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toggle snow on cmd


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Cirovic
Senior Member
Join Date: Sep 2019
Old 11-21-2020 , 20:45   toggle snow on cmd
Reply With Quote #1

When player type command /snow, snow flakes will go off for him, and if he go again /snow it will go on for him.

#include <amxmodx>
#include <fakemeta>

#define PLUGIN "Winter Environment"
#define VERSION "1.0"
#define AUTHOR "Alka"

#define STEP_DELAY 0.5

new const g_szBombModels[][] = {

"models/v_usp.mdl",
"models/v_usp.mdl",
"models/v_usp.mdl",
"models/v_usp.mdl"
};
new const g_szBombSounds[][] = {

"sou.wav",
"csds.wav",
"gas.wav"
};
new const g_szStepSound[][] = {

"player/pl_snow1.wav",
"player/pl_snow2.wav",
"player/pl_snow3.wav",
"player/pl_snow4.wav",
"player/pl_snow5.wav",
"player/pl_snow6.wav"
};
new g_iLedSprite;

new Float:g_fNextStep[33];

public plugin_init() {

register_plugin(PLUGIN, VERSION, AUTHOR);

register_forward(FM_SetModel, "fwd_SetModel", 1);
register_forward(FM_PlayerPreThink, "fwd_PlayerPreThink", 0);

register_logevent("logevent_BombPlanted", 3, "2=Planted_The_Bomb");
register_logevent("logevent_BombDefused", 3, "2=Defused_The_Bomb");
register_logevent("logevent_BombExploded", 6, "3=Target_Bombed");

register_message(SVC_TEMPENTITY, "message_TempEntity");
}

public plugin_precache()
{
engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_snow"));

new i;
for(i = 0 ; i < sizeof g_szBombModels ; i++)
precache_model(g_szBombModels[i]);
for(i = 0 ; i < sizeof g_szBombSounds ; i++)
precache_sound(g_szBombSounds[i]);
for(i = 0 ; i < sizeof g_szStepSound ; i++)
precache_sound(g_szStepSound[i]);

g_iLedSprite = precache_model("sprites/ledglow.spr");
}

public fwd_SetModel(ent, const szModel[])
{
if(!pev_valid(ent))
return FMRES_IGNORED;

if(equal(szModel, "models/w_c4.mdl"))
{
static iRndModel; iRndModel = random_num(0, sizeof g_szBombModels - 1);
engfunc(EngFunc_SetModel, ent, g_szBombModels[iRndModel]);

return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}

public fwd_PlayerPreThink(id)
{
if(!is_user_alive(id))
return FMRES_IGNORED;

static Float:fGmTime ; fGmTime = get_gametime();
if(g_fNextStep[id] < fGmTime)
{
if(fm_get_user_speed(id) && (pev(id, pev_flags) & FL_ONGROUND) && is_user_outside(id))
{
set_pev(id, pev_flTimeStepSound, 999);
engfunc(EngFunc_EmitSound, id, CHAN_AUTO, g_szStepSound[random_num(0, sizeof g_szStepSound - 1)], 0.5, ATTN_NORM, 0, PITCH_NORM);

g_fNextStep[id] = fGmTime + STEP_DELAY;
}
}
return FMRES_IGNORED;
}

public logevent_BombPlanted()
{
emit_sound(0, CHAN_AUTO, g_szBombSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}

public logevent_BombDefused()
{
client_cmd(0, "wait;stopsound");
emit_sound(0, CHAN_AUTO, g_szBombSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}

public logevent_BombExploded()
{
emit_sound(0, CHAN_AUTO, g_szBombSounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}

public message_TempEntity(msg_id, msg_dest, msg_ent)
{
if(get_msg_arg_int(1) == TE_GLOWSPRITE)
{
if(get_msg_arg_int(5) == g_iLedSprite)
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}

stock Float:is_user_outside(id)
{
new Float:vOrigin[3], Float:fDist;
pev(id, pev_origin, vOrigin);

fDist = vOrigin[2];

while(engfunc(EngFunc_PointContents, vOrigin) == CONTENTS_EMPTY)
vOrigin[2] += 5.0;

if(engfunc(EngFunc_PointContents, vOrigin) == CONTENTS_SKY)
return (vOrigin[2] - fDist);

return 0.0;
}

stock Float:fm_get_user_speed(id)
{
if(!is_user_connected(id))
return 0.0;

static Float:fVelocity[3];
pev(id, pev_velocity, fVelocity);

fVelocity[2] = 0.0;

return vector_length(fVelocity);
}
Cirovic is offline
tarsisd2
Veteran Member
Join Date: Feb 2016
Location: brazil
Old 11-21-2020 , 22:09   Re: toggle snow on cmd
Reply With Quote #2

you are a senior member and don`t know how to use php tags?
tarsisd2 is offline
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