Hi awesome plugin,
I just have one problem the tier one don't have priority. The only reason I can think of is that I have configured the access for one wrong.
Code:
sm_autoskin_tier_one_ct "models/player/ics\admin_ct_fixed/urban.mdl"
sm_autoskin_tier_one_t "models/player/ics\admin_ct_fixed/terror.mdl"
sm_autoskin_tier_one_override ""
sm_autoskin_tier_one_flag "z"
sm_autoskin_tier_one_forced "1"
I don't quite understand how override works, I tried skin and got the default skin.
I have z permission in
cstrike\addons\sourcemod\configs\admins_simpl e.ini
STEAM_x
xxxxxxx "99:z"
Code:
sm_autoskin_tier_none_ct "models/player/elis/po/police.mdl"
sm_autoskin_tier_none_t "models/player/natalya/prison/prisoner.mdl"
sm_autoskin_tier_none_forced "0"
sm_autoskin_tier_none "1"
The whole config
Code:
// This file was auto-generated by SourceMod (v1.4.7)
// ConVars for plugin "sm_autoskin.smx"
// The number of seconds after the round starts that they're subject to skin changes (be it via sm_autoskin_commands or player_spawn being fired)
// -
// Default: "30.0"
// Minimum: "0.000000"
sm_autoskin_allowed "30.0"
// Default access level for bots. (-1 = Disabled, 0 - 4 = Tiers One through Five)
// -
// Default: "-1"
// Minimum: "-1.000000"
// Maximum: "5.000000"
sm_autoskin_bots "-1"
// The commands that can be used to access Auto Skin's menu, separated by ", ", up to 8 commands allowed.
// -
// Default: "!skins, /skins, !skin, /skin"
sm_autoskin_commands "!skins, /skins, !skin, /skin"
// Controls how data is assigned for new players. (0 = Skins start disabled, 1 = Skins start enabled)
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_default "1.0"
// Controls how long after a player spawns that their skin is applied.
// -
// Default: "0.1"
// Minimum: "0.000000"
sm_autoskin_delay "0.1"
// Enables/disables all features of the plugin.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_enable "1.0"
// Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_five_ct ""
// Flag checked against the client if client does not possess defined override.
// -
// Default: "t"
sm_autoskin_tier_five_flag "t"
// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_five_forced ""
// Override checked against the client for access to the Tier 5 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_five_override ""
// Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_five_t ""
// Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_four_ct ""
// Flag checked against the client if client does not possess defined override.
// -
// Default: "s"
sm_autoskin_tier_four_flag "s"
// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_four_forced "0"
// Override checked against the client for access to the Tier 4 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_four_override ""
// Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_four_t ""
// If enabled, players without access to any other tier will be assigned tier none models.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none "1"
// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_none_ct "models/player/elis/po/police.mdl"
// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none_forced "0"
// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_none_t "models/player/natalya/prison/prisoner.mdl"
// Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_one_ct "models/player/ics\admin_ct_fixed/urban.mdl"
// Flag checked against the client if client does not possess defined override.
// -
// Default: "p"
sm_autoskin_tier_one_flag "z"
// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_one_forced "1"
// Override checked against the client for access to the Tier 1 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_one_override ""
// Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_one_t "models/player/ics\admin_ct_fixed/terror.mdl"
// Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_three_ct ""
// Flag checked against the client if client does not possess defined override.
// -
// Default: "r"
sm_autoskin_tier_three_flag "r"
// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_three_forced "0"
// Override checked against the client for access to the Tier 3 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_three_override ""
// Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_three_t ""
// Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_two_ct ""
// Flag checked against the client if client does not possess defined override.
// -
// Default: "q"
sm_autoskin_tier_two_flag "q"
// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_two_forced "0"
// Override checked against the client for access to the Tier 2 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_two_override ""
// Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_two_t ""
Sorry if I have broke any rules, just registered. Btw this is for a jail server.