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SourceMod 1.6 released!


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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 07-03-2014 , 20:00   Re: SourceMod 1.6 released!
#11

Hmm, I'm fine here powerlord, got MMS 1.10.1 up and SM 1.6 up, no seg faults on shutdown(via quit command)
Running Ubuntu 14.04 LTS
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 07-03-2014 , 22:09   Re: SourceMod 1.6 released!
#12

Quote:
Originally Posted by Powerlord View Post
Code:
[07] DHooks (1.0.14-alpha) by Dr!fter
Why do you insist on running an old unstable version of DHooks?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-03-2014 , 23:29   Re: SourceMod 1.6 released!
#13

Quote:
Originally Posted by KyleS View Post
Why do you insist on running an old unstable version of DHooks?
Since 1.0.13 is the latest listed in the DHooks thread, I'm not sure where you're getting that. Besides which DHooks2 only worked with 1.6 which I wasn't running prior to today and still doesn't even have an official release.

Besides which, who do you think fixed the shutdown crashes it was exhibiting before?
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Not currently working on SourceMod plugin development.

Last edited by Powerlord; 07-03-2014 at 23:32.
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Derikk
Junior Member
Join Date: Jul 2010
Old 07-04-2014 , 03:05   Re: SourceMod 1.6 released!
#14

Configurable votemap list: votemap uses the map cycle by default. Server admins may optionally specify a different maplist by adding a playersvotes section to maplists.cfg:

/* For playersvotes plugin */
"playersvotes"
{
"file" "maplist.txt"
}

In version 1.6.0, this function does not work! Votemap uses the map cycle by default! How to fix?

Last edited by Derikk; 07-04-2014 at 03:07.
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 07-04-2014 , 06:11   Re: SourceMod 1.6 released!
#15

I am still new to updating sourcemod and metamod on my servers. Do I need to replace the base plugins included with the update or do I just need to update the files specified on the upgrading instructions page?
Also what about sourcemod.cfg or core.cfg ?

Last edited by Phaiz; 07-04-2014 at 06:12.
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checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 07-04-2014 , 06:38   Re: SourceMod 1.6 released!
#16

Quote:
Originally Posted by Phaiz View Post
I am still new to updating sourcemod and metamod on my servers. Do I need to replace the base plugins included with the update or do I just need to update the files specified on the upgrading instructions page?
Also what about sourcemod.cfg or core.cfg ?
All files but the cfg folder, so you need to stop your server/server's for a minute.
That means not whatevergame/cfg/sourcemod and the addons/sourcemod/cfg I never replace those.

Last edited by checkster; 07-04-2014 at 09:55.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 07-04-2014 , 09:26   Re: SourceMod 1.6 released!
#17

Sweet... I'll see about doing this upgrade tomorrow after the holiday just in case.
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sheo
SourceMod Donor
Join Date: Jul 2013
Location: Russia, Moscow
Old 07-04-2014 , 09:30   Re: SourceMod 1.6 released!
#18

Why would we need RequestFrame if creating 0.0s times does exactly the same?
But, good job, really cool release
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Last edited by sheo; 07-04-2014 at 09:31.
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 07-04-2014 , 10:14   Re: SourceMod 1.6 released!
#19

Quote:
Originally Posted by checkster View Post
All files but the cfg folder, so you need to stop your server/server's for a minute.
That means not whatevergame/cfg/sourcemod and the addons/sourcemod/cfg I never replace those.
Ok thanks for the info
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ecca
Sexy Santa
Join Date: Jan 2011
Old 07-04-2014 , 11:22   Re: SourceMod 1.6 released!
#20

Sweet. Upgrading all our servers tonight been waiting for this
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Last edited by ecca; 07-04-2014 at 11:22.
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