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Go fish - card game


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BLacking98
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Join Date: Oct 2012
Location: California
Old 12-31-2013 , 16:39   Re: Go fish - card game
Reply With Quote #11

Original + Fun
Something I didn't see on these forums for a long time.
Good job!
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jingojang
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Join Date: Feb 2010
Location: The Moon
Old 01-01-2014 , 00:00   Re: Go fish - card game
Reply With Quote #12

Good job mate. +1
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kiki33hun
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Join Date: Jul 2011
Location: Magyarország
Old 01-01-2014 , 12:09   Re: Go fish - card game
Reply With Quote #13

awesome
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DWIGHTpN
Senior Member
Join Date: Jan 2013
Location: Romania.
Old 01-01-2014 , 15:48   Re: Go fish - card game
Reply With Quote #14

Nice but i'm not enter in cs for playing this game
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Backstabnoob
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Join Date: Feb 2009
Location: Iwotadai Dorm
Old 01-01-2014 , 17:20   Re: Go fish - card game
Reply With Quote #15

Impressive, I'll probably use it on my RP server.
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11922911
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Join Date: Dec 2011
Location: Yuen Long Country
Old 01-01-2014 , 23:10   Re: Go fish - card game
Reply With Quote #16

this is amazing!
nice work.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 01-02-2014 , 05:33   Re: Go fish - card game
Reply With Quote #17

Very nicely done, there is a lot of potential in this.

Suggestions:
  1. Transfer players to Spectator team when joining a game and back to their original team when leaving the table.
  2. Combine models for cards into a single model with different skins. I am not sure if you can get 52 skins on a single model, maybe do it by suit instead? This also opens up the idea of having different deck skins to choose from.
  3. Add an API to allow other card games to be created.

Obviously #2 and #3 are some large suggestions, so pick and choose what you think would be fun to do.
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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 01-02-2014 , 15:27   Re: Go fish - card game
Reply With Quote #18

Thanks to all mf's that commented and enjoyed the plugin and said good things about it. It's really nice to read those words.


Quote:
Originally Posted by Emp` View Post
Very nicely done, there is a lot of potential in this.

Suggestions:
  1. Transfer players to Spectator team when joining a game and back to their original team when leaving the table.
  2. Combine models for cards into a single model with different skins. I am not sure if you can get 52 skins on a single model, maybe do it by suit instead? This also opens up the idea of having different deck skins to choose from.
  3. Add an API to allow other card games to be created.

Obviously #2 and #3 are some large suggestions, so pick and choose what you think would be fun to do.
Thanks Emp.

About the suggestion #2, it's really out of my knowledge since I know nothing about modelling. I made the cards by resizing a block from blockmaker

About the #1, I don't feel like it right now, but if someone make it and test it I will put it up there.
About the #3, I agree with you but its something painful to do, I don't really have the time.
-----------------------------------------------------------------------------------------------------

Now, a question for everybody: what's the part of the code responsible for keeping the players in the same place?
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Last edited by joaquimandrade; 01-02-2014 at 15:28.
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Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Location: Siiiiiiiiuu
Old 01-02-2014 , 17:41   Re: Go fish - card game
Reply With Quote #19

Quote:
Originally Posted by joaquimandrade View Post
About the suggestion #2, it's really out of my knowledge since I know nothing about modelling. I made the cards by resizing a block from blockmaker
Well i dont know anything about modeling but i heard that put submodels isnt much hard. Idk if there is some limit for submodels but if there isnt any limit, it would be great because of new cs/cz limits.
I am sure that someone that know how to put sub-models will help you out
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Last edited by Jhob94; 01-02-2014 at 17:41.
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Emp`
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Join Date: Aug 2005
Location: Decapod 10
Old 01-03-2014 , 01:19   Re: Go fish - card game
Reply With Quote #20

Quote:
Originally Posted by Jhob94 View Post
Well i dont know anything about modeling but i heard that put submodels isnt much hard. Idk if there is some limit for submodels but if there isnt any limit, it would be great because of new cs/cz limits.
I am sure that someone that know how to put sub-models will help you out
To my knowledge, adding different skins to a model is much easier than using different sub-models for the same purpose.

Attached is a model that I modified to have two different skins, one uses a profoak.bmp and the second uses profoak1.bmp. To add the multiple skins, add the following code to the model's .qc file before compiling:
Code:
// 2 skin families
$texturegroup skinfamilies 
{
{ "profoak.bmp" }
{ "profoak1.bmp" }
}
For moving players to spectator, it should be enough to change their team and strip weapons because you already give them god mode. You can see it in action in my Advanced Spectate plugin.
Attached Files
File Type: zip profoak mdl.zip (167.4 KB, 124 views)
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