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Infinite Round (v2.1.2)


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naven
Veteran Member
Join Date: Jun 2008
Location: Poland, Cieszyn
Old 02-17-2013 , 06:16   Re: Infinite Round
Reply With Quote #471

Arkshine,
You probably know this plugin http://forums.alliedmods.net/showthread.php?p=692544
It creates a bot so round won't end, since orpheu is a better way to do this do, you know how to make it work for deathrun?
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"At the end of the day, there are always going to be mental disorders and people who cause violence for no other reason than the fact that they're fucked up and lost. And all we can do is try to learn from it." Corey Taylor.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-19-2013 , 20:23   Re: Infinite Round (v2.0)
Reply With Quote #472

New release - v2.0. The previous v2.0-beta is now the official release.

In this update, linux symbols have been updated to be compatible in favor of the recent game update.
The code is unchanged.

To update and if you have already the beta version : you can just grab the orpheu function from the configs/orpheu/functions/ directory and overwritten them on your server.


@naven: well, if it works fine for you and you don't mind having bot, no need really to change. As it is, to use my plugin, it would be needed to edit his plugin, removing code related to bot, then you could install my plugin. Maybe you could ask some option to enable/disable integrated no-round code.
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Last edited by Arkshine; 02-19-2013 at 20:28.
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kwpd
AlliedModders Donor
Join Date: Mar 2009
Location: panama
Old 02-19-2013 , 21:51   Re: Infinite Round (v2.0)
Reply With Quote #473

Quote:
Originally Posted by Arkshine View Post
New release - v2.0. The previous v2.0-beta is now the official release.

In this update, linux symbols have been updated to be compatible in favor of the recent game update.
The code is unchanged.

To update and if you have already the beta version : you can just grab the orpheu function from the configs/orpheu/functions/ directory and overwritten them on your server.


@naven: well, if it works fine for you and you don't mind having bot, no need really to change. As it is, to use my plugin, it would be needed to edit his plugin, removing code related to bot, then you could install my plugin. Maybe you could ask some option to enable/disable integrated no-round code.
muchas gracia... he esperado mucho tiempo
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FiFiX
Senior Member
Join Date: May 2008
Location: Poland
Old 02-20-2013 , 13:38   Re: Infinite Round (v2.0)
Reply With Quote #474

Is it still supposted to crash my server?

Last edited by FiFiX; 02-20-2013 at 13:39.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-20-2013 , 15:22   Re: Infinite Round (v2.0)
Reply With Quote #475

There is some issue with Cvar Utilities v1.5 it seems. I'm debugging and trying to understand. If I don't find the problem fast, I think I will do a version without Cvar Util or downgrade to 1.4 + updating some signatures. Will see.
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FiFiX
Senior Member
Join Date: May 2008
Location: Poland
Old 02-20-2013 , 16:40   Re: Infinite Round (v2.0)
Reply With Quote #476

Anyway, with disabled infinite_round.amxx, Cvar Utilities works fine. It crashes server only when infinite round is enabled.
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naven
Veteran Member
Join Date: Jun 2008
Location: Poland, Cieszyn
Old 02-20-2013 , 17:57   Re: Infinite Round (v2.0)
Reply With Quote #477

Quote:
well, if it works fine for you and you don't mind having bot
Actually I do mind having this bot.

Quote:
removing code related to bot
It can be removed just by commenting one line of the code. It doesn't actually do much except for 'being there'.
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"At the end of the day, there are always going to be mental disorders and people who cause violence for no other reason than the fact that they're fucked up and lost. And all we can do is try to learn from it." Corey Taylor.

Last edited by naven; 02-20-2013 at 17:58.
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darktemplar
Member
Join Date: Sep 2009
Old 03-04-2013 , 01:17   Re: Infinite Round (v2.0)
Reply With Quote #478

Hi, Arkshine
Could you make native for the infinitive round ? I'm doing a Counter strike mod, I prefer using native to using cvar
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darktemplar
Member
Join Date: Sep 2009
Old 03-04-2013 , 01:21   Re: Infinite Round (v2.0)
Reply With Quote #479

(I tried making native for the infinitive round, but it doesn't work )
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-04-2013 , 04:22   Re: Infinite Round (v2.0)
Reply With Quote #480

Native ? To do what ?
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