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(REQ)[L4D2]Static throwables exploding when shot at


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KoMiKoZa
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Join Date: Dec 2017
Location: Thy old times.
Old 01-06-2018 , 19:06   (REQ)[L4D2]Static throwables exploding when shot at
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Hello,

I currently have an idea of making throwables (you find around the map: molotov/pipebomb/bilejar) explode (each with their natural effect e.g. molotov spreads fire/pipebomb explodes/puke biles the area) if you shoot them (+ possible melee hit for the bilejar).

I have zero knowledge in coding so I'm just throwing it here and, actually, requesting it.

I think that should've been in the game by default. Kind of weird to see invincible throwables that can sustain all the shots from your weapons.

P.S. while I'm at it, I think it would be logical to make explosions or fire affect static throwables too.

Thanks!
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