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SourceMod 1.10 Now Stable!


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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 10-24-2019 , 14:01   Re: SourceMod 1.10 Now Stable!
#11

Quote:
Originally Posted by sneaK View Post
Hi sneak,

Could you ask me a question? If I want to help with SourceMod translations for my language, how can I do it, would it be straight through GitHub from the SourceMod project, or would it have a specific site?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-24-2019 , 16:00   Re: SourceMod 1.10 Now Stable!
#12

Quote:
Originally Posted by paulo_crash View Post
Hi sneak,

Could you ask me a question? If I want to help with SourceMod translations for my language, how can I do it, would it be straight through GitHub from the SourceMod project, or would it have a specific site?
https://sm.alliedmods.net/translator/

If you don't have access already, send me a PM with details of the language you wish to translate.
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PlayBoy31
Senior Member
Join Date: May 2011
Location: into the void
Old 10-26-2019 , 05:21   Re: SourceMod 1.10 Now Stable!
#13

Hi my name PlayBoy31.fr is missing from contributors, see #1009, thanks
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 11-12-2019 , 02:19   Re: SourceMod 1.10 Now Stable!
#14

Quote:
Originally Posted by PlayBoy31 View Post
Hi my name PlayBoy31.fr is missing from contributors, see #1009, thanks
Our apologies, some times a contributor or two slips through. You've been added, thank you for letting us know and thanks for the contribution!

Last edited by headline; 11-12-2019 at 02:19.
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milutinke
AlliedModders Donor
Join Date: Jun 2012
Location: Serbia
Old 11-24-2019 , 18:40   Re: SourceMod 1.10 Now Stable!
#15

Awesome!

Finally, I can use enum structs.
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Crazygamer34894
Senior Member
Join Date: Feb 2013
Location: Cape Town Western Cape
Old 11-25-2019 , 12:28   Re: SourceMod 1.10 Now Stable!
#16

Yay!! Sourcemod Update \m/
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Last edited by Crazygamer34894; 11-25-2019 at 12:28.
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imemix
Junior Member
Join Date: Dec 2019
Location: united kingdom
Old 12-04-2019 , 06:32   Re: SourceMod 1.10 Now Stable!
#17

<3
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Alienmario
Senior Member
Join Date: Aug 2013
Old 03-16-2020 , 09:59   Re: SourceMod 1.10 Now Stable!
#18

I think I may have found a bug.
Quote:
enum struct Foo
{
bool bar;

void IsSame(Foo otherFoo)
{
PrintToServer("IsSame %d", this.bar == otherFoo.bar);
}
}
Gives compiler error 159 on the line where method starts: brackets after variable name indicate a fixed-size array, but size could not be determined - either specify sizes, an array initializer, or use dynamic syntax (such as 'char[] x')

While this work fine.
Quote:
enum struct Foo
{
bool bar;

void IsSame(Foo[] otherFoo)
{
PrintToServer("IsSame %d", this.bar == otherFoo[0].bar);
}
}
Edit: nevermind, it has already been reported https://github.com/alliedmodders/sourcepawn/issues/307

Last edited by Alienmario; 03-16-2020 at 12:28.
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usla
Senior Member
Join Date: Jul 2009
Old 09-14-2020 , 12:10   Re: SourceMod 1.10 Now Stable!
#19

which is the last stable version for dods ? cheers !
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