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[ANY?] Gnome Hunt (v3.0 - 09.12.17)


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Author
Reiko1231
Member
Join Date: Apr 2013
Location: Russia
Plugin ID:
5936
Plugin Version:
3.0
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Administrators can select places for gnome to spawn. First player who find and shoot him will be rewarded.
    Old 12-09-2017 , 04:45   [ANY?] Gnome Hunt (v3.0 - 09.12.17)
    Reply With Quote #1

    Gnome Hunt (v3.0 - 09.12.17)

    Description
    Administrators can select places for gnome to spawn. First player who find and shoot him will be rewarded.



    Feature list
    • Friendly interface to hide gnome: rotate, move gnome position with interactive menu.
    • Spawn interval for gnome.
    • Spawn chance.
    • Lifetime of gnome.
    • Executed command on gnome destroyed.
    • Gnome protection from different factors (explosions, world damage).
    • Custom gnome model (one model already included).
    • (Optionally) Messages on gnome spawn, despawn, destroy.

    CVARS
    Spoiler

    Commands
    sm_gnome_hunt_menu - Open plugin menu. Require root flag.

    Installation instructions
    Extract archive in root folder of your server. Configure convars as you want and start with sm_gnome_hunt_menu command.

    Notes
    • Sample model is included in 7z archive.
    • May not work or work with bigger model in l4d2 because model was taken and resized from that game without changes in model path.
    Attached Files
    File Type: zip gnome_hunt3.zip (430.8 KB, 244 views)
    File Type: sp Get Plugin or Get Source (gnome_hunt.sp - 762 views - 20.8 KB)
    Reiko1231 is offline
    joac1144
    Senior Member
    Join Date: Dec 2012
    Location: Copenhagen, Denmark
    Old 12-10-2017 , 06:51   Re: [ANY?] Gnome Hunt (v3.0 - 09.12.17)
    Reply With Quote #2

    I haven't tried it, but it seems like a fun little game mode to play with your friends or something. Nice idea.
    __________________
    joac1144 is offline
    PC Gamer
    Veteran Member
    Join Date: Mar 2014
    Old 12-11-2017 , 00:53   Re: [ANY?] Gnome Hunt (v3.0 - 09.12.17)
    Reply With Quote #3

    Can you update this plugin to work with Team Fortress 2?

    After installation I can use the menu, I can see the gnome, I can save the gnome, and then nothing happens. The gnome doesn't spawn.

    After reading this (https://wiki.alliedmods.net/Game_Events_(Source) I realized that round start event in TF2 was different so I tried changing the hook event from 'round start' to 'teamplay_round_start' but that didn't work either.

    Edit: Changing hook event to 'teamplay_round_start' does work. Apparently after placing the gnome(s) the gnome locations are saved in a txt file for that map. If you come back to that map later the gnome(s) will eventually spawn.

    Question 1: Can you add a command to force spawn the gnome using one of the locations stored in the txt file?
    Question 2: Can you add a command to force spawn a gnome based on where the admin is looking?
    Question 3: The plugin didn't say anything when the gnome spawned. Can you fix that? When I shot the gnome it displayed 'Gnome was found by PC Gamer'.
    Question 4: How many gnomes are spawned in a round? At what interval?

    Last edited by PC Gamer; 12-11-2017 at 01:28.
    PC Gamer is offline
    Reiko1231
    Member
    Join Date: Apr 2013
    Location: Russia
    Old 12-11-2017 , 13:00   Re: [ANY?] Gnome Hunt (v3.0 - 09.12.17)
    Reply With Quote #4

    Sorry, forgot to mention that map change is required for gnomes to start spawning. It should be working with default "round_start" event because it's generic source engine event (exists in all games).
    Answer 1: Will do it in next version.
    Answer 2: Will do it in next version.
    Answer 3: It should work. Try again with "sm_gnome_hunt_spawn_message" "1" and after map change.
    Answer 4: One gnome per round.
    But I don't know when I will have time to update this plugin.
    Reiko1231 is offline
    Muscle Brazil
    Senior Member
    Join Date: Apr 2009
    Location: Brazil
    Old 12-12-2017 , 04:41   Re: [ANY?] Gnome Hunt (v3.0 - 09.12.17)
    Reply With Quote #5

    Quote:
    Originally Posted by Reiko1231 View Post
    Sorry, forgot to mention that map change is required for gnomes to start spawning. It should be working with default "round_start" event because it's generic source engine event (exists in all games).
    Answer 1: Will do it in next version.
    Answer 2: Will do it in next version.
    Answer 3: It should work. Try again with "sm_gnome_hunt_spawn_message" "1" and after map change.
    Answer 4: One gnome per round.
    But I don't know when I will have time to update this plugin.
    use the plugin and when saving nothing happens, the gnome disappears, even if the map is reset.
    Muscle Brazil is offline
    Reiko1231
    Member
    Join Date: Apr 2013
    Location: Russia
    Old 12-12-2017 , 08:47   Re: [ANY?] Gnome Hunt (v3.0 - 09.12.17)
    Reply With Quote #6

    When you save map and change map or reload plugin by default settings only one gnome will appear at one random saved location per round. And default chance to appear is 50% so this might be reason why you don't see gnome.
    Try to increase chance to 100% and notify me if you still can't find gnome.

    Last edited by Reiko1231; 12-12-2017 at 08:51. Reason: added last sentence
    Reiko1231 is offline
    ElleVen
    AlliedModders Donor
    Join Date: May 2016
    Location: Italy, Milan
    Old 02-03-2018 , 16:02   Re: [ANY?] Gnome Hunt (v3.0 - 09.12.17)
    Reply With Quote #7

    Is this from fortnite right?
    __________________
    ElleVen is offline
    aykocity
    Member
    Join Date: Sep 2017
    Old 02-07-2018 , 22:29   Re: [ANY?] Gnome Hunt (v3.0 - 09.12.17)
    Reply With Quote #8

    thanks for sharing

    admin_flag_"n"

    add pls
    aykocity is offline
    Reply


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