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Changes - Part 2: Rolling Release Cycle


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psychonic

BAFFLED
Join Date: May 2008
Old 09-11-2015 , 16:04   Changes - Part 2: Rolling Release Cycle
#1

SourceMod is now officially on a rolling release cycle.

What this means to you
There won't be any more "point" releases (1.7.3, etc). Instead, we're going to continue to make an effort to keep the stable branch stable, and better relay information about what has changed in each build.

Major releases with potential API breakage will still occur and will still have release notes, along with continued updates even after the branch is considered to be stable.

The old Downloads and Snapshots pages on the SourceMod website have been merged and now contain more useful information than before. There are immediate links at the top to download the latest build for your OS, as well as other recent builds displayed below with information about the changes in that build over the previous one.

Additionally, all builds (formerly referred to as snapshots) include full localization data as well as updated Geo-IP data, just like previous release versions.

We're still sorting out some small things, but most everything is in place now. If you come across any issues with these changes, please post a comment in this thread.

Last edited by psychonic; 09-16-2015 at 17:27.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 09-11-2015 , 16:17   Re: Changes - Part 2: Rolling Release Cycle
#2

Excellent! The most important part for me was knowing the changes from the releases and snapshots. Now it's right there.
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 09-11-2015 , 16:29   Re: Changes - Part 2: Rolling Release Cycle
#3

This change should make it easier for people to get the correct SM version to work with a game server
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 09-11-2015 , 16:30   Re: Changes - Part 2: Rolling Release Cycle
#4

Nice job, this is much cleaner than the older system plus people can know when a major crash bug is fixed if a game like TF2 updates faster, neat.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-11-2015 , 16:43   Re: Changes - Part 2: Rolling Release Cycle
#5

Will MetaMod: Source be moved over to rolling releases as well?

Also a word to the wise: FindMap's syntax changed between the Stable (1.7) and Unstable (1.8) builds:

Code:
// 1.7
native FindMapResult FindMap(char[] map, int maxlen);

// 1.8
native FindMapResult FindMap(const char[] map, char[] foundmap, int maxlen);
There's a compatibility shim in place to make code that uses FindMap compiled under 1.7 work in 1.8, but you can't compile code that uses the older syntax with the current unstable/development compiler.

Edit: This wasn't relevant before as FindMap appeared in 1.7.3, but since it's now part of the "release" Stable version, now it is relevant.
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Last edited by Powerlord; 09-11-2015 at 16:49.
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Wilczek
AlliedModders Donor
Join Date: Oct 2012
Location: Poland
Old 09-11-2015 , 16:58   Re: Changes - Part 2: Rolling Release Cycle
#6

I appreciate the change, but man - the OS icons are awful. Why don't use flat desing to match other parts of the website?
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psychonic

BAFFLED
Join Date: May 2008
Old 09-11-2015 , 16:59   Re: Changes - Part 2: Rolling Release Cycle
#7

Quote:
Originally Posted by Powerlord View Post
Will MetaMod: Source be moved over to rolling releases as well?
All signs point to yes.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-11-2015 , 17:14   Re: Changes - Part 2: Rolling Release Cycle
#8

Quote:
Originally Posted by Wilczek View Post
I appreciate the change, but man - the OS icons are awful. Why don't use flat desing to match other parts of the website?
The page is functional, it hasn't had its sprinkle of pixel dust yet.
Unless you'd prefer to have had this delayed a few months just over the aesthetic of a couple of buttons?
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Wilczek
AlliedModders Donor
Join Date: Oct 2012
Location: Poland
Old 09-11-2015 , 17:16   Re: Changes - Part 2: Rolling Release Cycle
#9

Naah, keep up the good work! I could help you with the icons, if you wish.
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Last edited by Wilczek; 09-11-2015 at 17:18.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 09-11-2015 , 18:33   Re: Changes - Part 2: Rolling Release Cycle
#10

I like this update, much easier that browsing through that waterfall page. I did like the waterfall page though because it showed when a build was being processed and time remaining. Will there be anything like that for compile times on this new page?
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Last edited by Fearts; 09-11-2015 at 18:35.
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