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Module: Fake Server Queries


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Shooting King
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Old 07-18-2014 , 13:53   Re: Module: Fake Server Queries
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Originally Posted by yokomo View Post

Faster download all files before delete by moderatoz.
It will not be deleted.
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Kia
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Old 07-20-2014 , 01:48   Re: Module: Fake Server Queries
Reply With Quote #12

How is this module useful?
You can only fake information to players..
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Shooting King
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Old 07-21-2014 , 09:00   Re: Module: Fake Server Queries
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Originally Posted by Kia View Post
How is this module useful?
You can only fake information to players..
How are this, this and this useful ?

And please don't ask repeated (retarded) questions again and again. If it wasn't useful why would you think we will make it ? My intention is to make more players get into the server. If there is only one player on the server people will be refusing to join to the server. So we will use this module and show the wrong number, after a while all the player on the server will be real. And similarly isn't it interesting to give two names to the same server(and i am not forcing it) ? And why should server give its configuration (A2S_RULES) to others ? (I am talking about HL1 Games ONLY)
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Kia
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Old 07-21-2014 , 11:32   Re: Module: Fake Server Queries
Reply With Quote #14

That was just my opinion, if I join a server thinking it is full, but then see it is not and realize it fakes that information, I would never ever join that server.
And why should you hide your configuration to others? There is no point in hiding that information.
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Shooting King
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Old 07-21-2014 , 11:40   Re: Module: Fake Server Queries
Reply With Quote #15

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Originally Posted by Kia View Post
That was just my opinion, if I join a server thinking it is full, but then see it is not and realize it fakes that information, I would never ever join that server.
And why should you hide your configuration to others? There is no point in hiding that information.
Why in the world will you set the iPlayers to 32. To dynamically change the iPlayers, use fq_set_players() in Server_SendTo() forward after checking its an A2S_Info query (i will post and example soon). Why to show our configuration to others ?? Blocking meaning less queries will lessen load on Server.
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bibu
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Old 07-21-2014 , 16:49   Re: Module: Fake Server Queries
Reply With Quote #16

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Originally Posted by Kia View Post
if I join a server thinking it is full, but then see it is not and realize it fakes that information, I would never ever join that server.
You can actually say that to any plugin running on a server...

Imagine HUD/sound/too much custom resources on a server? Immedietely -> leave lol
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joropito
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Old 07-25-2014 , 09:15   Re: Module: Fake Server Queries
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I think this goes against Valve's Policy of Truth...
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Old 07-25-2014 , 09:38   Re: Module: Fake Server Queries
Reply With Quote #19

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Originally Posted by joropito View Post
I think this goes against Valve's Policy of Truth...
Also, some comments (not tested yet)

1- Hooking sendto isn't good. You can overload sendto calls under high traffic situations
2- I like you use chooker
3- It goes agains Valve's Policy of Truth so this should be deleted
4- There're better ways to achieve this (better in performance, but harder because responses are now handled by steamclient)
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Shooting King
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Old 07-25-2014 , 11:21   Re: Module: Fake Server Queries
Reply With Quote #20

Quote:
Originally Posted by joropito View Post
I think this goes against Valve's Policy of Truth...
Any proofs regarding HL1 Games. Valve's Policy of truth makes sense only for TF.

Quote:
Originally Posted by joropito View Post
4- There're better ways to achieve this (better in performance, but harder because responses are now handled by steamclient)
How ?
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