// General cvars
dbz_energy_for_second "20" // Amount of energy to Earn Per Second
dbz_energy_need "250" // Amount of Energy Needed To Use Any Skill
dbz_blast_decals_enable "0" // Allow blast decals?
dbz_start_life_on_spawn "1000" // How life should begin when reviving
dbz_powerup_effect_enable "1" // Enable Powerup Effect?
// ---------------- [ Heroes Cvars ] ------------------
// Cvars - Goku
dbz_goku_damage_ki_blast "50" // Ki-Blast Damage
dbz_goku_damage_kamehameha "150" // Kamehameha Damage
dbz_goku_damage_dragon_first "300" // Dragon First Damage
dbz_goku_damage_10x_kamehameha "500" // 10x Kamehameha Damage
dbz_goku_damage_spirit_bomb "700" // Spirit Bomb Damage
dbz_goku_radius_ki_blast "100" // Ki-Blast Radius
dbz_goku_radius_kamehameha "300" // Kamehameha Radius
dbz_goku_radius_dragon_first "700" // Dragon First Radius
dbz_goku_radius_10x_kamehameha "1000" // 10x Kamehameha Radius
dbz_goku_radius_spirit_bomb "1500" // Spirit Bomb Radius
// Cvars - Vegeta
dbz_goku_vegeta_damage_ki_blast "50" // Ki-Blast Damage
dbz_goku_vegeta_damage_garlic_gun "150" // Garlic Gun Damage
dbz_goku_vegeta_damage_final_flash "300" // Final Flash Damage
dbz_goku_vegeta_damage_final_shine_attack "500" // Final Shine Attack Damage
dbz_goku_vegeta_radius_ki_blast "100" // Ki-Blast Radius
dbz_goku_vegeta_radius_garlic_gun "300" // Garlic Gun Radius
dbz_goku_vegeta_radius_final_flash "700" // Final Flash Radius
dbz_goku_vegeta_radius_final_shine_attack "1000" // Final Shine Attack Radius
// Cvars - Gohan
dbz_gohan_damage_ki_blast "50" // Ki-Blast Damage
dbz_gohan_damage_masenko "150" // Masenko Damage
dbz_gohan_damage_kamehameha "300" // Kamehameha Damage
dbz_gohan_radius_ki_blast "100" // Ki-Blast Radius
dbz_gohan_radius_masenko "200" // Masenko Radius
dbz_gohan_radius_kamehameha "500" // Kamehameha Radius
// Cvars - Krillin
dbz_krilin_damage_ki_blast "50" // Ki-Blast Damage
dbz_krilin_damage_kamehameha "150" // Kamehameha Damage
dbz_krilin_damage_destruction_disc "300" // Destrucion Disc Damage
dbz_krilin_radius_ki_blast "100" // Ki-Blast Radius
dbz_krilin_radius_kamehameha "200" // Kamehameha Radius
dbz_krilin_radius_destruction_disc "500" // Destrucion Disc Radius
// Cvars - Piccolo
dbz_picolo_damage_ki_blast "50" // Ki-Blast Damage
dbz_picolo_damage_masenko "150" // Masenko Damage
dbz_picolo_damage_special_bean_cannon "300" // Special Bean Cannon Damage
dbz_picolo_radius_ki_blast "100" // Ki-Blast Radius
dbz_picolo_radius_masenko "200" // Masenko Radius
dbz_picolo_radius_special_bean_cannon "500" // Special Bean Cannon Radius
// ---------------- [ Villains Cvars ] ------------------
// Cvars - Frieza
dbz_goku_frieza_damage_ki_blast "50" // Ki-Blast Damage
dbz_goku_frieza_damage_death_beam "150" // Death Beam Damage
dbz_goku_frieza_damage_destruction_disc "300" // Destrucion Disc Damage
dbz_goku_frieza_damage_death_ball "500" // Death Ball Damage
dbz_goku_frieza_radius_ki_blast "100" // Ki-Blast Radius
dbz_goku_frieza_radius_death_beam "300" // Death Beam Radius
dbz_goku_frieza_radius_destruction_disc "700" // Destrucion Disc Radius
dbz_goku_frieza_radius_death_ball "1000" // Death Ball Radius
// Cvars - Broly
dbz_goku_broly_damage_galitgun "50" // Galitgun Damage
dbz_goku_broly_damage_final_flash "150" // Final Flash Damage
dbz_goku_broly_damage_big_bang "300" // Big Bang Damage
dbz_goku_broly_damage_death_ball "500" // Death Ball Damage
dbz_goku_broly_radius_ki_blast "100" // Galitgun Radius
dbz_goku_broly_radius_final_flash "300" // Final Flash Radius
dbz_goku_broly_radius_big_bang "700" // Big Bang Radius
dbz_goku_broly_radius_death_ball "1000" // Death Ball Radius
// Cvars - Super Buu
dbz_goku_superbuu_damage_galitgun "50" // Galitgun Damage
dbz_goku_superbuu_damage_final_flash "150" // Final Flash Damage
dbz_goku_superbuu_damage_big_bang "300" // Big Bang Damage
dbz_goku_superbuu_damage_death_ball "500" // Death Ball Damage
dbz_goku_superbuu_radius_ki_blast "100" // Galitgun Radius
dbz_goku_superbuu_radius_final_flash "300" // Final Flash Radius
dbz_goku_superbuu_radius_big_bang "700" // Big Bang Radius
dbz_goku_superbuu_radius_death_ball "1000" // Death Ball Radius
// Cvars - Cell
dbz_cell_damage_ki_blast "50" // Ki-Blast Damage
dbz_cell_damage_death_beam "150" // Death Beam Damage
dbz_cell_damage_kamehameha "300" // Kamehameha Damage
dbz_cell_radius_ki_blast "100" // Ki-Blast Radius
dbz_cell_radius_death_beam "200" // Death Beam Radius
dbz_cell_radius_kamehameha "500" // Kamehameha Radius
// Cvars - Omega Sheron
dbz_omega_sheron_damage_ki_blast "50" // Ki-Blast Damage
dbz_omega_sheron_damage_dragon_thunder "150" // Dragon Thunder Damage
dbz_omega_sheron_damage_minus_energy_power_ball "700" // Minus Energy Power Ball Damage
dbz_omega_sheron_radius_ki_blast "100" // Ki-Blast Radius
dbz_omega_sheron_radius_dragon_thunder "200" // Dragon Thunder Radius
dbz_omega_sheron_radius_minus_energy_power_ball "1000" // Minus Energy Power Ball Radius
Change Logs:
Quote:
v 1.0:
* First Relase
v 1.1:
* Fixed Some Bugs
* Optimized Code
* Added .cfg File
v 1.2:
* Fixed Health's Engine Bug
* Fixed Bug of Reable Channel Overflow with powerup effect
* Optimized Code
v 1.3: (BIG UPDATE)
* Added Player Models
* Added Sounds of Attacks/Tranformations for all characters (Execpt Omega Shenron)
* Added Knife Sound
* Fixed Some Bugs
* Etc.
v 1.4:
* Fixed Sounds
* Use button in FM_emitsound
* Fixed Some bugs
* Added Join Spec Option
* Added More Superbuu Models
Description of Mod:
Each character has a power and has a different Transformation and which has a similar power as Super Buu and Broly .
Description of Characters (Heroes) :
Quote:
Goku :
Transformations and Attacks :
Super Saiajin : Unleash a Simple Ki - Blast
Super Saiajin 2 : Unleash an Simple Blue Kamehameha
Super Saiajin 3 : Unleash an Dragon First
Super Saiajin 4 : Unleash an Enhanced 10x Kamehameha
Super Saiajin 5 : Unleash a Spirit Bomb
Vegeta :
Transformations and Attacks :
Super Saiajin : Unleash a Simple Ki - Blast
Super Saiajin 2 : Unleash an Garlic Gun
Super Saiajin 3 : Unleash a Final Flash
Super Saiajin 4 : Unleash a Final Shine Attack
Gohan :
Transformations and Attacks :
Attack 1 : Simple Unleash Ki - Blast
Super Saiajin : Unleash an Masenko
Super Saiajin 2 : Unleash an Kamehameha
Krillin :
Attacks :
Attack 1 : Unleash a Simple Ki - Blast
Attack 2 : Unleash an Kamehameha
Attack 3 : Unleash an Destruction Disc
Picolo :
Attacks :
Attack 1 : Unleash a Simple Ki - Blast
Attack 2 : Unleash an Masenko
Attack 3 : Unleash a Special Beam Cannon
Description of Character (Villains) :
Quote:
Frieza :
Transformations and Attacks :
1st Transformation : Unleash a Simple Ki - Blast
Transformation 2 : Unleash a Death Beam
Final Form : Unleash an Destruction Disc (Similar Krilin the only purple )
100 % Power : Unleash a Death Ball
Cell:
Transformations and Attacks :
Semi - Perfect Form : Unleash a Simple Ki - Blast
Perfect Form : Unleash a Death Beam
Super Perfect Form : Unleash a Green Kamehameha
Super Buu & Broly :
Attacks :
Attack 1 : Unleash an Galitgun
Attack 2 : Unleash a Final Flash
Attack 3 : Unleash a Big Bang
Attack 4 : Unleash a Death Ball
Omega Sheron (Or Li - Shen - Long) :
Transformations and Attacks :
3 Dragon Balls Absorbed : Unleash a Simple Ki - Blast
5 Dragon Balls Absorbed : Unleash an Dragon Thunder
All Dragon Balls Absorbed : Unleash an Minus Energy Power Ball
Video demo:
Credits
I, For Post and Create
Thanks Vittu For Goku Hero´s Code
Thanks green name for some sprites and sounds
Thanks addons_zz for help with cache itens (1.5 Beta)
v 1.5 (Beta):
* Cached Itens for reduce lag/delay (Thanks addons_zz for helping)
* No Amx 1.8.2 Suport now (Now requires AMX 1.8.3 or higher)
* Removed set_user_model plugin needed (Because of cstrike module fixes on AMX 1.8.3)
* Optimed Code
* Removed Redudant Resources
* DBZ tag changed to DBM in cvars
* Added Omega Shenron Sounds
* Added Frieza's Golden Form
* Changed Vegeta SSJ3 to Vegeta SSJ Blue
* Power up description updated on lang (Lang Updated)
[bp]
TAG = !g[DBZ Mod]!y
DONT_HAVE_ENERGY = Voce nao tem energia suficiente.
ONE_POWER_BY_TIME = So um poder por vez.
ENTITY_FAIL = Falha ao criar a entidade.
CHOSED_CHARACTER = !tVoce Escolheu o !g%s !y||!t Pressione !gE!t Para Soltar o Poder (Somente Quando Disponivel)
KI_BLAST_PREPARED = Habilidade !gKi Blast!y Esta Pronta.
TURNED_SUPER_SAYAN = Voce se Transformou em Super Saiyan
MAX_TURNED_SUPER_SAYAN = O Jogador %s se Transformou em Super Saiyan
SPECIAL_BEAN_PREPARED = Habilidade !gSpecial Bean Cannon!y Esta Pronta.
LIGHT_GRENADE_PREPARED = Habilidade !gLight Grenade!y Esta Pronta.
KAMEHAMEHA_PREPARED = Habilidade !gKamehameha!y Esta Pronta.
DESTRUCION_DISC_PREPARED = Habilidade !gDestrucion Disc!y Esta Pronta
CELL_TRANSFORM_1 = Voce Alcancou a Forma Semi-Perfeita
CELL_TRANSFORM_2 = Voce Alcancou a Forma Perfeita
CELL_TRANSFORM_3 = O Jogador %s Alcancou a Forma Super Perfeita
OMEGA_SHERON_TRANSFORM_1 = Voce Absorveu 3 Esferas do Dragao
OMEGA_SHERON_TRANSFORM_2 = Voce Absorveu 5 Esferas do Dragao
OMEGA_SHERON_TRANSFORM_3 = O Jogador %s Absorveu Todas as 7 Esferas do Dragao
FRIEZA_TRANSFORM_1 = Voce Acabou de Realizar a Primeira Transformacao
FRIEZA_TRANSFORM_2 = Voce Acabou de Realizar a Segunda Transformacao
FRIEZA_TRANSFORM_3 = Voce Acabou de Chegar na Forma Final
FRIEZA_TRANSFORM_4 = O Jogador %s Esta no Poder 100 Por Cento
GATHERING_PREPARED = Habilidade !gGathering!y Esta Pronta
SUPER_BUU_TRASNFORM = Voce Se Tornou no Super Buu
HUD_INFO = [Nick: %s]^n[Personagem: %s]^n[HP: %d]^n[Energia: %d]^n[Nivel de Energia: %d]^n
MENU_TAG = \r[\dModo Dragon Ball Z\r]\w
CHOSE_HERO_MENU = Escolher Heroi:
CHOSE_VILAN_MENU = Escolher Vilao:
CHOSE_TEAM_MENU_TITLE = Escolher Time:
CHOSE_TEAM_MENU_ITEM1 = Time dos Viloes
CHOSE_TEAM_MENU_ITEM2 = Time dos Herois
Come on, are you serious with that code? Try to make it a little bit dynamic instead of using BILLIONS switch cases and else-ifs which are just copy pasted code from before. You can get this down from 170kB to 30-40.
__________________
Currently busy working on a very large scale anime database project.
Come on, are you serious with that code? Try to make it a little bit dynamic instead of using BILLIONS switch cases and else-ifs which are just copy pasted code from before. You can get this down from 170kB to 30-40.
1. Add videos because i didnt understand how it works ( if they works )
2. Post the Cvars list to your thread not everyone know how to code to see the cvars list.