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[L4D & L4D2] Anti Rush (1.18) [01-Jun-2022]


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jeremyvillanueva
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Join Date: Jan 2021
Location: dcord:Jeremy333#7632
Old 04-11-2021 , 17:58   Re: [L4D & L4D2] Anti Rush (1.10) [23-Mar-2021]
Reply With Quote #41

Hi Silvers so much thanks for this, and SilverBR for asking it,

I have updated the file for c1m3_mall
and added c1m2_streets
PHP Code:
    "c1m2_streets"
    
{
        
"add"                "2000"
        "1"                    "func_button:gunshop_door_button:OnPressed"
        "0"                    "logic_relay:tanker_destroy_relay:OnTrigger"
    
}
    
"c1m3_mall"
    
{
        
"add"                "2000"
        "1"                    "logic_relay:relay_breakglass:OnTrigger"
        "1"                    "logic_relay:relay_door_minifinale:OnTrigger"
        "0"                    "func_button:320879:OnPressed"
    

I have a case when I got like 8 people I think
the triggers doesnt get detected I dunno why, Im debugging
sorry it's a conflict with the vscripts that I've replaced, I think there is something I miss

Last edited by jeremyvillanueva; 04-14-2021 at 14:25.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 04-17-2021 , 19:12   Re: [L4D & L4D2] Anti Rush (1.9) [22-Mar-2021]
Reply With Quote #42

Quote:
Originally Posted by Silvers View Post
Code:
1.9 (22-Mar-2021)
    - Added optional config "l4d_anti_rush.cfg" to extend the trigger detection range during certain crescendo events. Requested by "SilentBr".
Well it's done.
You are e genius. Thanks a mil
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Xanaguy
Senior Member
Join Date: Jan 2017
Old 04-18-2021 , 18:31   Re: [L4D & L4D2] Anti Rush (1.10a) [12-Apr-2021]
Reply With Quote #43

Certain cvars are impossible to disable by setting them to 0 as their respective description says. Anything in that regard that is below the Minimum range will become the minimum range by default.

Recommended solution:

Add another check where the definition in question does not equal. 0

Last edited by Xanaguy; 04-18-2021 at 18:36.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 04-19-2021 , 04:15   Re: [L4D & L4D2] Anti Rush (1.10a) [12-Apr-2021]
Reply With Quote #44

Quote:
Originally Posted by Xanaguy View Post
Certain cvars are impossible to disable by setting them to 0 as their respective description says. Anything in that regard that is below the Minimum range will become the minimum range by default.

Recommended solution:

Add another check where the definition in question does not equal. 0
Range and warn cvars are controlled by l4d_anti_rush_type and l4d_anti_rush_warn_time respectively. Will update descriptions on next update.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine
Old 06-14-2021 , 09:11   Re: [L4D & L4D2] Anti Rush (1.11) [20-Apr-2021]
Reply With Quote #45

Appreciate for painstaking work. A really quality plugin among anti-rush ones.

I trapped the following error in L4D1:
Code:
L 06/13/2021 - 22:36:54: [SM] Exception reported: Property "m_type" not found (entity 969/trigger_finale)
L 06/13/2021 - 22:36:54: [SM] Blaming: l4d_anti_rush.smx
L 06/13/2021 - 22:36:54: [SM] Call stack trace:
L 06/13/2021 - 22:36:54: [SM]   [0] GetEntProp
L 06/13/2021 - 22:36:54: [SM]   [1] Line 528, C:\Users\Alex\Downloads\l4d_anti_rush\sourcemod\scripting\l4d_anti_rush.sp::Event_RoundStart
L 06/13/2021 - 22:36:54: [SM]   [2] Line 281, C:\Users\Alex\Downloads\l4d_anti_rush\sourcemod\scripting\l4d_anti_rush.sp::IsAllowed
L 06/13/2021 - 22:36:54: [SM]   [3] Line 231, C:\Users\Alex\Downloads\l4d_anti_rush\sourcemod\scripting\l4d_anti_rush.sp::ConVarChanged_Allow
L 06/13/2021 - 22:36:54: [SM]   [5] ConVar.SetInt
L 06/13/2021 - 22:36:54: [SM]   [6] Line 196, H:\_To_games\Left4Dead_2\My_mods\Zombie\MassZombie\l4d_mass_zombie.sp::StartMega
L 06/13/2021 - 22:36:54: [SM]   [7] Line 183, H:\_To_games\Left4Dead_2\My_mods\Zombie\MassZombie\l4d_mass_zombie.sp::CmdPanic
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Last edited by Dragokas; 06-14-2021 at 09:13.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 06-16-2021 , 05:08   Re: [L4D & L4D2] Anti Rush (1.12) [16-Jun-2021]
Reply With Quote #46

Thanks, fixed.

Code:
1.12 (16-Jun-2021)
    - L4D1: Fixed throwing errors about missing property "m_type". Thanks to "Dragokas" for reporting.
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Darkwob
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Join Date: Oct 2018
Location: Turkey
Old 08-23-2021 , 12:51   Re: [L4D & L4D2] Anti Rush (1.13) [30-Jun-2021]
Reply With Quote #47

Silver, I want to ask if you can add such a feature to this plugin?

When a Player is Attacked by a Charger and Taken Away from the Team, can he ignore that player? And there is a way of killing called Catapult, and this way of killing happens when the Charger jumping it into the Survivor Sky. But first, the Charger, needs to remove the Survivor from him Team in order for he to die. If a Charger wants to Launch a Survivor into the Sky after Attacking, can anti rush ignore that player?

https://www.youtube.com/watch?v=fXxfnZfsAMQ&t=35s
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 08-24-2021 , 18:01   Re: [L4D & L4D2] Anti Rush (1.14) [25-Aug-2021]
Reply With Quote #48

Quote:
Originally Posted by Darkwob View Post
Silver, I want to ask if you can add such a feature to this plugin?

When a Player is Attacked by a Charger and Taken Away from the Team, can he ignore that player? And there is a way of killing called Catapult, and this way of killing happens when the Charger jumping it into the Survivor Sky. But first, the Charger, needs to remove the Survivor from him Team in order for he to die. If a Charger wants to Launch a Survivor into the Sky after Attacking, can anti rush ignore that player?

https://www.youtube.com/watch?v=fXxfnZfsAMQ&t=35s
Thanks, should be fixed.

Code:
1.14 (25-Aug-2021)
    - Plugin now ignores players being carried by the Charger. Thanks to "Darkwob" for reporting.
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VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 10-07-2021 , 06:24   Re: [L4D & L4D2] Anti Rush (1.15) [09-Sep-2021]
Reply With Quote #49

anyone have the data to disable the anti rush when the Carnival Roller Coaster segment started and then disable when it ends?
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 10-07-2021 , 07:30   Re: [L4D & L4D2] Anti Rush (1.15) [09-Sep-2021]
Reply With Quote #50

Quote:
Originally Posted by VYRNACH_GAMING View Post
anyone have the data to disable the anti rush when the Carnival Roller Coaster segment started and then disable when it ends?
PHP Code:
    "c2m3_coaster"
    
{
        
"add"                "10000"
        "1"                    "func_button:minifinale_button:OnPressed"
        "0"                    "func_button:finale_alarm_stop_button:OnPressed"
    

This should do it. Updated main post config.
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Last edited by Silvers; 10-07-2021 at 09:00.
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