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scptrx
AlliedModders Donor
Join Date: Aug 2015
Location: The Netherlands
Old 11-30-2015 , 08:59   Re: Connect Announce
Reply With Quote #801

Quote:
Originally Posted by Arg! View Post
Please post source when doing modifications!

it might be worth merging this in but ill probably have to do the game detection stuff - apparently player_connect_client is orangebox and greater only.
Thanks, source is in the post now.
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Tellek
Member
Join Date: Sep 2014
Location: Poland
Old 12-05-2015 , 09:22   Re: Connect Announce
Reply With Quote #802

Hello,
How can I change Admin_Kick from set.sp
Code:
has_kick = (id == INVALID_ADMIN_ID) ? false : GetAdminFlag(id, Admin_Kick);
For my own value? For example flag "s"? I tried using ADMFLAG_CUSTOM5 but during compilation it gives error about missmatching tag. I am doing research actually to find out how does it works but I am open for any sugestions, regards.
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HvG Community
AlliedModders Donor
Join Date: Sep 2012
Old 12-16-2015 , 14:56   Re: Connect Announce
Reply With Quote #803

Why is it still showing default connect message? I turned it off in config but it keeps showing up..
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ozrich
AlliedModders Donor
Join Date: Oct 2015
Old 01-05-2016 , 00:19   Re: Connect Announce
Reply With Quote #804

Please forgive me if I'm rehashing an old (very old) thread.

I was wondering if anyone has used this successfully with Insurgency Standalone (i.e., not the mod)

Any issues or things to keep in mind?

Ozrich
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Ullr
Junior Member
Join Date: Dec 2015
Old 01-16-2016 , 11:54   Re: Connect Announce
Reply With Quote #805

I cannot make the .wav sound to play/ Created sourcemod/sounds placed file inside on both server and webhost. playsnd xxxx.wav not playing
no error message just no sound.
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indungi
Member
Join Date: Oct 2011
Location: Romania
Old 02-03-2016 , 18:02   Re: Connect Announce
Reply With Quote #806

Quote:
Originally Posted by Ullr View Post
I cannot make the .wav sound to play/ Created sourcemod/sounds placed file inside on both server and webhost. playsnd xxxx.wav not playing
no error message just no sound.
Convert .wav to mp3
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Merudo
Senior Member
Join Date: Feb 2016
Old 02-10-2016 , 10:57   Re: Connect Announce
Reply With Quote #807

This is probably of interest to no one, but I added a variable to totally disable the custom join message function.

Turn JOINMSG to 0 and recompile the plugin to remove custom join message support. It also removes the items from the admin menu.
Attached Files
File Type: smx cannounce.smx (13.5 KB, 147 views)
File Type: sp Get Plugin or Get Source (cannounce.sp - 180 views - 14.5 KB)

Last edited by Merudo; 02-11-2016 at 20:10.
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Merudo
Senior Member
Join Date: Feb 2016
Old 02-10-2016 , 12:35   Re: Connect Announce
Reply With Quote #808

Quote:
Originally Posted by Arg! View Post
Please post source when doing modifications!

it might be worth merging this in but ill probably have to do the game detection stuff - apparently player_connect_client is orangebox and greater only.
Yeah, it doesn't work with L4D2
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 02-10-2016 , 20:26   Re: Connect Announce
Reply With Quote #809

Quote:
Originally Posted by scptrx View Post
Thanks, source is in the post now.
you've only put the entry point file in, not the whole source!
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HSFighter
Veteran Member
Join Date: Aug 2007
Location: Flensburg - Germany
Old 02-12-2016 , 01:01   Re: Connect Announce
Reply With Quote #810

Hi Arg!,

support for "[INC] More Colors by Dr. McKay" will be a nice feature.
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Greetings HSFighter
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