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[Port] wcs_effects


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Author
joshtrav
Senior Member
Join Date: Sep 2009
Plugin ID:
1987
Plugin Version:
1.4.02
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    9 
    Plugin Description:
    A port of the ES_Tools effect calls - backwards compatible for eventscripts users
    Old 10-05-2010 , 13:52   [Port] wcs_effects
    Reply With Quote #1

    This is a port of the ES_Tools ability to create effects with server commands.

    This is backwards compatible to support specific effects with others to be added in time.

    Effects currently supported:
    Code:
    est_effect 1
    est_effect 3
    est_effect 4
    est_effect 7
    est_effect 10
    est_effect 11
    est_effect_01
    est_effect_02
    est_effect_03
    est_effect_04
    est_effect_05
    est_effect_06
    est_effect_07
    est_effect_08
    est_effect_09
    est_effect_10
    est_effect_11
    est_effect_12
    est_effect_13
    est_effect_14
    est_effect_18
    est_effect_24
    Current player filters supported (only single filters supported)
    Code:
    #a : all
    #d : dead
    #t : terrorist
    #ct : counter-terrorist
    userid : specific player
    Currently not supported:
    Code:
    Delays for effects in the syntax, this variable is ignored for now
    Changelog:
    Code:
    -1.4.02
    +?Altered _18,_11,_10,_9,_01 to work properly - Thanks MUSE
    -1.4.01
    +?Altered est_effect 10 logic to fix error - Thanks M.I.B.
    +?Pushed beta to current for future delay support
    -1.3.8
    ++Added est_effect 1
    ++Added est_effect 4
    ++Added est_effect_01
    ++Added est_effect_02
    ++Added est_effect_03
    ++Added est_effect_05
    ++Added est_effect_06
    ++Added est_effect_07
    ++Added est_effect_09
    ++Added est_effect_10
    ++Added est_effect_11
    ++Added est_effect_12
    ++Added est_effect_13
    +?Altered est_effect 7 to fix a reported bug
    -1.3.7
    -+Initial Public release
    Note:
    Beta version 1.4.b attached, please beta test as it is a preemptive move to datapacks in order to support delay calls.

    -Added support can be requested at http://www.joinWCS.com
    Attached Files
    File Type: sp Get Plugin or Get Source (wcs_effects.sp - 7956 views - 44.4 KB)
    __________________


    Last edited by joshtrav; 05-24-2011 at 15:55. Reason: update
    joshtrav is offline
    joshtrav
    Senior Member
    Join Date: Sep 2009
    Old 10-07-2010 , 16:32   Re: [Port] joinwcs_effects
    Reply With Quote #2

    Updated. Changes reflected in log.
    __________________

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    Jhonam
    Junior Member
    Join Date: Aug 2010
    Old 10-07-2010 , 17:48   Re: [Port] joinwcs_effects
    Reply With Quote #3

    You did what was necessary and much-anticipated for all our work - thanks))

    Last edited by Jhonam; 10-07-2010 at 18:51.
    Jhonam is offline
    VoGon
    Member
    Join Date: Jun 2009
    Location: Portugal
    Old 10-08-2010 , 03:47   Re: [Port] joinwcs_effects
    Reply With Quote #4

    Really nice!

    So does this mean we can call SM est_effects directly from Eventscripts races?

    Looks very interesting. Will be giving it a go definitely.

    Great work!
    __________________
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    Jhonam
    Junior Member
    Join Date: Aug 2010
    Old 10-08-2010 , 03:57   Re: [Port] joinwcs_effects
    Reply With Quote #5

    Quote:
    Originally Posted by VoGon View Post
    Really nice!

    So does this mean we can call SM est_effects directly from Eventscripts races?
    Yes)
    Jhonam is offline
    Xuqe Noia
    SourceMod Donor
    Join Date: Jan 2010
    Location: Brazil
    Old 10-10-2010 , 13:06   Re: [Port] joinwcs_effects
    Reply With Quote #6

    hey man
    Good Work
    this help me a lot
    Xuqe Noia is offline
    SilentBr
    Veteran Member
    Join Date: Jan 2009
    Old 10-11-2010 , 13:47   Re: [Port] joinwcs_effects
    Reply With Quote #7

    How this plugin work?

    I put the .smx file in plugins folder, rebooted the server and nothing happend when I spawn.

    Running latest snapshot stable of Sourcemod with Zombie Reloaded.

    Thanks

    Last edited by SilentBr; 10-11-2010 at 13:50.
    SilentBr is offline
    joshtrav
    Senior Member
    Join Date: Sep 2009
    Old 10-11-2010 , 14:42   Re: [Port] joinwcs_effects
    Reply With Quote #8

    Quote:
    Originally Posted by SilentBr View Post
    How this plugin work?

    I put the .smx file in plugins folder, rebooted the server and nothing happend when I spawn.

    Running latest snapshot stable of Sourcemod with Zombie Reloaded.

    Thanks
    It is visual effects, ones that were used with syntax developed for eventscripts. It requires running server commands, etc.
    __________________

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    SilentBr
    Veteran Member
    Join Date: Jan 2009
    Old 10-11-2010 , 16:25   Re: [Port] joinwcs_effects
    Reply With Quote #9

    Quote:
    Originally Posted by joshtrav View Post
    It is visual effects, ones that were used with syntax developed for eventscripts. It requires running server commands, etc.
    But I want all players when spawn get the effect. Does this plugin do this?

    I just put the smx in sourcemod/plugins. Sould I do something else?

    EDIT: It requires running server commands? I didn't understand.

    Thanks

    Last edited by SilentBr; 10-11-2010 at 16:27.
    SilentBr is offline
    VoGon
    Member
    Join Date: Jun 2009
    Location: Portugal
    Old 10-12-2010 , 05:23   Re: [Port] joinwcs_effects
    Reply With Quote #10

    This is basically for WCS Eventscripts. Since OB update EStools stopped functioning so most effects used by the races stopped working.
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