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FF2 GANGST'S FF2 Bosses and More (BVB Bonk Girl Update)


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GANGST
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Join Date: Oct 2019
Old 02-07-2022 , 21:45   Re: GANGST'S FF2 Bosses and More ("Updates to X5 and Cannon Bonk Girl")
Reply With Quote #21

Slight rework to X5 Bonk Girl
* I've recently did a slight rework to the "X5/Public" Bonk Girl, these include.
1.) Changing the "Static Shield" to "Static Charge."
* What it does is keeps the reflect but replaces the shield mannpower powerup with the vampire. (Weaker Resistance)
* Also, when the "Static Charge" is active, a message should pop up on screen that says "Bonk Girl’s Electric Power seems to be charging, be cautious when attacking her."

2.) I noticed that Bonk Girl's super jump may have been doubled this entire time, so I fixed that as well.

Subplugin needed for new ability:

ff2_servercommandrage
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GANGST
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Old 04-30-2022 , 07:47   Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders")
Reply With Quote #22

Introducing the "Mannopolis Defenders/Daring Trio"

- This is a set of two different Duo bosses that each have their own lore to them. This includes the:
1. "Ninjineer and Bonk Girl duo. (A.K.A the "High Tech" or "Bonk-jutsu" Duo)
* This is a new/special duo boss that I created. Notice: This duo is special as both Bonk Girl and Ninjineer (well at least this version of the Ninjineer) share similar High-Tech Equipment *cough cough their dues specs and "Electronic Suits"* and this, have similar menu abilities.

2. Updated "Bonk Duo" (Bonk Boy & Bonk Girl)
* This now fits both the lore of my custom ff2 server/improvised tf2 freak universe, as well as being a part of the normal TF2 Freak Univers.
* Their stats are slightly altered in this update. The biggest thing is the new intro overlay and rework of their shared chain lightning ability.

Check the "Duo Bosses" part of my page for the duo bosses, their download links, as well as a quick summary of the lore of these two separate duo bosses.

Video demonstration of the "Mannopolis Defenders:" https://www.youtube.com/watch?v=6TKnKWsw0pg

I should also mention that my bosses are mostly built around the “unofficial freak fortress build.” Although they should work with other forks. (Let me know if there are any issues with my bosses.)
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Last edited by GANGST; 04-30-2022 at 17:48.
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A_T_R
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Old 05-01-2022 , 00:10   Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Reply With Quote #23

Bonk Girl is very nice
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GANGST
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Old 05-23-2022 , 07:28   Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Reply With Quote #24

Updates:

Bonk Girl:
* New music and an updated intro overlay added to every version of Bonk Girl on my page (also includes duos)

* I've also added the necessary plugins for each version of Bonk Girl into their respective dropbox pages.

* I may have forgotten to add Bonk Girl's sound files to the "Mannopolis Defenders." dropbox link so they have been added in now.
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Last edited by Batfoxkid; 05-24-2022 at 20:54. Reason: forums.alliedmods.net/showpost.php?p=2780106
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Batfoxkid
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Old 05-24-2022 , 20:53   Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Reply With Quote #25

Quote:
Originally Posted by GANGST View Post
Updates:

Bonk Girl:
* New music and an updated intro overlay added to every version of Bonk Girl on my page (also includes duos)

* I've also added the necessary plugins for each version of Bonk Girl into their respective dropbox pages.

* I may have forgotten to add Bonk Girl's sound files to the "Mannopolis Defenders." dropbox link so they have been added in now.
Source code is required to be included in the download in order to share compiled plugins.
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GANGST
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Old 05-24-2022 , 20:55   Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Reply With Quote #26

Oh did I forget something?
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Batfoxkid
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Old 05-24-2022 , 20:57   Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Reply With Quote #27

Quote:
Originally Posted by GANGST View Post
Oh did I forget something?
It's a required to have source code (.sp files) of plugins when included in downloads.
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Old 05-24-2022 , 23:45   Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Reply With Quote #28

Ah gotcha. Thanks for the heads up I will add those when I get the chance.
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Old 05-25-2022 , 01:03   Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Reply With Quote #29

Is this correct?
(For Model, Materials, and Sound Files if necessary)

I also edited the main page and added in the alliedmodders links for the required subplugins for each boss.
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Last edited by Batfoxkid; 05-25-2022 at 16:36. Reason: forums.alliedmods.net/showpost.php?p=2780163
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Old 05-25-2022 , 16:35   Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Reply With Quote #30

Quote:
Originally Posted by GANGST View Post
Is this correct?

(For Model, Materials, and Sound Files if necessary)

I also edited the main page and added in the alliedmodders links for the required subplugins for each boss.
Your missing source files for:
ff2_servercommandrage.ff2
ff2_tfconde.ff2
m7_abilities_extended.ff2
special_reanimation.ff2
special_spiderman.ff2
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