 09/20/2012 - 18:42:16: [SM] Parse error(s) detected in file "/home/[...]/csgo/addons/sourcemod/configs/admin_levels.cfg":
L 09/20/2012 - 18:42:16: [SM] (Line 34): Unrecognized admin level "sm_reskick_immunity"

My Bad.

The sm_reskick_immunity must be in the admin_overrides.cfg
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paterinvictus
Senior Member
Join Date: Aug 2012
Old 09-29-2012 , 20:03   Re: CS:GO Reserved slots?
Reply With Quote #57

Edit from a previous error....

Quote:
If you have a 31 player server, assume that Steam thinks its 32. So your Setup would be as follows:

-sourcemod.cfg
sm_reserve_type 1
sm_reserve_kicktype 2
sm_reserved_slots 2
sm_hide_slots 0

-server.cfg
sv_visiblemaxplayers 30 (<---remove this from gamemodes_server.txt)

-admin_overrides.cfg
"sm_reskick_immunity" "o"

-admins_simple.ini (or admins.cfg)
//Playername
"Steam_1:0:XXXXX" "ao"

Make sure you change the Steam_0: to Steam_1: if it's not already. CS:GO uses the new SteamID format.

With this setup, anyone with admin or "ao" flag must use console and type connect you.re.ip.here:port to connect to your server. Anyone without the "o" flag has a chance of being booted.

Last edited by paterinvictus; 09-29-2012 at 20:06.
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VJScope
Senior Member
Join Date: Jul 2012
Location: Finland
Old 10-21-2012 , 18:54   Re: CS:GO Reserved slots?
Reply With Quote #58

We use default reserved slot and it allows admins to join but it doesn't kick anyone out. So we have 31/30 as long as someone leaves. I think another admin cannot join when 31/30. We have 31 slots but 1 is for reserved slot.

sm_reserve_type 0 (1 kicks everyone except admins even when server is not full)
sm_reserved_slots 2
sm_hide_slots 0
sm_reserve_kicktype 2
sv_visiblemaxplayers 30
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Last edited by VJScope; 10-21-2012 at 18:56.
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Gordini
Junior Member
Join Date: Oct 2012
Old 10-22-2012 , 18:57   Re: CS:GO Reserved slots?
Reply With Quote #59

So I have a problem with the reserved slot.
I have a 18 slots server and I would like my admins can connect when the server is full but not kick a player, just by increasing the capacity of the server.

In order to test without having to wait for the server is full, I began to test this configuration with a person involved:

gamemodes_server.txt:
maxplayers "32"

sourcemod.cfg:
sm_reserve_type 0
sm_reserved_slots 31
sm_hide_slots 0

server.cfg:
sv_visiblemaxplayers 1

admin_overrides.cfg
"sm_reskick_immunity" "o"

admins.cfg or admins_simple.ini
Changing the format of Steam ID in STEAM_1: x: xxxxxx with flags "azo"

reservedslots.smx is activated

But when a player is in game impossible to join the game that make me full server.

If I change sourcemod.cfg with this parameter:
sm_reserve_type 1
and I add sm_reserve_kicktype 2
It's the same thing "server is full".

Do you have any idea?

Thank's in advance
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paterinvictus
Senior Member
Join Date: Aug 2012
Old 10-26-2012 , 16:14   Re: CS:GO Reserved slots?
Reply With Quote #60

Quote:
Originally Posted by Gordini View Post
So I have a problem with the reserved slot.
I have a 18 slots server and I would like my admins can connect when the server is full but not kick a player, just by increasing the capacity of the server.

In order to test without having to wait for the server is full, I began to test this configuration with a person involved:

gamemodes_server.txt:
maxplayers "32"

sourcemod.cfg:
sm_reserve_type 0
sm_reserved_slots 31
sm_hide_slots 0

server.cfg:
sv_visiblemaxplayers 1

admin_overrides.cfg
"sm_reskick_immunity" "o"

admins.cfg or admins_simple.ini
Changing the format of Steam ID in STEAM_1: x: xxxxxx with flags "azo"

reservedslots.smx is activated

But when a player is in game impossible to join the game that make me full server.

If I change sourcemod.cfg with this parameter:
sm_reserve_type 1
and I add sm_reserve_kicktype 2
It's the same thing "server is full".

Do you have any idea?

Thank's in advance
If you have an 18 Slot server, you won't be able to get more than 18.

so if you have an 18 slot server, making it maxplayers "32" will do nothing.

sv_maxplayers 1 is going to show your server as 0/1 slots to anyone wanting to connect. So to outsiders it's going to look like you have a 1 Slot server. :/
paterinvictus is offline
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