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Release [CS:S] Pets


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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 05-03-2013 , 06:44   Re: [CS:S] Pets
Reply With Quote #11

Quote:
Originally Posted by winterghost View Post
forgot about that. is there no attachment point on the models though that could have stuff put on?
You could attach without an attachment point i think, but would look rather shitty
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devilarnaud
New Member
Join Date: May 2013
Old 05-03-2013 , 17:52   Re: [CS:S] Pets
Reply With Quote #12

Hallo can you upload the models or materials folder for the pets because i dont have them
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Logifl3x
Member
Join Date: Dec 2010
Old 05-03-2013 , 18:15   Re: [CS:S] Pets
Reply With Quote #13

Quote:
Originally Posted by devilarnaud View Post
Hallo can you upload the models or materials folder for the pets because i dont have them
Those models shown are from Half Life 2.
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vodka00
Veteran Member
Join Date: Jun 2012
Location: Los Angeles
Old 05-03-2013 , 18:16   Re: [CS:S] Pets
Reply With Quote #14

Quote:
Originally Posted by devilarnaud View Post
Hallo can you upload the models or materials folder for the pets because i dont have them
You have to find them yourself. Or use the model viewer to find some models from hl2 (such as the dog, headcrab)
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 05-03-2013 , 18:17   Re: [CS:S] Pets
Reply With Quote #15

Quote:
Originally Posted by devilarnaud View Post
Hallo can you upload the models or materials folder for the pets because i dont have them
In the json file I have put default models of hl2 (no download needed, at least in CS:S)
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Last edited by Franc1sco; 05-03-2013 at 18:17.
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Zoxia
Junior Member
Join Date: Dec 2009
Old 05-04-2013 , 03:23   Re: [CS:S] Pets
Reply With Quote #16

"Buy pets that follow you everywhere"

It works, they spawn, but they just stand on their spot and won't move.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 05-04-2013 , 04:07   Re: [CS:S] Pets
Reply With Quote #17

Quote:
Originally Posted by Zoxia View Post
"Buy pets that follow you everywhere"

It works, they spawn, but they just stand on their spot and won't move.
You need .nav for the map if you want that bots works correctly and hostages (and pets) can move.
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Zoxia
Junior Member
Join Date: Dec 2009
Old 05-04-2013 , 11:28   Re: [CS:S] Pets
Reply With Quote #18

Ah ok thanks, not very practical in MG maps then
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 05-04-2013 , 12:01   Re: [CS:S] Pets
Reply With Quote #19

Other thing that I thought is teleport pets to your position if they stray too far (to avoid losing your pet), surely I will implement it soon.


And another idea is make a version of this plugin without reliance on store that I maybe also do
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DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 05-05-2013 , 10:59   Re: [CS:S] Pets
Reply With Quote #20

only issue I have noticed atm, is that since the pets are hostages, ct's will be able to see em on the radar, which means ct will be able to see where the t's who have a pet are.
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