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[TF2] Enhanced Rockets 19w34a


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ScrapEngineer
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Old 05-17-2017 , 13:11   Re: [TF2] Enhanced Rockets v1.1
Reply With Quote #11

So much code I have no idea what the fuck it means, yay!
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Old 05-17-2017 , 16:17   Re: [TF2] Enhanced Rockets v1.1
Reply With Quote #12

oboy

Thanks Benoist I'll be sure to make these changes.
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Last edited by 404UNF; 05-17-2017 at 16:18.
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ScrapEngineer
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Old 05-18-2017 , 09:09   Re: [TF2] Enhanced Rockets v1.1
Reply With Quote #13

I'll test the whole festive black box thing.
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FlaminSarge
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Old 05-25-2017 , 21:18   Re: [TF2] Enhanced Rockets v1.1
Reply With Quote #14

Fuck, I forgot about modelIndexOverrides. That's way better than parenting+invis, for sure.

However, I'd suggest only setting element 0 on that prop (where i is), rather than all 4 override elements.
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404UNF
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Old 05-25-2017 , 23:49   Re: [TF2] Enhanced Rockets v1.1
Reply With Quote #15

Quote:
Originally Posted by FlaminSarge View Post
Fuck, I forgot about modelIndexOverrides. That's way better than parenting+invis, for sure.

However, I'd suggest only setting element 0 on that prop (where i is), rather than all 4 override elements.
Noted!
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Benoist3012
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Old 05-26-2017 , 04:38   Re: [TF2] Enhanced Rockets v1.1
Reply With Quote #16

If im not mistaken the 3 other elements are used for different vision (Pyro, halloween, birthday) so if someone has Pyrovision he will see the normal rocket, unless it's unused for rockets and they will see the model in element 0
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404UNF
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Old 05-27-2017 , 00:17   Re: [TF2] Enhanced Rockets v1.1
Reply With Quote #17

Quote:
Originally Posted by Benoist3012 View Post
If im not mistaken the 3 other elements are used for different vision (Pyro, halloween, birthday) so if someone has Pyrovision he will see the normal rocket, unless it's unused for rockets and they will see the model in element 0
Noted for future testing. Cheers!
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Last edited by 404UNF; 05-27-2017 at 00:17.
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ScrapEngineer
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Old 05-27-2017 , 05:13   Re: [TF2] Enhanced Rockets v1.1
Reply With Quote #18

Who uses Pyrovision anyways? Heh... Totally not me!
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Last edited by ScrapEngineer; 05-27-2017 at 05:13.
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404UNF
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Old 07-02-2017 , 01:21   Re: [TF2] Enhanced Rockets v1.1
Reply With Quote #19

I got in touch with N-Cog and within a matter of minutes, the final piece of the puzzle was created;

The Beggar's Bazooka Rocket - Textures are taken from the black box itself as well as a spark plug from a Soldier cosmetic.


Now that I've got this, my next day off from work will consist of working on the 1.2 update.

Oh, and as a refresher, here's the images from a prior post of mine of the other new stuff coming in 1.2.
images within
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Last edited by 404UNF; 07-02-2017 at 01:59.
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island55
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Old 07-09-2017 , 13:31   Re: [TF2] Enhanced Rockets v1.1
Reply With Quote #20

very cool, i'll be awaiting the 1.2 update before installing!
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