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velocity detect

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Join Date: Apr 2019
Old 06-29-2020 , 07:42   velocity detect
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I have a plugin that detect velocity when player is jumping. So I want to detecting Player's first jumping velocity and second jumping velocity and third,....
I want to detect if player's first jumping velocity is equal to second or third jumping velocity the player is punish.
Example First jump : 250.000
Second jump : 250.000
In this example this player should be punish. And should be a cvar that I will setting detecting which jump number. When cvar is 5, first jumping 250,second 250, third 250 , fourth 250, fifth 250 and the player will punish. Can you edit this plugin as that style?
HTML Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>

new g_ePlayerInfo[33][PLAYER_DATA]
public plugin_init() {
	register_forward(FM_PlayerPreThink, "FM_PlayerPreThink_Pre", false);	

public FM_PlayerPreThink_Pre(id)
	if(!is_user_alive(id)) return FMRES_IGNORED;
	new buttons = pev(id, pev_button);
	new oldbuttons = pev(id, pev_oldbuttons);
	if(buttons & IN_JUMP && ~oldbuttons & IN_JUMP)
	if(~buttons & IN_JUMP && oldbuttons & IN_JUMP)
	new on_ground = bool:(pev(id, pev_flags) & FL_ONGROUND);
	if(g_ePlayerInfo[id][m_JumpPressCount] > 0)
	new Float:velocity[3]; pev(id, pev_velocity, velocity); velocity[2] = 0.0;
	g_ePlayerInfo[id][m_Velocity] = _:vector_length(velocity);
	console_print(id, "velocity [%.3f]", g_ePlayerInfo[id][m_Velocity]);
g_ePlayerInfo[id][m_JumpPressCount] = 0;
tepegoz is offline
Old 07-04-2020, 04:55
This message has been deleted by HamletEagle. Reason: Don't bump.

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