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[CS 1.6] Gameplay: Fireworks on End Round 1.3


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Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 09-04-2015 , 17:01   Re: [CS 1.6] Gameplay: Fireworks on End Round 1.3
Reply With Quote #31

I only have one doubt. On the take fw_playerprethink to use "IN_USE" but also has the "IN_ATTACK", what better way to do the "IN_ATTACK" out of fw_playerprethink?

Sorry for my bad english i uses google translator.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 09-05-2015 , 03:50   Re: [CS 1.6] Gameplay: Fireworks on End Round 1.3
Reply With Quote #32

In this situation there is no good way of detecting IN_ATTACK button. You can create a looping task at each 1.0 seconds, loop all players(get_players), get the buttons and see if it's IN_ATTACK. But, you could let just IN_USE button, should be enough.
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Last edited by HamletEagle; 09-05-2015 at 03:50.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 09-20-2015 , 12:02   Re: [CS 1.6] Gameplay: Fireworks on End Round 1.3
Reply With Quote #33

15 days have passed and I don't see any changes from the author. Since section needs to be cleaned I'll unapprove this for now, but don't worry, your plugin can be reviewed at any time. PM a plugin approver after you made the changes.
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