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Pluigns in load order, any difference?


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myljach
Junior Member
Join Date: Jul 2016
Old 04-22-2020 , 12:35   Pluigns in load order, any difference?
Reply With Quote #1

Hello,

i have issue in one my L4D2 coop server, and only in one specific custom map, where all players have game crash to desktop, server restart to level 1 of current campaign, and weird fix for that was - unload plugin in order 6, to after map restart that plugin become in order 74 (last in list).

little info: latest SM, metamod, L4DtoolZ, Stripper , ubuntu 18.04.3 LTD, server 10 slot

Custom map where that happening by default rule is - exit from saferoom in level 2 in custom map DayBreak
Notice: daybreak campaign last version use custom weapons and skin for tank, and low gravity like gnome Easter egg

list of plugins:

[SM] Listing 74 plugins:
01 "Sound Commands" (1.10.0.6411) by AlliedModders LLC
02 "[L4D2] 4+ Survivor Afk Fix" (1.4a) by MI 5, SwiftReal, raziEiL [disawar1], Electr0 [m_iMeow]
03 "L4D Vote Manager 2" (1.5.7.1) by Madcap
04 "Map Reset" (1.4.0.0) by alBert
05 "Log Connections" (1.1.2) by Xander
06 "Gungame" (4.9.23) by Error 404
07 "l4d2_changelevel" (1.2.0) by Lux
08 "Blind Luck" (1.1.1) by James Richardson (grandwazir)
09 "L4D2 Spawn Uncommons" (1.0.9.1) by AtomicStryker
10 "Fun Commands X" (2.4) by Spazman0 and Arg!
11 "Spray Tracer" (5.8a1) by Nican132, CptMoore, Lebson506th
12 "L4D_Votekick" (1.1) by D1maxa
13 "[L4D & L4D2] Sappy Fix" (2.1) by raziEiL [disawar1]
14 "[L4D & L4D2] Gear Transfer" (1.5.10) by SilverShot
15 "Self Help " (1.0.2) by Pan Xiaohai
16 "Incapped Magnum" (1.4) by Oshroth
17 "Bots Control In Coop Mode" (2.5.0.0) by Pan XiaoHai, fix by raziEiL [disawar1]
18 "SourceBans++: Admin Config Loader" (1.6.3) by AlliedModders LLC, SourceBans++ Dev Team
19 "SourceBans++: SourceComms" (1.6.3) by Alex, SourceBans++ Dev Team
20 "Client Preferences" (1.10.0.6411) by AlliedModders LLC
21 "[L4D2] Vomitjar Shove" (1.0) by SilverShot
22 "[L4D/L4D2] Character Select Menu" (2.5b.3) by MI 5
23 "Fun Votes" (1.10.0.6411) by AlliedModders LLC
24 "[L4D & L4D2] Molotov Shove" (1.4) by SilverShot
25 "Automatic Campaign Switcher (ACS)" (v2.1.1) by Rikka0w0, Chris Pringle
26 "[L4D2] Realism Name Check" (1.0.2) by V1sual
27 "[L4D2] Incapped Crawling with Animation" (1.32) by SilverShot
28 "Basic Info Triggers" (1.10.0.6411) by AlliedModders LLC
29 "Movable Machine Gun" (1.0.7) by hihi1210
30 "Admin Help" (1.10.0.6411) by AlliedModders LLC
31 "[L4D2] SG552 Reload Fix" (1.0) by McFlurry
32 "PlayerAddCountryTag" (2.5.0) by n3wton
33 "[L4D2] Weapon Unlock" (0.8.10) by Crimson_Fox & AtomicStryker
34 "Tank color" (1.0.1_4) by Error 404
35 "Basic Chat" (1.10.0.6411) by AlliedModders LLC
36 "ForcePlayerCmon" (1.0.2) by Error 404
37 "[L4D & L4D2] Pipebomb Shove" (1.5) by SilverShot
38 "[L4D & L4D2] MultiTanks" (1.6.2) by Red Alex
39 "Fun Commands" (1.10.0.6411) by AlliedModders LLC
40 "Basic Comm Control" (1.10.0.6411) by AlliedModders LLC
41 "SourceBans++: Main Plugin" (1.6.3) by SourceBans Development Team, SourceBans++ Dev Team
42 "Anti-Flood" (1.10.0.6411) by AlliedModders LLC
43 "Admin File Reader" (1.10.0.6411) by AlliedModders LLC
44 "[L4D, L4D2] Common Infected Regulator" (1.2.1e) by chinagreenelvis
45 "L4D2 Weapon Attributes" (1.2.2) by Jahze
46 "Add Special Infected" (0. by alBert
47 "Admin Menu" (1.10.0.6411) by AlliedModders LLC
48 "Tank/Witch Enabler" (1.0) by TheJoker
49 "Map configs" (1.1.1) by Berni
50 "[L4D2] Upgrade Packs FIXES" (1.6) by V10
51 "[L4D/L4D2] Infected Bots Control" (1.0.2) by djromero (SkyDavid), MI 5
52 "Name Checker" (1.5e) by Silent_Water
53 "SourceBans++: SourceSleuth" (1.6.3) by ecca, SourceBans++ Dev Team
54 "Advertisements" (0.6b) by Tsunami
55 "L4D2 Mighty Stomp Foot" (1.0.2) by AtomicStryker
56 "SM File/Folder Downloader and Precacher" (1.4) by SWAT_88
57 "SourceBans++: Bans Checker" (1.6.3) by psychonic, Ca$h Munny, SourceBans++ Dev Team
58 "[L4D(2)] AFK and Join Team Commands" (1.1a) by MasterMe
59 "SuperLogs: L4D" (1.3.3) by psychonic
60 "L4D2 Bile the World" (1.0.7a) by AtomicStryker
61 "Player Commands" (1.10.0.6411) by AlliedModders LLC
62 "L4D_Cloud_Damage" (2.22) by AtomicStryker
63 "RCON Lock" (0.6.7.1) by devicenull
64 "z_diff" (1.1.0.0) by alBert
65 "SourceBans++ Report Plugin" (1.6.3) by RumbleFrog, SourceBans++ Dev Team
66 "L4D2 MissionManager AdminMenu" (v1.0.0) by Rikka0w0
67 "[L4D2] Coffee Ammo" (1.3) by McFlurry
68 "TK Manager" (1.8p) by Stevo.TVR
69 "Forlix FloodCheck" (1.73) by Forlix (Dominik Friedrichs)
70 "player depend dyn" (0.1b) by alBert
71 "Reserved Slots" (1.10.0.6411) by AlliedModders LLC
72 "L4D2 Mission Manager" (v1.0.0) by Rikka0w0
73 "Basic Commands" (1.10.0.6411) by AlliedModders LLC
74 "[L4D & L4D2] Flare Package" (2.2) by SilverShot

I was try disable almost all plugins, leave only default SM plugins, gungame plugin (base of that one server) and admin menu with ACS plugin to call that specific level

Only what fix crash is: unload plugin 6 (gungame plugin) and after map change, plugin become active again, but in list is not in place 6, is last, and then all works normal.

In my other 2 coop servers based on buy system or item drop, that map works normally.

So my question is: why order of that plugin when it become last in list fix that issue? Is there any other idea how to try fix that?

Reason why i cant disable that plugin is - that is server with level up system, where one script in C++ all time listen gungame plugin, record player by ID and his points of current rank (30 ranks level up) and save it to one txt file, and there is written all ranks, so i cant disable it.

any idea or explanation of order of plugins using sm plugins list will be appreciated !

Edit: i suspect on version of left4downtovn, and i see new ver --https://forums.alliedmods.net/showthread.php?t=321696
or should i use this -- https://github.com/Attano/Left4Downtown2
because i use in server some very old plugins, and some may not work with new left4downtown?

thanks in advance,
M.

Last edited by myljach; 04-24-2020 at 10:37. Reason: aditional question to slove issue
myljach is offline
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine
Old 04-22-2020 , 13:03   Re: Pluigns in load order, any difference?
Reply With Quote #2

This is top-secret ;) [SM] What plugin load order depends on?

Yes, in rare cases plugin's load order matters, like when several plugin handles same pre-hook or forward with pre-action passing modified result by chain. Some conflict may happen. That rely on you to investigate the code. I would suggest comment (disable) some pieces of code and re-check your crash (something like halving method). You can also try disable half of plugins between 6-74 position, check, repeat with other half to catch other one plugin responsible for conflict.

Good luck!
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Dragokas is offline
myljach
Junior Member
Join Date: Jul 2016
Old 04-22-2020 , 17:20   Re: Pluigns in load order, any difference?
Reply With Quote #3

Quote:
Originally Posted by Dragokas View Post
This is top-secret ;) [SM] What plugin load order depends on?

Yes, in rare cases plugin's load order matters, like when several plugin handles same pre-hook or forward with pre-action passing modified result by chain. Some conflict may happen. That rely on you to investigate the code. I would suggest comment (disable) some pieces of code and re-check your crash (something like halving method). You can also try disable half of plugins between 6-74 position, check, repeat with other half to catch other one plugin responsible for conflict.

Good luck!
Thanks for your reply,

I was try disable all plugins, and left only gungame and default plugins which comes with installation of sourcemod, and same result. I didnt check order list plugins.
Other issue i have on server for some reason is extra bot, if play 4 players, next map spawn 1+ bot, if 8 players, still extra bot. If from 8+bot 3 people disconnect, i have 4 extra bots. Can be maybe left4downtown cause all that mess? When i was upgrade servers from old 1.5.7 SM to last 1.10 version, maybe there i something wrong install, and maybe some old file left somewhere.
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