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Biohazard v2.00 Beta 3b (Zombie Mod)


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F.E.A.R.
Junior Member
Join Date: Nov 2007
Old 04-14-2008 , 01:53   Re: Biohazard v1.84 (Zombie Mod)
Reply With Quote #511

biohazard.amxx when alone works perfect, but it's amxbans that make server unstable.

I need amxbans. I have more than 4k people banned and i don't want they to play on my server.
That's impossible to disable bans. but i have to.

hope you will fix conflicts between amxbans and biohazard.
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bombey
Member
Join Date: Jul 2006
Old 04-14-2008 , 02:01   Re: Biohazard v1.84 (Zombie Mod)
Reply With Quote #512

Again @Cheap_Suit: There were some propositions. First one was, the dead models of the zombies should stay until the end of the round on the ground. Second one was, there should be more than only one zombie model(.mdl), 2 or 3 or whatever different zombies on the server...
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Virtual-Vybz
Senior Member
Join Date: Apr 2008
Old 04-14-2008 , 02:49   Re: Biohazard v1.84 (Zombie Mod)
Reply With Quote #513

Really no one in here can help me doing more than 1 starting zombie???

I REALLY need that plugin.

@ Cheap_Suit may you add this as a cvar??? so everybody can choose the ammount of starting zombies, or you may tell me what to edit??? Would be very great!!! I would be very pleased if you do this!

I don't get it on my own... sorry
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-14-2008 , 03:09   Re: Biohazard v1.84 (Zombie Mod)
Reply With Quote #514

Quote:
Originally Posted by bombey View Post
Again @Cheap_Suit: There were some propositions. First one was, the dead models of the zombies should stay until the end of the round on the ground. Second one was, there should be more than only one zombie model(.mdl), 2 or 3 or whatever different zombies on the server...
Lying models = LOW FPS FOR some of the peoples. if he add's it.
it should have a CVAR!

2-3Models....if iam not mistaken...WONT THAT KICK LIKE HELL?

anyways i have only Bio and SpawnUtility on....and the server seems ok...ill come back in like 5-6Hours and tell you the results.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-14-2008 , 05:11   Re: Biohazard v1.84 (Zombie Mod)
Reply With Quote #515

Quote:
Originally Posted by F.E.A.R. View Post
biohazard.amxx when alone works perfect, but it's amxbans that make server unstable.

I need amxbans. I have more than 4k people banned and i don't want they to play on my server.
That's impossible to disable bans. but i have to.

hope you will fix conflicts between amxbans and biohazard.
I've looked around on amxbans forum and the amxbans itself seem to have some history of unexplained crashes. One solution that was posted, is the use of nightly builds. Some posted that it worked for them, let me know if that works for you too.

Quote:
Originally Posted by bombey View Post
Again @Cheap_Suit: There were some propositions. First one was, the dead models of the zombies should stay until the end of the round on the ground. Second one was, there should be more than only one zombie model(.mdl), 2 or 3 or whatever different zombies on the server...
  1. Where is your zombie model located? The .mdl file itself.
  2. I posted a sub plugin not long ago, look in the 2nd post.
Quote:
Originally Posted by Virtual-Vybz View Post
Really no one in here can help me doing more than 1 starting zombie???

I REALLY need that plugin.

@ Cheap_Suit may you add this as a cvar??? so everybody can choose the ammount of starting zombies, or you may tell me what to edit??? Would be very great!!! I would be very pleased if you do this!

I don't get it on my own... sorry
Okay, ill make post up a sub plugin when I can.
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DA
Veteran Member
Join Date: Nov 2005
Location: Germany/Münster
Old 04-14-2008 , 09:24   Re: Biohazard v1.84 (Zombie Mod)
Reply With Quote #516

@cheap_suit

Plugins.ini
Code:
; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx			; admin base (required for any admin-related)
;admin_sql.amxx		; admin base - SQL version (comment admin.amxx)
;admin_amxbans.amxx    	; AmxBans own SQL version of admin_sql if you are using amxbans web interface to manage admins
;amxbans.amxx			; AmxBans 5.0

; Basic
admincmd.amxx			; basic admin console commands
;adminhelp.amxx		; help command for admin console commands
xredirect.amxx		; Server Redirect & AdminSlots
;adminslots.amxx		; slot reservation
multilingual.amxx		; Multi-Lingual management

; Menus
menufront.amxx		; front-end for admin menus
cmdmenu.amxx			; command menu (speech, settings)
plmenu.amxx			; players menu (kick, ban, client cmds.)
;telemenu.amxx			; teleport menu (Fun Module required!)
mapsmenu.amxx			; maps menu (vote, changelevel)

; Chat / Messages
admincolor_chat.amxx		; Colored AdminChat
adminchat.amxx		; console chat commands
;antiflood.amxx		; prevent clients from chat-flooding the server
;scrollmsg.amxx		; displays a scrolling message
;imessage.amxx		; displays information messages
adminvote.amxx		; vote commands

; Map related
nextmap.amxx			; displays next map in mapcycle
;mapchooser.amxx		; allows to vote for next map
timeleft.amxx			; displays time left on map

; Configuration
pausecfg.amxx			; allows to pause and unpause some plugins
statscfg.amxx			; allows to manage stats plugins via menu and commands

; Counter-Strike
;restmenu.amxx			; restrict weapons menu
statsx.amxx			; stats on death or round end (CSX Module required!)
miscstats.amxx		; bunch of events announcement for Counter-Strike
;stats_logging.amxx		; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins
;amxmod_compat.amxx		; AMX Mod backwards compatibility layer


; Custom - Add 3rd party plugins here
server_version.amxx		; Server Version
amx_ejl_adminchat.amxx  	; Admin HUD Messages
advertising_filter.amxx 	; Advertising Filter
dontsayips.amxx			; Don't say IP's
autolang.amxx			; AutoLang
ad_manager.amxx			; Autoresponder and Advertiser
precacher.amxx			; Precache
record_kick_management.amxx	; Demo Recording Management
dailyrestart.amxx			; Daily Restart
bad_camper.amxx			; Bad Camper
terror_gravity.amxx debug	; Terror Gravity
plugins-bio.ini
Code:
biohazard.amxx debug
bio_antiblock.amxx
bio_explodes.amxx
bio_flashlight.amxx
bio_random_models.amxx
plugins-csdm.ini
Code:
csdm_main.amxx
csdm_equip.amxx
csdm_spawn_preset.amxx
csdm_misc.amxx
Amxbans and biohazard with nightly builds not running. Had tested it.
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marcellus
Senior Member
Join Date: Mar 2004
Old 04-14-2008 , 10:10   Re: Biohazard v1.84 (Zombie Mod)
Reply With Quote #517

a simple plugin bio_fsg :

add 2 cvars

bh_silentzombie : if set to 1 remove zombie footsteps sound

bh_zombiegravity : a ratio for gravity : 1.0 no change, 0.75 (less grav, default)

have fun
Attached Files
File Type: sma Get Plugin or Get Source (bio_fsg.sma - 1185 views - 1.6 KB)
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Last edited by marcellus; 04-14-2008 at 11:15.
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DA
Veteran Member
Join Date: Nov 2005
Location: Germany/Münster
Old 04-14-2008 , 12:16   Re: Biohazard v1.84 (Zombie Mod)
Reply With Quote #518

Sometimes I get this error with csdm and biohazard:

Code:
L 04/14/2008 - 17:12:38: [FAKEMETA] Invalid entity
L 04/14/2008 - 17:12:38: [AMXX] Displaying debug trace (plugin "csdm_misc.amxx")
L 04/14/2008 - 17:12:38: [AMXX] Run time error 10: native error (native "pev")
L 04/14/2008 - 17:12:38: [AMXX]    [0] csdm_misc.sma::OnEntSpawn (line 90)
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diviqt
Senior Member
Join Date: Jul 2007
Location: Bulgaria
Old 04-14-2008 , 13:53   Re: Biohazard v1.84 (Zombie Mod)
Reply With Quote #519

The new version works great no errors no bugs not crashing my server (rock)
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Cherub
Junior Member
Join Date: Mar 2008
Old 04-14-2008 , 14:31   Re: Biohazard v1.84 (Zombie Mod)
Reply With Quote #520

Hi!
I'd like to change zombie's knife damage and every guns to normal.
What i have to do?

I guess i have to change these cvars:

bh_zombie_def_multi 0.087
bh_zombie_atk_multi 1.5

Last edited by Cherub; 04-14-2008 at 14:52.
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