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[L4D/L4D2] Black And White Checker | 1.76 : November 23, 2020 |


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cravenge
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Old 11-22-2020 , 08:46   Re: [L4D/L4D2] Black And White Checker | 1.75 : November 13, 2020 |
Reply With Quote #41

Quote:
Originally Posted by Alex101192 View Post
Even though your plugin is removed from the server, sourcemod is now complaining that it can't parse the 2 translation files which I removed. The plugin is not there anymore, why is this happening? And yeah I am still getting crashes by the way.
Are you sure you fully removed the plugin and restarted the server? It shouldn't be loaded anymore afterwards unless you made another copy or your own version with a different name by mistake.
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cravenge
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Old 11-23-2020 , 03:56   Re: [L4D/L4D2] Black And White Checker | 1.76 : November 23, 2020 |
Reply With Quote #42

Updated.

- Added compatibility for Graves and Hats plugins.
- New cvar for listing problematic maps.
- Code optimizations.
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Alex101192
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Old 11-23-2020 , 06:54   Re: [L4D/L4D2] Black And White Checker | 1.75 : November 13, 2020 |
Reply With Quote #43

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Originally Posted by Marttt View Post
I'm not in home right now but any plugin that adds model do the precache table may produce crashes or errors. Is not a plugin specific bug. As a quick fix I usually remove entities with models in stripper that seems to reduce this crashes, PM me Alex if you want to test.
No they don't cause crashes. They only causes crashes on certain maps and I have a list with all known conflicting maps set not to precache the models.
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Alex101192
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Old 11-23-2020 , 06:56   Re: [L4D/L4D2] Black And White Checker | 1.75 : November 13, 2020 |
Reply With Quote #44

Quote:
Originally Posted by cravenge View Post
Are you sure you fully removed the plugin and restarted the server? It shouldn't be loaded anymore afterwards unless you made another copy or your own version with a different name by mistake.
Not only I removed the plugin and restarted the server, I even reinstalled it all new and copied the backup which DID NOT have the plugin.

Last edited by Alex101192; 11-23-2020 at 06:57.
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Alex101192
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Old 11-23-2020 , 12:42   Re: [L4D/L4D2] Black And White Checker | 1.76 : November 23, 2020 |
Reply With Quote #45

Wait so now if the plugin detects that either hats and graves are installed then the aura methods which is what is applied on exclude cvar is now applied to all maps?

Played with it a little bit and no problem or crashes. Will test more. Health glow is of course removed as there is already white glow from this plugin now.
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cravenge
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Old 11-23-2020 , 17:24   Re: [L4D/L4D2] Black And White Checker | 1.76 : November 23, 2020 |
Reply With Quote #46

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Originally Posted by Alex101192 View Post
Wait so now if the plugin detects that either hats and graves are installed then the aura methods which is what is applied on exclude cvar is now applied to all maps?
Yup. I was planning to make both the plugin detection and the list cvar work together but it would be too much of a hassle.
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Alex101192
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Old Yesterday , 10:17   Re: [L4D/L4D2] Black And White Checker | 1.76 : November 23, 2020 |
Reply With Quote #47

Quote:
Originally Posted by cravenge View Post
Yup. I was planning to make both the plugin detection and the list cvar work together but it would be too much of a hassle.
It's been a few days since the plugin has been there. I played games and I had no crashes. I have seen players played multiple custom maps and valve maps. No debug log was generated. Everything is working now. No crashes.
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