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Duke Nukem HL (sounds)


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BACARRA
Senior Member
Join Date: Mar 2005
Old 12-31-2006 , 00:23   Re: Duke Nukem HL (sounds)
Reply With Quote #11

i get this error
Code:
L 12/30/2006 - 23:26:10: Invalid player id 0
L 12/30/2006 - 23:26:10: [AMXX] Displaying debug trace (plugin "duke.amxx")
L 12/30/2006 - 23:26:10: [AMXX] Run time error 10: native error (native "get_user_attacker")
L 12/30/2006 - 23:26:10: [AMXX]    [0] duke.sma::damage_event (line 79)
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 12-31-2006 , 16:18   Re: Duke Nukem HL (sounds)
Reply With Quote #12

@osk, just add a line to the top of the damage event hook to ensure metamod isnt hooking damage done to player 0 (for whatever reason it would do so I dunno) "if(victim)"
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osk522
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Join Date: Dec 2006
Location: Slöinge, Falkenberg, Hal
Old 12-31-2006 , 17:52   Re: Duke Nukem HL (sounds)
Reply With Quote #13

Quote:
Originally Posted by GHW_Chronic View Post
@osk, just add a line to the top of the damage event hook to ensure metamod isnt hooking damage done to player 0 (for whatever reason it would do so I dunno) "if(victim)"
Thx.
Fixed.

btw, your location says "El Paso, TX", and I'm gonna go eat some "Old El Paso" taco souce now.

Last edited by osk522; 01-01-2007 at 23:55.
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Trent-Resnor
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Join Date: Jan 2007
Location: Ontario, Canada
Old 01-04-2007 , 13:56   Re: Duke Nukem HL (sounds)
Reply With Quote #14

Might want to change modification on this post, it won't work with all. unless half life has weapon_grenadelauncher or weapon_kungfu, and I just don't know about it. sounds like The Specialists? correct?
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 01-04-2007 , 14:19   Re: Duke Nukem HL (sounds)
Reply With Quote #15

obviously you haven't taken a look at the script. This should work with everything.
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Trent-Resnor
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Join Date: Jan 2007
Location: Ontario, Canada
Old 01-09-2007 , 22:25   Re: Duke Nukem HL (sounds)
Reply With Quote #16

i only skimmed, and that was at the start of the code ;) but yea, now that you point it out, i see that it does run on everything.
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osk522
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Join Date: Dec 2006
Location: Slöinge, Falkenberg, Hal
Old 01-14-2007 , 08:50   Re: Duke Nukem HL (sounds)
Reply With Quote #17

And even if it wouldnt check for weapons with those names the plugin would work fine without errors... just that you wouldnt hear any sounds while i.e. trowing a grenade.
As there is no grenades in X mod that wouldnt make any difference anyway.

Last edited by osk522; 01-14-2007 at 09:29.
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Voi
Veteran Member
Join Date: Sep 2006
Location: Gdansk, Poland
Old 01-18-2007 , 10:35   Re: Duke Nukem HL (sounds)
Reply With Quote #18

could anyone change spk command to emit sound from player, like when hit or die ?
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Oskar
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Join Date: Jan 2007
Location: Slöinge, Falkenberg, Hal
Old 02-21-2007 , 12:26   Re: Duke Nukem HL (sounds)
Reply With Quote #19

I'm to lazy ^^
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Zenith77
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Join Date: Aug 2005
Old 02-22-2007 , 10:05   Re: Duke Nukem HL (sounds)
Reply With Quote #20

I gotta admit. That's pretty lazy.
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