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[CS:GO] surpressing event "player_team" will lead to not closing the teamselect page


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fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 08-25-2018 , 05:48   [CS:GO] surpressing event "player_team" will lead to not closing the teamselect page
Reply With Quote #1

This is a thing since PanormaUI.

I'm using this code:
Code:
public void OnPluginStart()
{
    HookEvent("player_team", PlayerTeam_Pre, EventHookMode_Pre)
}

public Action PlayerTeam_Pre(Handle event, const char[] name, bool dontBroadcast)
{
    SetEventBroadcast(event,true);
    return Plugin_Continue;
}
Is there any way to surpress the message "PlayerXY is joining the Counter-Terrorist force", without disturbing the PanoramaUI of the client?
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Ilusion9
Veteran Member
Join Date: Jun 2018
Location: Romania
Old 08-25-2018 , 07:19   Re: [CS:GO] surpressing event "player_team" will lead to not closing the teamselect p
Reply With Quote #2

PHP Code:
public void OnPluginStart()
{
    
HookUserMessage(GetUserMessageId("TextMsg"), Event_TextMsgtrue);
}

public 
Action Event_TextMsg(UserMsg msg_idBfRead msg, const int[] playersint playersNumbool reliablebool init)
{
    
char Text[64];
    
PbReadString(msg"params"Textsizeof(Text), 0);
    
    if(
StrContains(Text"SavePlayer") != -1// change saveplayer with your pattern
    
{
        return 
Plugin_Handled;
    }
    
    return 
Plugin_Continue;


Last edited by Ilusion9; 08-25-2018 at 07:19.
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fragnichtnach
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Join Date: Oct 2008
Old 08-25-2018 , 08:03   Re: [CS:GO] surpressing event "player_team" will lead to not closing the teamselect p
Reply With Quote #3

Thanks, but it didn't work out.

Code:
public void OnPluginStart()
{
    HookUserMessage(GetUserMessageId("TextMsg"), Event_TextMsg, true);
}

public Action Event_TextMsg(UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init)
{
    char Text[128];
    PbReadString(msg, "params", Text, sizeof(Text), 0);
    
    if(StrContains(Text, "is joining the Counter-Terrorist force") != -1) // change saveplayer with your pattern
    {
        return Plugin_Handled;
    }
    else if(StrContains(Text, "is joining the Terrorist force") != -1) // change saveplayer with your pattern
    {
        return Plugin_Handled;
    }
    else if(StrContains(Text, "is joining the Spectators") != -1) // change saveplayer with your pattern
    {
        return Plugin_Handled;
    }
    return Plugin_Continue;
}
Still getting the messages! Is my code correct?

(Also I think there would be a problem for people who are running the game not in English.)
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Ilusion9
Veteran Member
Join Date: Jun 2018
Location: Romania
Old 08-25-2018 , 08:18   Re: [CS:GO] surpressing event "player_team" will lead to not closing the teamselect p
Reply With Quote #4

PHP Code:

#Cstrike_game_join_spectators
#Cstrike_game_join_terrorist
#Cstrike_game_join_ct 
PHP Code:

    
if(StrContains(Text"Cstrike_game_join_") != -1)
    {
        return 
Plugin_Handled;
    } 
or

PHP Code:

    
if(StrEqual(Text"#Cstrike_game_join_ct") != -1)
    {
        return 
Plugin_Handled;
    }

    if(
StrEqual(Text"#Cstrike_game_join_terrorist") != -1)
    {
        return 
Plugin_Handled;
    }

    if(
StrEqual(Text"#Cstrike_game_join_spectators") != -1)
    {
        return 
Plugin_Handled;
    } 
Ilusion9 is offline
fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 08-25-2018 , 09:28   Re: [CS:GO] surpressing event "player_team" will lead to not closing the teamselect p
Reply With Quote #5

I've tried this. Still don't get it!
I am not sure, if I am able to surpress the message without not sending the event. The message might be client related. Would htat be possible?

Code:
#include <sourcemod>
#include <cstrike>

/*
#Cstrike_game_join_spectators
#Cstrike_game_join_terrorist
#Cstrike_game_join_ct
*/

public void OnPluginStart()
{
    HookUserMessage(GetUserMessageId("TextMsg"), Event_TextMsg, true);
}

public Action Event_TextMsg(UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init)
{
    char Text[128];
    PbReadString(msg, "params", Text, sizeof(Text), 0); 
    if(StrContains(Text, "#Cstrike_game_join_") != -1) // change saveplayer with your pattern
    {
        return Plugin_Handled;
    }
    return Plugin_Continue;
}
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fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 08-25-2018 , 11:11   Re: [CS:GO] surpressing event "player_team" will lead to not closing the teamselect p
Reply With Quote #6

Just finished my analyse:
HookUserMessage is not hooking the joing-team-messages!
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Ilusion9
Veteran Member
Join Date: Jun 2018
Location: Romania
Old 08-25-2018 , 12:36   Re: [CS:GO] surpressing event "player_team" will lead to not closing the teamselect p
Reply With Quote #7

https://forums.alliedmods.net/showth...e_game_join_ct
Ilusion9 is offline
Indarello
Senior Member
Join Date: Nov 2015
Location: Russia
Old 08-25-2018 , 14:25   Re: [CS:GO] surpressing event "player_team" will lead to not closing the teamselect p
Reply With Quote #8

Quote:
Originally Posted by Ilusion9 View Post
this working for you?
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fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 08-26-2018 , 03:54   Re: [CS:GO] surpressing event "player_team" will lead to not closing the teamselect p
Reply With Quote #9

No, the following code didn't worked out:
Code:
#include <sourcemod>

public void OnPluginStart()
{
    HookEvent("player_team", PlayerTeam_Pre, EventHookMode_Pre);
}
public Action PlayerTeam_Pre(Handle event, const char[] name, bool dontBroadcast)
{
    if(!dontBroadcast)
    {
        Handle new_event = CreateEvent("player_team", true);
        SetEventInt(new_event, "userid", GetEventInt(event, "userid"));
        SetEventInt(new_event, "team", GetEventInt(event, "team"));
        SetEventInt(new_event, "oldteam", GetEventInt(event, "oldteam"));
        SetEventBool(new_event, "disconnect", GetEventBool(event, "disconnect"));
        FireEvent(new_event, true);
        return Plugin_Handled;
    }
    return Plugin_Continue;
}
The message was deleted, but
  1. The Team-Choose-Screen didn't close!
  2. The server crashed shortly after choosing a team!

edit: Just want to say thanks to illusion9 for all the suggestions, also it is not fixing the problem untill now.

Last edited by fragnichtnach; 08-26-2018 at 05:13.
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Ilusion9
Veteran Member
Join Date: Jun 2018
Location: Romania
Old 08-28-2018 , 13:59   Re: [CS:GO] surpressing event "player_team" will lead to not closing the teamselect p
Reply With Quote #10

PHP Code:

HookEvent
("player_team"Event_PlayerTeamEventHookMode_Pre);

public 
Action Event_PlayerTeam(Event event, const char[] namebool dontBroadcast
{
    if(!
event.GetBool("disconnect"))
        
event.SetBool("silent"true);


Last edited by Ilusion9; 08-28-2018 at 18:09.
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