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Biohazard v2.00 Beta 3b (Zombie Mod)


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earnest
Junior Member
Join Date: Apr 2008
Old 04-09-2008 , 11:29   Re: Biohazard v1.71 (Zombie Mod)
Reply With Quote #391

Quote:
Originally Posted by Virtual-Vybz View Post
@ Cheap_Suit Works fine with the edited line, thank you.

May you add a Sub menu for Shotguns and MSG's???(First weapon menu with the menu 1.shotguns 2. smg's) would be better ordered.
Sry for annoing you...
But if its possible/you got time to tell me what to edit for more than one zombie on start.

My Personal opinion:Great Work!!! but I personally dont like unlimted ammo...
yeah, it will be better!
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diviqt
Senior Member
Join Date: Jul 2007
Location: Bulgaria
Old 04-09-2008 , 11:36   Re: Biohazard v1.71 (Zombie Mod)
Reply With Quote #392

how can i fix this
SV_StartSound: scientist/scream1.wav not precached (0)
SV_StartSound: scientist/scream3.wav not precached (0)
SV_StartSound: scientist/scream4.wav not precached (0)
SV_StartSound: zombie/claw_miss1.wav not precached (0)
SV_StartSound: zombie/claw_miss2.wav not precached (0)
SV_StartSound: zombie/claw_strike1.wav not precached (0)
SV_StartSound: zombie/claw_strike2.wav not precached (0)
SV_StartSound: zombie/claw_strike3.wav not precached (0)
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Old 04-09-2008, 11:36
diviqt
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-09-2008 , 11:40   Re: Biohazard v1.71 (Zombie Mod)
Reply With Quote #393

Quote:
Originally Posted by bombey View Post
@Cheap_suit: Could you please change in the mod that the corpses of the zombies stay until the end of the round?
It should stay on the ground at least for me it did. Post the path to your zombie model.

Quote:
Originally Posted by Virtual-Vybz View Post
@ Cheap_Suit Works fine with the edited line, thank you.

May you add a Sub menu for Shotguns and MSG's???(First weapon menu with the menu 1.shotguns 2. smg's) would be better ordered.
Sry for annoing you...
But if its possible/you got time to tell me what to edit for more than one zombie on start.

My Personal opinion:Great Work!!! but I personally dont like unlimted ammo...
- You can change modify the weapons menu on the biohazard.cfg.

- On the equipweapons function change MAX_AMMO to maxclip(weaponid) and set cvar bh_ammo to 0.

- Multiple zombies will have to wait.
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Last edited by Cheap_Suit; 04-09-2008 at 11:47.
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Cheap_Suit
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Join Date: May 2004
Old 04-09-2008 , 11:41   Re: Biohazard v1.71 (Zombie Mod)
Reply With Quote #394

Quote:
Originally Posted by diviqt View Post
how can i fix this
SV_StartSound: scientist/scream1.wav not precached (0)
SV_StartSound: scientist/scream3.wav not precached (0)
SV_StartSound: scientist/scream4.wav not precached (0)
SV_StartSound: zombie/claw_miss1.wav not precached (0)
SV_StartSound: zombie/claw_miss2.wav not precached (0)
SV_StartSound: zombie/claw_strike1.wav not precached (0)
SV_StartSound: zombie/claw_strike2.wav not precached (0)
SV_StartSound: zombie/claw_strike3.wav not precached (0)
Get steam or get it from someone who has steam.
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Last edited by Cheap_Suit; 04-09-2008 at 11:45.
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Old 04-09-2008, 11:43
diviqt
This message has been deleted by BAILOPAN. Reason: spamming
Old 04-09-2008, 11:45
dekken
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-09-2008 , 11:50   Re: Biohazard v1.71 (Zombie Mod)
Reply With Quote #395

damn deleted my post even tho i edited it...
well any idea why does it take more CPU then b4?
it took b4 50-60%...and now its upto 80-90%

just wondering....more tasks or something?..
weird
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Virtual-Vybz
Senior Member
Join Date: Apr 2008
Old 04-09-2008 , 13:34   Re: Biohazard v1.71 (Zombie Mod)
Reply With Quote #396

@ Cheap_Suit

- On the equipweapons function change MAX_AMMO to maxclip(weaponid) and set cvar bh_ammo to 0.

I've done this "works" fine.... but now I just get one clip instead of full clips...
(example: deagle = 7/7 but should be 7/35)

- You can change modify the weapons menu on the biohazard.cfg.

how to add a new menu in there??? (thinking of round start menu like
1.New Weapons.
2.Previous Setup.
3. Don't show again!

so you click "New Weapons" an now you get a Submenu with

1.Shotguns
2.SMG's

and if you click SMG's you get the SMG's menu, but if you click Shotguns you get the Shotguns menu(2 seperate weaponmenus, hope you know what i mean ))
Don't know how to realize that... sry
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Jay-izi
Senior Member
Join Date: Mar 2008
Location: Estonia Tallinn
Old 04-09-2008 , 14:27   Re: Biohazard v1.71 (Zombie Mod)
Reply With Quote #397

Do you mean anything like this in MD Zombie Infection?
1.

2.

3.

If yes i thought about it but didn't post my idea
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Virtual-Vybz
Senior Member
Join Date: Apr 2008
Old 04-09-2008 , 14:47   Re: Biohazard v1.71 (Zombie Mod)
Reply With Quote #398

Yes exactly like on MD, cause its just the best way, its ordered and looks pritty nice
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dangerix
Senior Member
Join Date: Aug 2007
Location: Germany
Old 04-09-2008 , 14:52   Re: Biohazard v1.71 (Zombie Mod)
Reply With Quote #399

A LOT of people got used to the CS:DM menu style.
I wouldn't change it, if it was my decision.
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DA
Veteran Member
Join Date: Nov 2005
Location: Germany/Münster
Old 04-09-2008 , 14:59   Re: Biohazard v1.71 (Zombie Mod)
Reply With Quote #400

hmm. Server crashed with this in the terminal:

Code:
FATAL ERROR (shutting down): Host_Error: WriteDest_Parm: not a client

FATAL ERROR (shutting down): Host_Error: WriteDest_Parm: not a client
Server crash again. Now without any messages:

Code:
..... player disconected.....
L 04/09/2008 - 22:35:09: Server shutdown
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Last edited by DA; 04-09-2008 at 15:49.
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