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Bakr's NoBlock(no Mayhem bug & very smooth)


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Author
Bakros
Junior Member
Join Date: Aug 2012
Plugin ID:
3199
Plugin Version:
1.0.1
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    This is new NoBlock plugin, that don't triggers Mayhem bug.
    Old 08-26-2012 , 10:31   Bakr's NoBlock(no Mayhem bug & very smooth)
    Reply With Quote #1

    Description:
    It's a new NoBlock plugin, that uses the same method as this plugin, but it's also remove collisions on client-side, so it works much smoother.

    Variables
    sm_noblock_enabled 1/0 (default: 1) Disable/Enable NoBlock

    Requirements:
    SDKHooks2(included with Sourcemod 1.5 snapshots)
    SendProxy Manager
    p.s on CSS on Linux you need sourcemod 1.5 + use this fix for sendproxy https://forums.alliedmods.net/showpo...&postcount=148

    Changes
    1.0.1 possible fix for bullets (https://forums.alliedmods.net/showpo...1&postcount=11)
    1.0.0: first release

    TO-DO:
    • Add teamfilter
    • Fix bug on ladder
    Thank's: Tested on my cs:s server with Sourcemod 1.4.5 + SDKHooks 2.2, work's perfectly.
    Also, this is my first work on Sourcemod.And I know, my english is pretty bad.
    Attached Files
    File Type: sp Get Plugin or Get Source (noblock.sp - 999 views - 2.2 KB)
    File Type: smx noblock.smx (3.2 KB, 978 views)

    Last edited by Bakros; 02-11-2013 at 13:44. Reason: new Version
    Bakros is offline
    otterfiend
    Junior Member
    Join Date: Sep 2011
    Old 08-28-2012 , 02:26   Re: Bakr's NoBlock(no Mayhem bug)
    Reply With Quote #2

    Shouldn't this, in theory, work on other sourcegames?
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    eXplode82
    Senior Member
    Join Date: Oct 2009
    Location: Serbia
    Old 08-28-2012 , 04:37   Re: Bakr's NoBlock(no Mayhem bug)
    Reply With Quote #3

    Please add no block time...

    Code:
    sm_noblock 15
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    Bakros
    Junior Member
    Join Date: Aug 2012
    Old 08-28-2012 , 14:19   Re: Bakr's NoBlock(no Mayhem bug)
    Reply With Quote #4

    Quote:
    Originally Posted by otterfiend View Post
    Shouldn't this, in theory, work on other sourcegames?
    i think it must work on all sourcegames, but don't tryed it.

    Last edited by Bakros; 08-28-2012 at 17:41.
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    rsg
    Member
    Join Date: Apr 2011
    Old 08-31-2012 , 07:39   Re: Bakr's NoBlock(no Mayhem bug)
    Reply With Quote #5

    Can't kill players with this plugin... I shoot on them but nothing happened... Can you fix it???
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    Bakros
    Junior Member
    Join Date: Aug 2012
    Old 08-31-2012 , 09:01   Re: Bakr's NoBlock(no Mayhem bug)
    Reply With Quote #6

    Quote:
    Originally Posted by rsg View Post
    Can't kill players with this plugin... I shoot on them but nothing happened... Can you fix it???
    what game?and SDKHOOKS version?

    Last edited by Bakros; 08-31-2012 at 09:01.
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    rsg
    Member
    Join Date: Apr 2011
    Old 09-02-2012 , 02:12   Re: Bakr's NoBlock(no Mayhem bug)
    Reply With Quote #7

    css, sdk hook version 2.2
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    Bacardi
    Veteran Member
    Join Date: Jan 2010
    Location: mom's basement
    Old 09-02-2012 , 07:56   Re: Bakr's NoBlock(no Mayhem bug)
    Reply With Quote #8

    ...I want mention now if someone really interesting this.
    So this plugin handle SDKHook_ShouldCollide and SendProxy_Hook player "m_CollisionGroup". Ok ?

    - SDKHook_ShouldCollide change result 66 times in second by one player when 2 players touch each other and noblock enabled.
    - SendProxy_Hook change result 66 times in seconds all the time when noblock enabled.

    I'm not sure, would this "burden" server when there are 30 players running alive.
    Personally
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    minimoney1
    SourceMod Donor
    Join Date: Dec 2010
    Old 09-02-2012 , 13:16   Re: Bakr's NoBlock(no Mayhem bug)
    Reply With Quote #9

    Quote:
    Originally Posted by Bacardi View Post
    ...I want mention now if someone really interesting this.
    So this plugin handle SDKHook_ShouldCollide and SendProxy_Hook player "m_CollisionGroup". Ok ?

    - SDKHook_ShouldCollide change result 66 times in second by one player when 2 players touch each other and noblock enabled.
    - SendProxy_Hook change result 66 times in seconds all the time when noblock enabled.

    I'm not sure, would this "burden" server when there are 30 players running alive.
    Personally
    It's not doing much processing in those callbacks, though. Just checks for enabled, then returns based on some other checks.
    Oh, and nice sig idea (i took a screenshot on the last day too )
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    Quote:
    Originally Posted by Rp.KryptoNite View Post
    For some reason his Plugin never worked for me ,
    @credits were added
    im not stealing any plugins dude its my THING

    Last edited by minimoney1; 09-02-2012 at 13:17.
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    Bakros
    Junior Member
    Join Date: Aug 2012
    Old 09-03-2012 , 09:53   Re: Bakr's NoBlock(no Mayhem bug)
    Reply With Quote #10

    another way - set the sollision group,but it will be trigger Mayhem.I currently searching other ways to remove collisions without mayhem.
    Also, somebody say how to trigger mayhem, i need test my new method(which will be set coll.groups,but on PlayerDisconnect/Killed POST remove it.

    Last edited by Bakros; 09-03-2012 at 09:54.
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