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Whose the weapon? [AmxModx 1.8.3 + ReAPI]


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iclassdon
AlliedModders Donor
Join Date: May 2006
Old 03-13-2020 , 01:14   Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Reply With Quote #11

Cool plugin thank you.

Espaņol

PHP Code:
[es]
WHOM = ^1recogiste el arma ^4%^1del jugador ^3%s
WHOY 
= ^1recogiste tu propio ^4%
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Last edited by iclassdon; 04-07-2020 at 15:25. Reason: fixed. Thanks Gabe Iggy
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 04-07-2020 , 08:20   Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Reply With Quote #12

Quote:
Originally Posted by quLeryuzz View Post
I don't think we can write without reapi. I didn't found function like ItemInfo_iId.
cs_get_user_weapon_entity came with 1.8.3, but I can't change. How else could it be?
And also

reapi is very simple to use and it has more function.
You can do it with offsets using fakemeta/hamsandwich/cstrike depending on what you want to do. If you want to get the weapon index from the entity index use either m_iId offset.
If you want the name, use pev_classname.

There's 0 reasons to keep this RE* specific. I don't care how easy it is to use repapi, this forum primarily supports default HLDS and in this case, it is EXTREMELY EASY to use fakemeta and other default modules. By using default amxx stuff you allow everyone to use your plugins, not just people that use rehlds/regamedll.
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Last edited by HamletEagle; 04-07-2020 at 08:21.
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iclassdon
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Join Date: May 2006
Old 04-07-2020 , 15:13   Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Reply With Quote #13

I can't hear the sound of weapons firing also the handguns have no animation when shooting.

Cool plugin would be nice if it worked.
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Gabe Iggy
Veteran Member
Join Date: Mar 2011
Location: Chile
Old 04-07-2020 , 15:21   Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Reply With Quote #14

Quote:
Originally Posted by iclassdon View Post
PHP Code:
WHOY = ^1recogiste el arma ^4%^1tu ^3propio 
This is wrong, this should be the correct translation for Spanish:
PHP Code:
WHOY = ^1recogiste tu propio ^4%
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Last edited by Gabe Iggy; 04-07-2020 at 15:21.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 04-18-2020 , 11:25   Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Reply With Quote #15

Unapproved, no changes.
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iclassdon
AlliedModders Donor
Join Date: May 2006
Old 05-27-2020 , 13:34   Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Reply With Quote #16

Anyone know where I can find something similar to this?
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seypa
Junior Member
Join Date: Dec 2016
Old 05-29-2020 , 02:51   Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Reply With Quote #17

Quote:
Originally Posted by iclassdon View Post
Anyone know where I can find something similar to this?
For what ?
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iclassdon
AlliedModders Donor
Join Date: May 2006
Old 05-29-2020 , 13:26   Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Reply With Quote #18

I would like to use this plugin but it's not working. I was wondering if anyone knows of another similar one that is working.

I couldn't find anything in my searches.
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Napoleon_be
Veteran Member
Join Date: Jul 2011
Location: Belgium
Old 05-29-2020 , 18:22   Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Reply With Quote #19

Quote:
Originally Posted by iclassdon View Post
I would like to use this plugin but it's not working. I was wondering if anyone knows of another similar one that is working.

I couldn't find anything in my searches.
You might wanna check out this code from Bugsy: https://forums.alliedmods.net/showpo...53&postcount=6

Just add the weapons u want in the bitsum list. Bugsy said something about glock not properly working, no idea what isn't working, but just give some feedback if it works or not. Also i'm not sure if this will work if a player dies.
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